I was looking at the files, since i have also my own weather mod, which mainly changed the probabilities to have more of those heavy rain weathers, which add ton of athmosphere. It seems your edits are just before the mid section of the files. Does this sound about right? I will implement your changes to vanilla file and make it as a mod, to test your changes and then apply my changes on top. I also recommend you package this as a mod, and not edit the games original files - if i understanded right from your article, red it too quickly. In any case, nice work!
Yes please, hoskope can you post it? I´ve tried change original files, but it doesn´t work for me. For 1st time game creshed and for 2nd time rain with sunny weather.
1. Extract authors files, you will see rataje and rateja_dlc4 folders. 2. Make folder, name it StormySkies 3. Inside StormySkies create Data folder, and do also right-click -> new -> text document and then rename it to mod.manifest 4. Open mod.manifest file and edit it (see spoiler)
5. Inside Data folder create Levels folder 6. Inside Levels folder copy authors folders: rataje and rateja_dlc4 7. In rataje and rateja_dlc4 folders you have now file missions_mission0.xml 8. Now you have to create StormySkies.pak in both of the folders (rataje and rateja_dlc4), this .pak file will hold the missions_mission0.xml file 9. Easiest way to make proper .pak file is to use tool called KCD PAK Builder, but you can also take any .pak file, delete everything inside and drag missions_mission0.xml file inside. 10. Once you have those .paks created, confirm that they only include the missions_mission0.xml file. 11. Done
Thanks for instructions! In addition - KCD .pak files is just a zip-archives. So you can just pack xml-files into StormySkies.zip files and rename it to .pak.
Hmmm... I also am struggling to get the game to accommodate the new .pak files when creating via WinRAR. I have been creating ZIPs from within WinRAR, not just renaming the standard completed rars, and I tried a few different compression and library settings but it always fails to load the level. I'm still fiddling though, hopefully figure it out soon.
11 comments
1. Extract authors files, you will see rataje and rateja_dlc4 folders.
2. Make folder, name it StormySkies
3. Inside StormySkies create Data folder, and do also right-click -> new -> text document and then rename it to mod.manifest
4. Open mod.manifest file and edit it (see spoiler)
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>StormySkies</name>
<description>StormySkies</description>
<author>Tomdini</author>
<version>1</version>
<created_on>2025-10-04</created_on>
<dependencies>
<req_mod>NONE</req_mod>
</dependencies>
</info>
<supports>
<kcd_version>1.9.*</kcd_version>
</supports>
</kcd_mod>
5. Inside Data folder create Levels folder
6. Inside Levels folder copy authors folders: rataje and rateja_dlc4
7. In rataje and rateja_dlc4 folders you have now file missions_mission0.xml
8. Now you have to create StormySkies.pak in both of the folders (rataje and rateja_dlc4), this .pak file will hold the missions_mission0.xml file
9. Easiest way to make proper .pak file is to use tool called KCD PAK Builder, but you can also take any .pak file, delete everything inside and drag missions_mission0.xml file inside.
10. Once you have those .paks created, confirm that they only include the missions_mission0.xml file.
11. Done
I'm about to fall back to hoskope advice/method.