From the video I watched that you uploaded, the movement is exactly what I'm looking for. I already have a pretty extensive user.cfg file though so I don't really need all the bells and whistles so my question is which part of the user.cfg is just based on the movement? And do the movement keybinds apply to playing with a controller? Also, I did get Xpadder (paid the $10 for the weirdest, hard to learn, unorganized mess of software I've ever used)
I just want to correct the movement issues I have when going into 3rd person with a controller.
Note this, you can't move the camera up and down unless you have fuse00's camera tool (https://www.nexusmods.com/kingdomcomedeliverance/mods/532) runs off cheat engine so your antivirus might pick it up however, it's what's called a false positive because most antiviruses pick cheat engine up as malware.
@IlRaijinlI I added a screenshot where everything goes in the KDC folder.Everything does work fine and has for over 1 year for me ,just gotta do it correctly. Also gamepad and mouse work in third person.
@jackofblaze420 Height position was disabled about a year ago and did not bother me at all to look into it in that time.I use Mouse wheel to scroll in and out.
Here is a mod on on camera position you can try it and see if it works or adjust change settings to get height position working.No harm in trying but for me it is fine as it is. https://www.nexusmods.com/kingdomcomedeliverance/mods/532
Just not perfect.Just bought new AMD system but I might look at it after a few days when done playing on new stuff.
@gerardfraser If you're willing to look into it, I don't think it would be a bad idea to have a hotkey for moving the camera up a little like the mod you linked me. Personally I like my third person cameras to be fairly close to the player model, and in order to center it enough with this mod I have to zoom out more than I'd like. Having a camera position centered on his midsection/torso would make it so it doesn't have to be as zoomed out to be more centered. Just a thought, if you decide to work on the mod any further.
It's not possible to move the camera up and down unless you're using fuse's camera tool (linked by gerardfraser) It will say it's malware, IT IS NOT MALWARE. It's a false positive picked up by most AV's because it runs through cheat engine which most AV's also pick up, so just make an exclusion for the camera too.
bind np_multiply"#function numberToBool(val) if (val < 1) then return false end return true end if (numberToBool(tonumber(System.GetCVar('g_showHud')))) then System.ExecuteCommand('g_showHud 0') else System.ExecuteCommand('g_showHud 1') end"
bind np_divide "#function numberToBool(val) if (val < 1) then return false end return true end if (numberToBool(tonumber(System.GetCVar('wh_ui_showcursor')))) then System.ExecuteCommand('wh_ui_showcursor 0') else System.ExecuteCommand('wh_ui_showcursor 1') end"
17 comments
“you have everything you need so go and deal it by yourself”
I just want to correct the movement issues I have when going into 3rd person with a controller.
Multiplier to particle count so anything higher than 1 = more particles.Can be set in game or user.cfg or system.cfg
I added a screenshot where everything goes in the KDC folder.Everything does work fine and has for over 1 year for me ,just gotta do it correctly.
Also gamepad and mouse work in third person.
@jackofblaze420
Height position was disabled about a year ago and did not bother me at all to look into it in that time.I use Mouse wheel to scroll in and out.
Here is a mod on on camera position you can try it and see if it works or adjust change settings to get height position working.No harm in trying but for me it is fine as it is.
https://www.nexusmods.com/kingdomcomedeliverance/mods/532
Just not perfect.Just bought new AMD system but I might look at it after a few days when done playing on new stuff.
If you're willing to look into it, I don't think it would be a bad idea to have a hotkey for moving the camera up a little like the mod you linked me. Personally I like my third person cameras to be fairly close to the player model, and in order to center it enough with this mod I have to zoom out more than I'd like. Having a camera position centered on his midsection/torso would make it so it doesn't have to be as zoomed out to be more centered. Just a thought, if you decide to work on the mod any further.
So you need to be in devmode,Read the read me.
Then just press middle mouse button.This will put you in third person and turn off hud and stuff.
These are the buttons for simple third person view.
Horse Third Person View When Riding
bind x "#System.ExecuteCommand('wh_pl_followentity 0');System.ExecuteCommand('wh_ui_showcursor 1');System.ExecuteCommand('g_showHud 1');"
bind mouse3 "#if (player.actorStats.thirdPerson) then System.ExecuteCommand('wh_pl_followentity 0') else System.ExecuteCommand('wh_pl_followentity dude') end"
bind np_subtract"#if (player.actorStats.thirdPerson) then System.ExecuteCommand('wh_pl_followentity 0') else System.ExecuteCommand('wh_pl_followentity dude') end"
bind np_multiply"#function numberToBool(val) if (val < 1) then return false end return true end if (numberToBool(tonumber(System.GetCVar('g_showHud')))) then System.ExecuteCommand('g_showHud 0') else System.ExecuteCommand('g_showHud 1') end"
bind np_divide "#function numberToBool(val) if (val < 1) then return false end return true end if (numberToBool(tonumber(System.GetCVar('wh_ui_showcursor')))) then System.ExecuteCommand('wh_ui_showcursor 0') else System.ExecuteCommand('wh_ui_showcursor 1') end"
How can I adjust the camera?