This mod is great, I genuinely didn't even know Rattay had a scribe until I got this mod. Now, I do wish I could get both the optional player marker mod and the map icon mod working at the same time but unfortunately I can't seem to get the optional player marker mod to deploy. Great mod nonetheless!
It works, but I have a problem generally with my map icons, not caused by this mod, where various icons are not displayed on the map, but they highlight when i put my cursor where the icon would be. anyone know what might cause this?
What I recommend you do is go to vortex after you install the mod with mod manager option. Right click Less intrusive map icons and select open in file manager. After that outside of the data folder (there should be a data folder with the mod already in it if not create a data folder and toss the mod in there.) You're going to want to create a mod.manifest file using notepad and copy and paste what TarlochS inputted below. Just make sure when saving the file you do a save as and change the type to all files. verify that it is being saved outside of the data folder. You don't want notepad to add the .txt worst case scenario you remove the .txt extension. From there everything should be working fine.
And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.
It's a great idea but I would like to suggest that there is an option to keep icons related to large quests. It's hard to find quest icons while using the mod.
use 7zip to dig through the .pak file until you find all the texture images, delete the ones named MAINQUEST or SIDE QUEST depending on which originals yolu want to restore, then when you try to exit it asks you to save and you hit yes
This mod works if people are wondering, make sure you have a valid "mod.manifest" file (it takes three minutes to write one up from a template), and it should load correctly into your manager of choice.
if anyone can assist in making this work by sharing the mod.manifest, it will be great. I managed to get other mods working with same issues, but just couldn't get this mod to work by adding mock mod.manifest.
And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.
67 comments
I have followed comments below and no luck.
What appears to be my issue is that nothing is created in the game directory mods folder?
I get the mod folder created in
"AppData\Roaming\Vortex\kingdomcomedeliverance\mods"
but nothing in
"\steamapps\common\KingdomComeDeliverance\Mods"
Hello 1.9.6v here, copy paste this for your mod.manifest :
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>less_intrusive_map_icons</name>
<author>woffen5</author>
<version>1.9</version>
</info>
</kcd_mod>
It works for me.
And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.
"all that matters is that the name in mod.manifest matches the folder name."
Tho for some, the <description> line is also required
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>less_intrusive_map_icons</name>
<author>woffen5</author>
<version>1.9</version>
</info>
</kcd_mod>
It works for me.
And if you want to add the optional file "Less Intrusive Player Marker", just add the file "playermarker.pak" in KC:D/Mods/less_intrusive_map_icons/data. No need to modify your mod.manifest nor create a new one.
Sorry for english.
Enjoy.
What worked:
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>LessIntrusiveMapIcons</name>
<description>LessIntrusiveMapIcons</description>
<author>Pyrolusite</author>
<version>1</version>
<created_on>19 Jun 2019</created_on>
</info>
</kcd_mod>
==
I copied the name of the folder, instead of adding underscores.
But all that matters is that the name in mod.manifest matches the folder name.
Kudos to each of you!