0 of 0

File information

Last updated

Original upload

Created by

DArtagnan

Uploaded by

DKDArtagnan

Virus scan

Safe to use

Tags for this mod

5 comments

  1. GODKADE
    GODKADE
    • supporter
    • 4 kudos
    Can anyone please point me in the direction where I can disable the aim zoom with a bow?!
  2. jvysky
    jvysky
    • supporter
    • 0 kudos
    u may consider to play with values in

    <row rpg_param_key="CombatAutoAttackDelayIncreasePerAttackerMissile" rpg_param_value="0.8" /><!--CombatAutoAttackDelayIncreasePerAttacker if the victim has a missile wpn-->

    or

    <row rpg_param_key="CombatAutoAttackDelayIncreasePerAttacker" rpg_param_value="1.2" /> <!--vanila 0.8 This one makes fighting several opponents much harder. The higher it is, the more attack delay per enemy is added, so the AI will become passive when ganging up on you. Turn it down to zero and they'll go at you without mercy or hesitation. Perhaps my value is a bit extreme, but you get the idea.-->

    and

    <row rpg_param_key="CombatAutoMaxAttackDelay" rpg_param_value="6" /> <!--Basic AI attack sequence (how much delay between each attack). This is the one that is increased with the value above. vanila 6-->

    u can tune it to more agresive opponents in all situations.. or in all but not as much if u have melee or ranged weapon.. depends on what change u want

    problém with that bow killing on melee is theres mostly only one opponenet at the time.. and next after a while… so u probably decrease the base value and raise the value with no missile weapon and get that stamina values back to vanila for situations like bandits are fighting guards and u are helping them with your bow…
  3. jvysky
    jvysky
    • supporter
    • 0 kudos
    great ideas… especialy the minimal visibility… coz cumans runs straight to me when crouching in forest, bump me and dont know about me(perk forester+max stealth = 0 visibility) ...but... did u ever shoot bow irl? coz <row rpg_param_key="BowChargeDurationMax" rpg_param_value="3" /> (only the string draw) is way too long... 1.6 max in my opinion and its still not like irl.. its about 1.2sec realistic..0,9min-1,2max will be real in my opinion.. whatever the bow strenght is.. u have the strenght to full draw, or dont, and u draw it fast if u have the strenght otherwise your stamina goes down when drawing, longer time if drawing longer so theres no benefit to draw slow and u will not try that when theres enemy running towards u… and this is already in game like yew bow requires 15stre etc... and it makes game harder coz it affects npc also i think, so meet 3-5 cumans with bows is not funny if u dont have good armor on u, also the new dlc mission where theres lots of archers against is pain, on the other hand.. mission u can do with bow without enemies with bow are easier for u...(events in game are built on vanila drawing time)... im just waiting for someone to speed up taking arrows from quiver also to make robin hood mod.. speed reload and draw… with dot reticle or something or even without if u good at aiming u rly can be like robin hood or the larsen guy )) but enemies with bow also.. maybe thats the reason why it not exist yet

    btw.. done some testing after writing this post.. editing it now..… bow power x BowPowerToChargeDuration = chargé duration time if its not smaller then minimal or larger then maximal… so if u use for example 0,02 for bow power to charge duration u getting 1.54sec to draw 77 yew bow… realistic value, for both npcs and player… problém is that npcs are aiming like they have a dot retycle :D will release arrow instantly after draw… so the longer nonrealistic draw time in game is for player to have a time for aim…without recticle u can aim after drawing(looking in arrowdirection) so have like realistic shoot out is possible with minimal duration 1sec maximal like 3sec, 0,02-0,025 bow power to chargé duration and using dot retycle (retycle for the option to aim during drawing like npcs do)

    "realistic" max zoom is around 15 (u still see feathers on your arrow)

    and after next testing and trying (reading old rpgparam from through struggle and strive mod) i found
    <row rpg_param_key="AimCiriticalLimitTime" rpg_param_value="3" /> <!--time limit after when AI is notified about low stamina when aiming--> which is something like npcs aiming duration… )
  4. Lynnmcd
    Lynnmcd
    • supporter
    • 0 kudos
    Thanks for this mod! I really like the adjustment as it is much more realistic. Well done!
    1. DKDArtagnan
      DKDArtagnan
      • premium
      • 0 kudos
      You're very welcome. I'm glad it's of use to others ;)