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Woffen

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woffen5

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67 comments

  1. DigitaIDirt
    DigitaIDirt
    • member
    • 0 kudos
    This mod is great, I genuinely didn't even know Rattay had a scribe until I got this mod. Now, I do wish I could get both the optional player marker mod and the map icon mod working at the same time but unfortunately I can't seem to get the optional player marker mod to deploy. Great mod nonetheless!
  2. nexusmod1099
    nexusmod1099
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    The other icons were too small for me and the player icon didn't even shrink.
  3. g0lliver
    g0lliver
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    • 2 kudos
    Works, good idea, but I found the icons too small.
    1. dietmountaindew
      dietmountaindew
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      Agreed. It'd be nice if there was a slightly larger option as well.
    2. Juki40
      Juki40
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      Agree
  4. Raftaman
    Raftaman
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    It works, but I have a problem generally with my map icons, not caused by this mod, where various icons are not displayed on the map, but they highlight when i put my cursor where the icon would be. anyone know what might cause this?
  5. 12Vader34
    12Vader34
    • member
    • 0 kudos
    Was working for me and now isn't - it's installed correctly. My datapath looks like: common\KingdomComeDeliverance\Mods\less_intrusive_map_icons\data
  6. steve0709
    steve0709
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    Anyone able to help?

    I have followed comments below and no luck.

    What appears to be my issue is that nothing is created in the game directory mods folder?

    I get the mod folder created in
    "AppData\Roaming\Vortex\kingdomcomedeliverance\mods"

    but nothing in
    "\steamapps\common\KingdomComeDeliverance\Mods"
    1. lostsonofkrypton
      lostsonofkrypton
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      What I recommend you do is go to vortex after you install the mod with mod manager option. Right click Less intrusive map icons and select open in file manager. After that outside of the data folder (there should be a data folder with the mod already in it if not create a data folder and toss the mod in there.) You're going to want to create a mod.manifest file using notepad and copy and paste what TarlochS inputted below. Just make sure when saving the file you do a save as and change the type to all files. verify that it is being saved outside of the data folder. You don't want notepad to add the .txt worst case scenario you remove the .txt extension. From there everything should be working fine. 
  7. hoskope
    hoskope
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    Always have used this, endorsed!
  8. TarlochS
    TarlochS
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    I followed Frankie17's instructions and both are working fine for me. Thanks!

    Hello 1.9.6v here, copy paste this for your mod.manifest :

    <?xml version="1.0" encoding="utf-8"?>
    <kcd_mod>
      <info>
        <name>less_intrusive_map_icons</name>
        <author>woffen5</author>
        <version>1.9</version>
      </info>
    </kcd_mod>

    It works for me.

    And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.
    1. Drake0713
      Drake0713
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      As quasiconundrum said:
      "all that matters is that the name in mod.manifest matches the folder name."

      Tho for some, the <description> line is also required
    2. KUONE
      KUONE
      • member
      • 1 kudos
      If it doesn't work, please add the file name to mod_order.txt
    3. Gurkenhannes
      Gurkenhannes
      • supporter
      • 0 kudos
      Thank you, it works well - with mod_order.txt.
  9. Informatheus
    Informatheus
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    It's a great idea but I would like to suggest that there is an option to keep icons related to large quests. It's hard to find quest icons while using the mod.
    1. PieSlice
      PieSlice
      • member
      • 0 kudos
      Could you please explain how you installed this mod? It dosnt work for me
    2. Drogean
      Drogean
      • BANNED
      • 76 kudos
      use 7zip to dig through the .pak file until you find all the texture images, delete the ones named MAINQUEST or SIDE QUEST depending on which originals yolu want to restore, then when you try to exit it asks you to save and you hit yes
  10. theLemonadeParty
    theLemonadeParty
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    This mod works if people are wondering, make sure you have a valid "mod.manifest" file (it takes three minutes to write one up from a template), and it should load correctly into your manager of choice.
    1. superbron
      superbron
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      Can you post the contents of your mod.manifest file you created for this mod?
    2. kev999
      kev999
      • supporter
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      if anyone can assist in making this work by sharing the mod.manifest, it will be great. I managed to get other mods working with same issues, but just couldn't get this mod to work by adding mock mod.manifest.
    3. lntoYourHeart
      lntoYourHeart
      • supporter
      • 4 kudos
      Hello 1.9.6v here, copy paste this for your mod.manifest :

      <?xml version="1.0" encoding="utf-8"?>
      <kcd_mod>
        <info>
          <name>less_intrusive_map_icons</name>
          <author>woffen5</author>
          <version>1.9</version>
        </info>
      </kcd_mod>

      It works for me.

      And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.

      Sorry for english.
      Enjoy.
    4. DemonicWinna
      DemonicWinna
      • supporter
      • 0 kudos
      Doesn't work, console says mod is loaded, but icons are still giant.

      What worked:
      <?xml version="1.0" encoding="utf-8"?>
      <kcd_mod>
        <info>
          <name>LessIntrusiveMapIcons</name>
          <description>LessIntrusiveMapIcons</description>
          <author>Pyrolusite</author>
          <version>1</version>
          <created_on>19 Jun 2019</created_on>
        </info>
      </kcd_mod>

      ==
      I copied the name of the folder, instead of adding underscores.
    5. quasiconundrum
      quasiconundrum
      • member
      • 1 kudos
      The folder by default has underscores in it, so the previous suggestion is correct.

      But all that matters is that the name in mod.manifest matches the folder name.
    6. Stier04
      Stier04
      • premium
      • 1 kudos
      This works, thanks guys! 
    7. SNIPD
      SNIPD
      • member
      • 18 kudos
      Thank you: woffen5, Frankie17, quasiconundrum, TarlochS, Drake0713, and KUONE!

      Kudos to each of you!
    8. stefanfriki
      stefanfriki
      • member
      • 0 kudos
      This seems to work. Thank you