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ninkanpoop

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ninkanpoop

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12 comments

  1. sirewokthefirst
    sirewokthefirst
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    Goated
  2. Builder89
    Builder89
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    i went into the xml and renamed it simply to bollock dagger. Its not like that there are any other bollock daggers to compare it to, nor is "middle class" a medieval concept.
    1. ninkanpoop
      ninkanpoop
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      The reason why I made it middle class is because I have 3 more bollock daggers to release, dating from 13th - 15th century, in fact I have one uploading right now which is a lower status bollock dagger, a cheaper material, more robust, single edged and rustic. Which shows how bollock daggers were also used as tools and how knights would have fancier ones.
    2. Builder89
      Builder89
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      Then just do it like the game does with the hunting swords and name it "knightly bollock dagger" or "noble bollock dagger" but not this ... bourgie middle class shait.
    3. Tealdragon204
      Tealdragon204
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      Alright bro but when, I want that high quality testes dagger
  3. BC15
    BC15
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    I tried installing this with the Epic Games version.
    I downloaded the file and then unzipped and extracted it into:
    D:/Games/KingdomComeDeliverance/Mods/
    (I created the mod folder manually)
    When I started the game I used console command and typed in add_midbdag which brought up an error saying that it was an unknown command.
    I got the game free with Epic Games and this is my first time installing a mod which is why I chose a dagger that I like but wouldn't be too game-breaking if it went wrong.
    Please help if you can as I would like to begin adding other mods as well (the architect mod looks pretty cool) and I don't understand most of the things I've researched and most of it is in regard to the Steam version.
  4. BuffyKillsVampires
    BuffyKillsVampires
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    Bollock Daggers are nice
  5. deleted70047968
    deleted70047968
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    OOO YES!

    THANK YOU!
  6. WKpel
    WKpel
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    Man, you're on fire!
    BTW, I noticed certain merchant's gold stash resets to the base after installing your mods (whcih kinda sucks, since now I can't unload heaps on loot at once). Now, I'm not sure if it has some relation to your mods or anyone else's (so far, yours and Aegsitral's are the only mods I've recently installed that affect shops). Or if it's just something going on in the game that bears no relation whatsoever to the mods. Just saying something I've noticed. I've got plenty of g on my current playtrought so it's not a big deal, but I beleive that maybe something in the files might reset the merchant's gold it affects.

    BTW, I might send you some suggestions your way (I prefer to call them that over requests) on swords for you to mod, since you are accepting them, you cool with that?
    1. ninkanpoop
      ninkanpoop
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      thanks wk! Hmm I'll look onto the merchant's grochen, the mod only adds 1 item on every shop, and decreasing the restock time. I guess it does messes up with the gold reset but I'll investigate on it further.

      All the textures are fixed and updated, try redownloading the new versions and let me know if the problem persists!

      No problem at all WK send it my way!
    2. WKpel
      WKpel
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      Textures are working now. A couple of issues, though:

      -Dropping the mercenary sword makes the game crash
      -Textures on merc's sword could be better on the crossguard and the pommel (but mostly the crossguard). The Fang's textures are better, I'd like for the mercenary to have similar textures on the crossguard to this one.

      Other than that I really like your work and appreciate the time and effort you put into it.
    3. ninkanpoop
      ninkanpoop
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      I'm currently reworking the mercenary sword texture, and yes dropping the sword sometimes leads to a crash. (which is why I disabled the physics on the fang and arn dagger so it just floats instead of crashing the game) I'm already working on a solution with another modder as we have been working on it for almost a week, figuring out how to fix it. I'll test later and update my mods