Can someone just make a mod that makes animations 50% faster? I don't care about anything else. It is a huge waste of time to brew. But I'm sure it's even more of a waste of time to write this and try out mods... For future generations! We need them animations cut or deleted even.
For anyone this is working for, does this stop the reticule being dragged back to the centre of the alchemy bench after an auto brew ? What id like is for the camera to stay where ive pointed it for autobrew so i dont need both hands when im brewing a large batch. (mouse and keyboard)
Ive installed the mod and edited the manifest as suggested below and my reticule is still dragged back to the centre. I think this means the mod isnt working, but it feels slightly.... different so im not sure if its partially working or never did what I want in the first place.
No actions involving the alchemy book have been modified in this version of the mod, but I'll try making it work at least close to the way you want before uploading my own version.
Since this mod was last updated... wow, exactly one year ago, I decided to take a look at the code and try to homebrew this mod on my own. This is how I found out that in the current version of the mod itself what is intended is for the camera to not trace the path of the hand when doing alchemy actions like pouring base, picking, placing, and grinding ingredients, etc.
I think I know why no actions involving the alchemy book have been modified in this version of the mod: The file that is replaced by the mod's file appears to me to relate not only to camera movements but also to camera center in relation to character model, which is why the camera is free-ish when the mod works as intended, with it moving around a bit while still looking in the general direction it was pointed at as Harry's character model displaces its head when reaching around for this or that. Taking all of this as a premise, I conclude that the head will move closer to the book and the uploader was afraid of f*#@ing things up with book navigation by deleting parts of the code willy nilly.
I'll give removing the centering the camera to the cauldron bit a try, as it probably will just lead to moving away from the book while looking at its general direction, making you able to just press E and F in a loop even if with a bit of delay between inputs if you still want that or someone else now does.
Cheers
Update: Just deleting the part of the code that locks the camera into the model's movement will end up with the camera pointing at the pestle, so you'll have to use the mouse anyway. At this point I'm in way over my head, as I have no knowledge about creating or editing animations to create a new animation to replace the one where you'll look away from the book with one where you'll look at the book while moving away from it. If anyone who knows more or better than me comes across this post, feel free to comment or correct me.
the mod seems to be working partially or maybe i just misunderstood what its supposed to do. i have normal fov when im browsing the recipe book but my cam is still locked while doing the animations. i thought you were supposed to have free look so that you can aim at the next step and be quicker.
Ok this mod no longer works with the latest version of KCD. But it still works with a little bit of editing. Here's how:
- Follow the installation instructions of this mod as described - Under Mods > Mount and Alchemy Free Camera > Open mod.manifest with a text editor - You will see a list of KCD versions supported inside the file. Now add this line among them:
<kcd_version>1.9.6</kcd_version>
or change it to whatever version you have. You can check your game version in the main title menu.
- Your mod.manifest file should now look like this:
?<?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>Mount and Alchemy Free Camera</name> <description>Shakeless Horse Mount and Free Camera During Alchemy</description> <author>Gerawar</author> <version>1.0</version> <created_on>19 Feb 2021</created_on> </info> <supports> <kcd_version>1.5</kcd_version> <kcd_version>1.7</kcd_version> <kcd_version>1.7.1</kcd_version> <kcd_version>1.9</kcd_version> <kcd_version>1.9.5</kcd_version> <kcd_version>1.9.6</kcd_version> </supports> </kcd_mod>
-Save the file. That's it. Now you can brew potions and ride horses without barfing.
This is great. I did have to adjust it to make it function for me (I guess the user below didn't though), but this is a good change. Wish I'd found it before I spent hours leveling alchemy to 13 lol, but it can still help with the recipes I can't autobrew yet, and with the horse.
Diff checked the unmodded KDC with this mod's `Animations\Mannequin\ADB\kcd_male_database.adb` - and there are a _lot_ more differences than I was expecting. Not sure how many of these were intended.
Edit: tried removing all other mods, in case this one conflicts with the instant herb picking up one, which also modifies above file - alas that was no help - still didn't work.
15 comments
Can someone just make a mod that makes animations 50% faster? I don't care about anything else. It is a huge waste of time to brew. But I'm sure it's even more of a waste of time to write this and try out mods... For future generations! We need them animations cut or deleted even.
Ive installed the mod and edited the manifest as suggested below and my reticule is still dragged back to the centre. I think this means the mod isnt working, but it feels slightly.... different so im not sure if its partially working or never did what I want in the first place.
Cheers
Since this mod was last updated... wow, exactly one year ago, I decided to take a look at the code and try to homebrew this mod on my own. This is how I found out that in the current version of the mod itself what is intended is for the camera to not trace the path of the hand when doing alchemy actions like pouring base, picking, placing, and grinding ingredients, etc.
I think I know why no actions involving the alchemy book have been modified in this version of the mod: The file that is replaced by the mod's file appears to me to relate not only to camera movements but also to camera center in relation to character model, which is why the camera is free-ish when the mod works as intended, with it moving around a bit while still looking in the general direction it was pointed at as Harry's character model displaces its head when reaching around for this or that. Taking all of this as a premise, I conclude that the head will move closer to the book and the uploader was afraid of f*#@ing things up with book navigation by deleting parts of the code willy nilly.
I'll give removing the centering the camera to the cauldron bit a try, as it probably will just lead to moving away from the book while looking at its general direction, making you able to just press E and F in a loop even if with a bit of delay between inputs if you still want that or someone else now does.
Cheers
Update: Just deleting the part of the code that locks the camera into the model's movement will end up with the camera pointing at the pestle, so you'll have to use the mouse anyway. At this point I'm in way over my head, as I have no knowledge about creating or editing animations to create a new animation to replace the one where you'll look away from the book with one where you'll look at the book while moving away from it. If anyone who knows more or better than me comes across this post, feel free to comment or correct me.
- Follow the installation instructions of this mod as described
- Under Mods > Mount and Alchemy Free Camera > Open mod.manifest with a text editor
- You will see a list of KCD versions supported inside the file. Now add this line among them:
<kcd_version>1.9.6</kcd_version>
or change it to whatever version you have. You can check your game version in the main title menu.
- Your mod.manifest file should now look like this:
?<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>Mount and Alchemy Free Camera</name>
<description>Shakeless Horse Mount and Free Camera During Alchemy</description>
<author>Gerawar</author>
<version>1.0</version>
<created_on>19 Feb 2021</created_on>
</info>
<supports>
<kcd_version>1.5</kcd_version>
<kcd_version>1.7</kcd_version>
<kcd_version>1.7.1</kcd_version>
<kcd_version>1.9</kcd_version>
<kcd_version>1.9.5</kcd_version>
<kcd_version>1.9.6</kcd_version>
</supports>
</kcd_mod>
-Save the file. That's it. Now you can brew potions and ride horses without barfing.
https://www.diffchecker.com/r3u2zIad
Diff checked the unmodded KDC with this mod's `Animations\Mannequin\ADB\kcd_male_database.adb` - and there are a _lot_ more differences than I was expecting. Not sure how many of these were intended.
Edit: tried removing all other mods, in case this one conflicts with the instant herb picking up one, which also modifies above file - alas that was no help - still didn't work.