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Pyrolusite

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Pyrolusite

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About this mod

Previously called "Alchemical Warfare". A simple mod that buff/fix some potions and adds a new perk, making poisons more useful, and in some cases, actually work. Heavily inspired by ProBane from darkavatar7.

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When I knew there was an alchemy system, I immediatly wanted to play a Henry that compensates his lack of combat abilities with poisons. I tried to learn to read as soon as possible to get into it, went through the tedious grind to reach alchemy 13... only to learn that the only poison worth using was Bane. Regular poison ? Ridiculously low damage. Lullaby ? Can't even affect NPCs. Dollmaker ? It was alright but not penalizing enough to be worth using.

So I looked for a mod that fixes that, and the only one that I did find was ProBane by darkavatar7.
Good ideas, but no longer updated at the time, and I wanted to tweak some numbers, so here we are.

The aim of the mod is not to nerf Bane to the ground, it's even buffed, but to make other poisons viable.
You can still only bother with Bane if you want once you installed this mod, but at least you have more choice.



POTION CHANGES

Poison : Versatile and slow poison that impacts a fair amount of stats, but less effective than specialized poisons. Will slowly kill when ingested, practical if you don't want to alert a camp too early after poisoning their food, making them more likely to eat as well. Less potent on a weapon (36 hp over 90 seconds) but can give you an edge thanks to the amount of debuffs covered and its duration.
Spoiler:  
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POISON - INGESTED
Duration : 300 sec (5 min)
-0.4 Health/s
-40 Energy, -30 Nourishment
-25% Stamina
-25% Stamina Regen
-10% Weapon Damage
-20% Movement Speed
-40% Run Speed

POISON - WEAPON
Duration : 90 sec
Effects : 
-0.4 Health/s
-15% Stamina
-15% Stamina Regen
-10% Weapon Damage
-10% Movement Speed
-20% Run Speed


Bane : Specialized in making things die quickly, regardless of the way it's been inflicted. Endless if ingested, meaning that if the victim has some way of regenerating health, he won't be able to survive anyway. Lasts 60 seconds from a weapon, but lethal in 25 seconds. If you want something dead as soon as possible, look no further.
Spoiler:  
Show

BANE - INGESTED
Duration : Endless
Effects : 
-4 Health/s
-50 Energy, -40 Nourishment, +50 Alcohol
-25% Stamina
-15% Movement Speed
-30% Run Speed

BANE - WEAPON
Duration : 60 sec
Effects : 
-4 Health/s
-20% Stamina
-10% Movement Speed
-20% Run Speed


Dollmaker : Specialized in incapacitation. Heavy penalties on stamina, movement, weapon skills, and the only poison preventing the victim from sprinting. Also strongly alcoholic if ingested.
Spoiler:  
Show

DOLLMAKER - INGESTED
Duration : 600 sec (10 min)
Effects : 
+150 Alcohol
-75% Stamina
-75% Stamina Regen
-5 All Weapon Stats
-85% Movement Speed
Can't Sprint

DOLLMAKER - WEAPON
Duration : 240 sec (4 min)
Effects : 
-50% Stamina
-50% Stamina Regen
-3 All Weapon Stats
-70% Movement Speed
Can't Sprint


Lullaby : Knocks unconscious victims for its duration (5h IG when ingested, 1h IG from a weapon). Steep penalties on main stats, movement speed and stamina regen, reduces energy to 0, but allows you to regen energy over time, making your sleep more efficient. Also prevents sprinting, but NPCs will be knocked out anyways, so this debuff only exists for you.
Spoiler:  
Show

LULLABY - INGESTED
Duration : 18000 sec WorldTime (5 hours ingame, ~=20 min irl)
Effects :
NPCs are unconscious for the duration
Energy -100, Energy +80 over time
-50% All Primary Stats
-80% Stamina Regen
+25% Noise Caused
-50% Movement Speed
Can't Sprint

LULLABY - WEAPON
Duration : 3600 sec WorldTime (1 hour ingame, ~=4 min irl)
Effects :
NPCs are unconscious for the duration
Energy -100, Energy +80 over time
-50% All Primary Stats
-80% Stamina Regen
+25% Noise Caused
-50% Movement Speed
Can't Sprint




PERKS

Poison Expertise (Alchemy 8) : +25% chance of applying poisons from your weapons.
Implemented the Heavy Swing fix. (damage gain from 3% to 20%).



COMPATIBILITY

Since v1.1, the mod is using 1.9's new table loading system, which should hopefully prevent conflicts.