Hi salut, this mod is very cool, with 2 min of attention, he work perfectly. I have just two problems. 1: the knight teleports too close to me, 2: MOSTLY, he talk all the time, I just need him to shut up.
Help me for change that in .xlm please? =) Good game compagnions!
I may have a fix for when the followers become unresponsive and not attacking: Edit: after some testing, it seems to work well with normal encounters but same issues with certain story scripted brawls/fights.
In the mercenary mod folder, open the data.pack (you may need a program called winrar to open)
Edit the \Scripts\entities\MercenaryController.lua in a text editor like notepad etc.
change useNormalBrain = true, to useNormalBrain = false, then save the MercenaryController.lua and if you're using winrar, it'll prompt you to save changes.
For Modders: This forces the AIStandalone library to use a combat tree file called sb_combat_fight_bettermass.xml instead of the sb_combat_fight.xml (this condition is found in the AIStandalone mod under \libs\ai\npc_combat_slave_no_controller.xml, search for useMassBrain to locate conditions)
i got this bug aswell, and when i try to edit the script with notepad, it just shows me a whole lot of seemingly random lettering. Any ideas on what it could be ?
@selikar you probably tried editing the data.pak file. You need to open it with a suitable .pak extractor and find the corresponding lua script which your editor should support. Or switch editors.
As of 9/15/2024 on stable KCD, this mod works well enough. Wanted to give instructions as well as I was not familiar with modding specifically in this game.
Setup: Create a "Mods" directory in your game's KingdomComeDeliverance steam folder and just move this mod and dependencies into the Mods folder and run. Recommended usage: - I'd keep to 1 follower. Having more makes the game too easy, and the followers clip into each other.
Things to watch out for/expect: - When followers die, they also drop their weapons. Keep this in mind for immortal followers. Sometimes saving also makes them lose their weapons for me. - They will follow you into tournament squares, and may mess up stealth missions. You can make them unfollow before entering a tournament, or just do what I do and fight with them standing in the middle of the square and following you bc I'm unbothered. - Followers sometimes sprint at enemies even while you're sneaking. - Load times become very long. Wait used to zip by for me, but now it slows to a crawl. Expect 2-3x wait times for sleep and wait. Likely to do with follower positioning. A proposed solution is to "wait" your followers before saving, but I'm too lazy and just use the wait times to blink or close my eyes. - Happened once and sometimes, but followers on horses may kill you, or teleporting may kill you. - Opening the map from gameplay can turn you 180 degrees. I died because my follower horse-sprinted into me after I got turned around. - Followers always close doors after you or they walk through them, sometimes resetting locks. - Sometimes follower is replaced by horse
well i have some issues with follower , my first immortal follower after sometime it stand still in 1 place but i already set him on follow me , my follower doesnt attack when i attack , i bought my 2nd immortal Follower he normal but later he still the same as the fist one how can i fix this or it mod problem ?
Hello. I am attempting to fix some of the issues within the mod, most notably the teleport death. So far I've been getting decent results with only minor code tweaks. Can I have permission to upload my version in Nexusmods in the near future? I will provide full credits to you as the original mod author and a link to this mod.
I might just release a patch with this mod as a dependency later today, as I've been able to pretty much eliminate the horse teleport death altogether. But I will not release a full on continuation mod without a permission, since most of the code is still machinegod's handiwork and not mine.
342 comments
with 2 min of attention, he work perfectly.
I have just two problems.
1: the knight teleports too close to me,
2: MOSTLY, he talk all the time, I just need him to shut up.
Help me for change that in .xlm please? =)
Good game compagnions!
My Steps were:
1. Redownload the Mod file from nexus,
2. Extract the file
3. Move the Mercenary file to the KCD Mods folder
I loaded back into my game and the followers finally engage in combat now!
I hope it works for everyone else as well, Have a nice day!
thank you for your reply
Edit: after some testing, it seems to work well with normal encounters but same issues with certain story scripted brawls/fights.
In the mercenary mod folder, open the data.pack (you may need a program called winrar to open)
Edit the \Scripts\entities\MercenaryController.lua in a text editor like notepad etc.
change useNormalBrain = true, to useNormalBrain = false, then save the MercenaryController.lua and if you're using winrar, it'll prompt you to save changes.
For Modders:
This forces the AIStandalone library to use a combat tree file called sb_combat_fight_bettermass.xml instead of the sb_combat_fight.xml (this condition is found in the AIStandalone mod under \libs\ai\npc_combat_slave_no_controller.xml, search for useMassBrain to locate conditions)
i got this bug aswell, and when i try to edit the script with notepad, it just shows me a whole lot of seemingly random lettering. Any ideas on what it could be ?
Setup: Create a "Mods" directory in your game's KingdomComeDeliverance steam folder and just move this mod and dependencies into the Mods folder and run.
Recommended usage:
- I'd keep to 1 follower. Having more makes the game too easy, and the followers clip into each other.
Things to watch out for/expect:
- When followers die, they also drop their weapons. Keep this in mind for immortal followers. Sometimes saving also makes them lose their weapons for me.
- They will follow you into tournament squares, and may mess up stealth missions. You can make them unfollow before entering a tournament, or just do what I do and fight with them standing in the middle of the square and following you bc I'm unbothered.
- Followers sometimes sprint at enemies even while you're sneaking.
- Load times become very long. Wait used to zip by for me, but now it slows to a crawl. Expect 2-3x wait times for sleep and wait. Likely to do with follower positioning. A proposed solution is to "wait" your followers before saving, but I'm too lazy and just use the wait times to blink or close my eyes.
- Happened once and sometimes, but followers on horses may kill you, or teleporting may kill you.
- Opening the map from gameplay can turn you 180 degrees. I died because my follower horse-sprinted into me after I got turned around.
- Followers always close doors after you or they walk through them, sometimes resetting locks.
- Sometimes follower is replaced by horse
Will update further at my discretion.
I will provide full credits to you as the original mod author and a link to this mod.