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Antstar609

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  1. mudakoon
    mudakoon
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    Thank you. Nice mod.
    I've got shields and weapons hanging in the air in camp in sasu woods and fireplaces you can pickpocket.
    1 question: Is it possible to add enemies who wear armor otherwise not included in hard core (and yes I know where to get them in late game)?
    1. Antstar609
      Antstar609
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      You should try to run the 'mbc_runModDiagnostic' command to fix the issues
      And the spawn of the enemies is fixed, so only selected entities are spawned
  2. Mundl4000
    Mundl4000
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    Nice mod. Do you have a tutorial on how to add spawn points and camps/buildings in the game? Is it easily doable with the mod kit?
    1. Antstar609
      Antstar609
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      Thanks! Adding camps isn’t possible with the modding SDK, as everything in my mod is built with custom code. If you have some coding knowledge, feel free to check out the code and add your own camps!
    2. FalseLight27
      FalseLight27
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      What are you trying to build? I'm trying to add new encounter points, because encounters in vanilla always happen in the same places. Are you going to add more random camps?  I was thinking give a chance for there to be a camp near the player so he can't cheese the roads by just cutting through the woods. Ironically the deep woods are the safest part of the game lmao
  3. rvwr
    rvwr
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    does this work with roads are dangerous redux?
    1. Antstar609
      Antstar609
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      Yes, it should work just fine
  4. breversa
    breversa
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    The bandit camp north of Talmberg in the direction of Pribislavitz seems buggy:

    • There's no "The bandit have regrouped after you left the area" message (… nor regrouping)
    • Sometimes, I could not finish the quest because I couldn't find the last bandit
    • Once, one bandit glitched, fled towards the stream near the gibbet along the road (where you get shot in the thigh in the intro when riding out of Skalitz) (the quest marker followed him), clipped through a tree, and then somehow died when I sicced Mutt at him. Despite that, the quest did not complete. The bandit's name turned to "_" (underscore), and mbc_repair didn't do anything. I had to use mbc_reset, ask for a new quest, and destroy the new camp. And when I did… the "_" bandit's corpse teleported into the new camp cauldron fire!! I could finally finish the quest. :-)

    Also, cauldrons in camp display "sic" and "pickpocket" as if they were people, instead of "eat" and "drop into pot".
    1. Antstar609
      Antstar609
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      Hey, thanks for the detailed report! That’s definitely a weird bug. It looks like something went wrong with your save, and the camp’s entities didn’t get saved properly, which seems to have messed up the quest. The bandit turning into "_" explains why mbc_repair couldn’t fix it—it needs their proper custom names to figure out if everything’s set up right.
      The cauldron thing is actually a little trick I used. There’s an invisible NPC there to mark the spot, but if a save gets wonky, their settings can reset, which is why you’re seeing "pickpocket".
      It might also be a mod conflict, but I’d need to dig deeper to know for sure.
      If you’re ok with sharing your save file, I can take a look and maybe tweak 'mbc_repair' to handle this kind of issue better in the future.
      Thanks again for letting me know!
    2. breversa
      breversa
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      Thanks for your reply and explanations.

      How do you want me to send you my save? :-)

      Also, here's my mod_order.txt file:
      A_Sorted_Inventory_1.18
      MoreSensible
      StayCleanLongerGetDirtyGradually
      Show_Bow_Reticle
      JCD_LootInfo
      FormidableRunt
      IntimidationStat
      MagusInstantReputationNotificationsStealthKillExtensive
      PolearmPerfectBlock
      MoreArtworkLoadingScreens
      bloodmod
      More_Bandit_Camps
      RAD_redux
      MakeThemReasonable
  5. PSI49
    PSI49
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    Thank you for this Mod! 

    When I have destroyed the 3rd Camp the Soldier won´t give me any money.
    The message shows I got 0 Groschen. Anyone got the same problem?

    Greetz!
    1. Antstar609
      Antstar609
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      You're welcome! It sounds like the camp may have encountered an issue. Try running the 'mbc_runModDiagnostic'
      command to check if anything's wrong with the mod. If nothing comes up, the issue should resolve itself!
    2. PSI49
      PSI49
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      Hi!

      I did the diagnostics and it says that everything is working fine but still i get no Groschen from the Soldier.
      I have a lot of mods running so there maybe is a conflict somewhere.

      Thank you for the help!
       
    3. breversa
      breversa
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      I've had the same issue.

      Running mbc_reset cleared it. :-)
  6. gidzii
    gidzii
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    Works well on latest version. Thanks so much :D
  7. Marked04
    Marked04
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    The quest log has some random characters together with the title such as font color. How should I fix it? I ran the diagnostic and repair commands
    1. Antstar609
      Antstar609
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      This is a known bug that only affects a few players, but since the quest log is managed by the game, I don’t have control over it.
  8. breversa
    breversa
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    Hello!

    Thanks for your mod that extends the (late) game's life!

    I noticed that when I tried to leave the bandits' area in Vranik forest (south-east of the map), a message appeared and said "Go back to the area to finish the *mission*".

    I believe "mission" is a very contemporary word, and "quest" would be better suited to KC:D's context. :-)
    1. Antstar609
      Antstar609
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      Thanks for spotting that! I'll update it to "quest".
  9. Viilks
    Viilks
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    The amount of money given for clearing a camp is quite absurd, not sure how it's determined but I cleared a camp of only 3 bandits (1 lightly armed with only a gambeson, 1 medium armed with a polearm, chainmail, and a skullcap, 1 heavily armed with a shortsword and shield and high tier plate armour) and was given 2000g. This should probably be changed to roughly 150-300 per camp, as the gear they have on is worth quite a bit as well.

    Other than that no complaints, mod works well.
    1. Antstar609
      Antstar609
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      Thanks for the advice, I'll look into that!
    2. breversa
      breversa
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      I agree: about 200 G per enemy should be enough.

      Basically, the same amount as what Captain Bernard/Sir Robard/Custodian offer you for bandits/cumans ears + stirrups/facemasks.
    3. Antstar609
      Antstar609
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      Currently, the reward system is as follows: 150G for camps with 2 enemies, 250G for camps with 3 enemies, and 350G for camps with 4 enemies. This reward is given regardless of the enemy's difficulty level or the quality of their armor (whether they have cheap or expensive gear).
  10. oniche
    oniche
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    Is this like an endless thing?

    *nvm saw old post yes it's infinite