Hey there ! Sadly I don't think you can delay effects applied by ingestibles and poisons, so there's no other choice but to make the victim fall inconscious instantly.
I honestly think it's properly balanced out by the fact that you don't have 100% chance to apply poison on hit, and you still have to manage to hit your target, but I can understand why you feel that way.
any idea how to extend venomous blade? i want to make it poison last 2-3 days more on weapon so i dont find myself "not poisoned" in the middle of the fight all the time
This mod is really good. Honestly I didn't use poisons before since only bane was useful on blades and I was powerful enough to face tank any camp without dosing the stew.
With this I can finally mess around in different ways with putting people to sleep or numbing them >:)
You saved my hardcore walkthrough with full negative parks and "Merciful" achievement.
Lullaby rework is a must have for "Merciful". Without it, it would be so much boring to make this run. Now I can normally fight everyone and it's non-lethal! Just make sure u are having a bunch of shitty weapons for unarmored opponents, or they will die quicker that they get sleep.
Also poisoning food don't count as a kill, and now with this mod it kills faster, so I no longer need to wait so much time till whole camp is dead.
I might have published the update too soon. The perks don't seem to be available for some reason, I'm currently investigating and will push an update when I find out why.
I really like the changes you made to poisons with this mod... Henry of Skalitz, Witcher from the infamous "School of the Snail" is a go. I'm looking into files to figure out how to add new potions and corresponding recipes, and I want to include the changes you already made to the regular poisons. If I manage to make this mod,Is it okay if I use the poison effects you used into my own mod? I will credit you.
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Just a quick question : It seems that dollmaker on arrows does not prevent enemies from sprinting, is it normal ?
Thanks again !
I was particularly looking for some way to make ennemies sleep with a poisoned arrow.
And i would like to ask if you know which line of the mod could be tuned for the NPCs to fall unconscious after a few seconds (instead of instantly) ?
Because I find it a bit too much "cheated" actually, like you can one shot every one way too easily.
I you have any suggestion for me to modify any line of the .pak, i would be very grateful :)
I honestly think it's properly balanced out by the fact that you don't have 100% chance to apply poison on hit, and you still have to manage to hit your target, but I can understand why you feel that way.
This mod is really good. Honestly I didn't use poisons before since only bane was useful on blades and I was powerful enough to face tank any camp without dosing the stew.
With this I can finally mess around in different ways with putting people to sleep or numbing them >:)
So cool, love it. Endorsed late but still :P
Lullaby rework is a must have for "Merciful". Without it, it would be so much boring to make this run. Now I can normally fight everyone and it's non-lethal!
Just make sure u are having a bunch of shitty weapons for unarmored opponents, or they will die quicker that they get sleep.
Also poisoning food don't count as a kill, and now with this mod it kills faster, so I no longer need to wait so much time till whole camp is dead.
THANK U DUDE!
v1 should still work for 1.9.6, just in case.
EDIT : It should be working as of v1.2.
I'm looking into files to figure out how to add new potions and corresponding recipes, and I want to include the changes you already made to the regular poisons.
If I manage to make this mod,Is it okay if I use the poison effects you used into my own mod? I will credit you.