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machinegod420

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machinegod420

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342 comments

  1. TrevorCost
    TrevorCost
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    Hi salut, this mod is very cool,
    with 2 min of attention, he work perfectly.
    I have just two problems.
    1: the knight teleports too close to me,
    2: MOSTLY, he talk all the time, I just need him to shut up.

    Help me for change that in .xlm please? =)
    Good game compagnions!
  2. Durden24
    Durden24
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    The mod is not working or I can't run it, please help.
  3. MattinVonBlaue
    MattinVonBlaue
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    Hello, so I've had the issue whereby the followers just stood there and don't engage in combat. However, I found a fix that worked for me*

    My Steps were:

    1. Redownload the Mod file from nexus,
    2. Extract the file
    3. Move the Mercenary file to the KCD Mods folder

    I loaded back into my game and the followers finally engage in combat now! 
    I hope it works for everyone else as well, Have a nice day!
    1. MattinVonBlaue
      MattinVonBlaue
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      uhm... nvm.. it works for a while then it breaks again if i heal the followers
  4. PoxNaVse
    PoxNaVse
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    • 2 kudos
    Stupid useless idiots who stand around watching your enemies beat you up.
  5. Slimaknick1
    Slimaknick1
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    I downloaded this mod to the played hardocre mod and there is no buyer there, should I start a new game so that he is there?
    thank you for your reply
  6. dragonuff
    dragonuff
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    This mod is amazing can you make one with a female follower too like a sword sister or amazon
  7. damson21
    damson21
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    I may have a fix for when the followers become unresponsive and not attacking:
    Edit: after some testing, it seems to work well with normal encounters but same issues with certain story scripted brawls/fights.

    In the mercenary mod folder, open the data.pack (you may need a program called winrar to open)

    Edit the  \Scripts\entities\MercenaryController.lua  in a text editor like notepad etc.

    change useNormalBrain = true, to useNormalBrain = false, then save the MercenaryController.lua and if you're using winrar, it'll prompt you to save changes.

    For Modders:
    This forces the AIStandalone library to use a combat tree file called sb_combat_fight_bettermass.xml instead of the sb_combat_fight.xml  (this condition is found in the AIStandalone mod under \libs\ai\npc_combat_slave_no_controller.xml, search for useMassBrain to locate conditions)
    1. selikar
      selikar
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      i got this bug aswell, and when i try to edit the script with notepad, it just shows me a whole lot of seemingly random lettering. Any ideas on what it could be ? 
    2. BeyondButterlord
      BeyondButterlord
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      @selikar you probably tried editing the data.pak file. You need to open it with a suitable .pak extractor and find the corresponding lua script which your editor should support. Or switch editors.
    3. BeyondButterlord
      BeyondButterlord
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      also just tested this, made no difference or made things worse. Follower actually stood there and just kept taking hits. through multiple fights.
  8. BeyondButterlord
    BeyondButterlord
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    As of 9/15/2024 on stable KCD, this mod works well enough. Wanted to give instructions as well as I was not familiar with modding specifically in this game. 

    Setup: Create a "Mods" directory in your game's KingdomComeDeliverance steam folder and just move this mod and dependencies into the Mods folder and run.

    Recommended usage:

    - I'd keep to 1 follower. Having more makes the game too easy, and the followers clip into each other.

    Things to watch out for/expect:
    - When followers die, they also drop their weapons. Keep this in mind for immortal followers. Sometimes saving also makes them lose their weapons for me.
    - They will follow you into tournament squares, and may mess up stealth missions. You can make them unfollow before entering a tournament, or just do what I do and fight with them standing in the middle of the square and following you bc I'm unbothered.
    - Followers sometimes sprint at enemies even while you're sneaking.
    - Load times become very long. Wait used to zip by for me, but now it slows to a crawl. Expect 2-3x wait times for sleep and wait. Likely to do with follower positioning. A proposed solution is to "wait" your followers before saving, but I'm too lazy and just use the wait times to blink or close my eyes.
    - Happened once and sometimes, but followers on horses may kill you, or teleporting may kill you. 
    - Opening the map from gameplay can turn you 180 degrees. I died because my follower horse-sprinted into me after I got turned around.
    - Followers always close doors after you or they walk through them, sometimes resetting locks.
    - Sometimes follower is replaced by horse


    Will update further at my discretion.
  9. poithanh456
    poithanh456
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    well i have some issues with follower , my first immortal follower after sometime it stand still in 1 place but i already set him on follow me , my follower doesnt attack when i attack , i bought my 2nd immortal Follower he normal but later he still the same as the fist one how can i fix this or it mod problem ?
  10. ileboii
    ileboii
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    Hello. I am attempting to fix some of the issues within the mod, most notably the teleport death. So far I've been getting decent results with only minor code tweaks. Can I have permission to upload my version in Nexusmods in the near future?
    I will provide full credits to you as the original mod author and a link to this mod.
    1. DanAmarok1
      DanAmarok1
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      I've been waiting for an update to this mod for 2 years now. The author does not answer. I think you can do this without permission.
    2. ileboii
      ileboii
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      I might just release a patch with this mod as a dependency later today, as I've been able to pretty much eliminate the horse teleport death altogether. But I will not release a full on continuation mod without a permission, since most of the code is still machinegod's handiwork and not mine.