KCD 1.9.6 - it silences Mutt, but also all other dogs, so you wont know when they're alerting to your sneaking.
Does NOT make any noticeable difference on how often Mutt gets in your way while picking herbs or fighting, imo. Mutt being in the way all the time is why I got this, but it doesn't seem to help in that regard.
Just FYI there is already a mod that prevents Mutt from barking: Mutt Be Quiet
More options is always good though, and the collision fix is nice! Only thing I'd really like other than less barking is really not so much collision as follow distance/pathfinding. The most annoying thing for me isn't so much him blocking doorways as it is him walking into the interaction prompt when trying to loot or pick herbs - I end up in his dialogue menu far too often when I'm just trying to pick stuff up. Just in case you were thinking about further modding ideas =P
You might not realize it, but I am the author of Mutt Be Quiet and I know for a fact Mutt still barks with my mod, I am fully aware of what I have edited and not edited.
hei meatbag101 can i use this mod collision fix with yours be quite stop howling? so i have the best solution of both mods? Then i dont want Mutt to stop barking. thx in advance for your answer.
lmao i already tried to kill it but it wont die it runs and comes back with more screams and now im trying to find a mod to shut him up i also need a mod for its hunger sometimes i feed it all my stock and it just get hungrier to the point that i want to really find a mod where i can shoot it and kill it
Mutt is cool and I love him but I can't take him anyway, he just runs in between you and whoever youre fighting 100% of fights and runs off hurt... why didnt they just make a counter to this, its so annoying having to make him stay when you can foresee combat and if you get ambushed its almost impossible to make him stay before combat, they could have made a stay command function, like quick command to stay and follow
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Does NOT make any noticeable difference on how often Mutt gets in your way while picking herbs or fighting, imo. Mutt being in the way all the time is why I got this, but it doesn't seem to help in that regard.
Mutt Be Quiet
More options is always good though, and the collision fix is nice! Only thing I'd really like other than less barking is really not so much collision as follow distance/pathfinding. The most annoying thing for me isn't so much him blocking doorways as it is him walking into the interaction prompt when trying to loot or pick herbs - I end up in his dialogue menu far too often when I'm just trying to pick stuff up. Just in case you were thinking about further modding ideas =P