Would you ever be able to make a tutorial on the process of changing Henry's face properly with face/beard clipping fixes?
Always wanted to try out different heads with beards and feel dishonest bothering modders to make every little variation.
Or by chance if you know of any full guides for the whole process maybe one you may of learned from would be great, because your work is really impressive brother.
i learn it from discord kcd modding and many people comment from other head mods i download it before, like you i wanted to make version of my self, then i got this dante..
for editing the face it need potoshop or Gimp and kcd mood tool it arround 4gb also other app, i cannot bring that tutorial, because i only did that once and not from one source.. BUT for change head/beard/hair it very simple and you can do anytime because it only edit the code/note from xml file
first for fixs clip head you need TOTALCMD it easy to download/install and use.. like zip or unzzip but it can extract the .pak(mod) file, second is autopacker for easy pack, download from here https://www.nexusmods.com/kingdomcomedeliverance2/mods/406 then notepad. just it.. very simple right 1. download my Old mod DmC because there is unpacked folder, then open Data/henry.unpacked/ delete the Object folder (because thats for other tutorial next, for make it easy just delete it first) open Libs/storm/appearance/common there is only one .xml file open the .xml file with notepad search henry till you find this part <rule name="appearance_player_henry"> <selectors> <or> <isPlayerHenry /> <hasName Name="kkut_henry" /> <hasName name="cutscene_henry_injured_arm" /> <hasName name="player_naked" /> <hasName name="prepadeni_jindraWet" /> <hasName name="prepadeni_jindrichInjuredArrow" /> <hasName name="prepadeni_jindrichInjured" /> <hasName name="zachrana_henry_bloodMaskAndBandages" /> </or> </selectors> <operations> <setHead name="m_head_040" /> <setHair name="m_hair_samuel" /> <setUnderwear name="m_underwear01_m01" /> <setBody name="henry_body" /> <setBeard name="m_beard_00" /> </operations> EDIT THAT WITH WHICH HEAD/HAIR/BEARD YOU WANTED FOR EXAMPLE "m_head_032" or for hair "m_hair_011_dark_brown" scroll down there is 3 other path you need to edit, it same with the first one.. on here : <rule name="appearance_cutscene_really_naked_henry"> <rule name="appearance_cutscene_henry_whipped_mild"> <rule name="appearance_cutscene_henry_whipped_severe">
search in this mod link, they has hair and beard foto you can look for https://www.nexusmods.com/kingdomcomedeliverance2/mods/372
finish save and pack with autopacker, there is tutorial to use the autopacker.
thats the first guide you got your mod. (without head clip fix but you can change the hair and beard very easy anytime) for head clip guide you can see here https://www.nexusmods.com/kingdomcomedeliverance2/mods/642 (or ill give you the guide after you finish and understand the first one)
if you interest to edit the face skin like put some scar tattoo or adjust the face i can give the simple tutor next, but i still learn it because this my first mod, and its actualy not making a new one, its only edit what already inside the game..
that tutor is to change head/beard/hair only but its very easy because you just need a few second to get to change it.. (without head clip fix) for head clip fix its need the head number you used then search from KCD game data with totalcmd, its simple i will bring here later, first i need to continue my journey, shame after played more than 100hour i just arrived at peter pisek castle and still left some side quest behind in first map. lol
i dont know if this worked.. you can try my short guide here.. download my mod, inside Data folder rename the .pak file to .zip extrack that so you can see inside open Libs/storm/appr/common edit .xml file with notepad search henry then change hair/beard/head change the four of them you can see the guide wich one u need to edit. then save it. compress back to zip then rename it from .zip to .pak (for zip folder or pak name you can change whatever) its the easier guide, it should be work if just for change the hair/head/beard
If I understand the purpose of this tool correctly, this tool can patch hair/face meshes to be invisible in 1st person view to prevent clipping: https://www.nexusmods.com/kingdomcomedeliverance2/mods/1131?tab=description
oh Fuse00, the hero for my kcd2 mods.. learn many things from your kcd mod tutorial and loves your face mod complexion, i used henry scout for first region play thats cool with that cheeks bone. I said on my description i used and edit your ddna henry and hans.diff to made this face, because i fail to learn how to combine and extract ori diff and ddna. i dont know how to thanks properly, thank you so much..
Truly thank you a lot for this man, seriously helped me a lot. Honestly this is perfect, I'm not too crazy about editing the textures themselves as I rarely use photoshop so I wouldn't be much good at it, so this is all I'd ever need.
did you already tried it? hopes it work for everyone need it.. and next after you decided which head_number do you want and desire, here the guide for fix head clip : -first download HxD (for open and edit the file.skin from m_head_number) and we need notepad, autopacker and totalcmd. if you not found that HxD app, download from hogwartLegacy game mod there is the same app i used for change face in that game. -then like in my unpacked mod there is Object/characters/humans/male/head/m_head_number (we get it from game file open TotalCMD locate kcd2/Data next find the head_number from heads or IPL.heads-part0 double click to open inside that file Object/characters/humans/male/head/m_head_number, we will copy the file we needs simply drag and drop the file so its just copy and not messing the original file, here (make new folder inside your mod folder Data/unpacked/Object/characters/humans/male/head m_head_"number" like mine is m_head_040 because i used and fix clipping for that head). (the file is m_head_number.skin, m_head_number_LOD1 and LOD2.skin, m_head_number_m01.mtl(you can change eye color from this file, there is iriscolor use rgb number means 1.0,1.0,1.0 is blue), and m_head_number_poses.xml. dont need dds if we use that original face from its heads. -open one by one the .skin file with HxD scroll down around 75% almost the last till you found FF FF FF FF FF FF FF FF FF FF FF, its easy to notice because it many. copy and paste all of them (FF FF FF FF also FF FF FF F7/FB/FD) to notepad ctrlH then replace all FF FF FF FF with FF FF FF FE , next FF FF FF FB to FF FF FF FE also FD/F7, same untill all of them is FF FF FF FE then copas back to overwrite that from HxD. do same to LOD1/LOD2.skin FINISH and pack the folder.unpacked using autopacker or whatever to be filename.pak
Really wanted to apologize for late reply, had been working for a bit but got the chance to finally try it out and make my own. Wanted to just make something random to see if I did it all correctly. Change the face, beard, and hair were very easy and had no problems. I included the .mtl file just incase but didn't change the iris colors, wasn't sure how the rgb values worked but they look like float values rather than the usual 255, 255, 255.
Edit: Nevermind, all good! Was just being a total dumbass, had named the folder 'Object' on accident rather than 'Objects' No face clipping issues except the beard and hair, Thank you so much for all the help brother truly.
If you ever have the chance, I would love to know if it's any different on how to fix clipping on beards and hairs. I tried taking a peak at your work with Samuels hair, but wasn't sure if it was the same as the face where we change the large block all into FE's.
While I, like many other have very negative feelings towards this Dante/DmC ingeneral, but that said, thank you for this mod. His face here looks so much better than Default Henry and actually looks closer to his age instead of looking 50. Especially like the alternate version of the recolored hair that looks closer to his original, great mod, thank you, now I can have a better looking Henry without being a clone of Hans. Thankfuly the best thing DmC has done is lend itself to being great for mods for other games.
Nice work ! Congrats ! I really love it ! It would be amazing if you could do a Long brown hair ( just like you have in white ) and some beard with more hair on his moustache. It would looks like me ! ;)
thanks.. i just update dante with real black and white hair color, and for your request its simple i think, but for beard there is only long mustache/beard in this game im affraid, maybe stubble??.. ill upload it, wait a min
Hey Mate, can you do Bibrek the cuman archer, located by the nomad camp? l have been waiting for someone to make that head replace since the game release, thank you!
I'm combing though all these comments and I can't seem to find the knowledge I'm seeking. How can I simply edit hair color of existing hairs? I'm using one of the barber mods, so I don't have to mess with main files. Can I open the male and modify one of the hair colors, or is that not doable?
Considering henry's age (19) these models look way better, HOWEVER, something ive been dying for is a mod that pitches up henry's voice a tiny amount to make him not feel like a 40 year old man being told he's a boy. no idea how possible this is, was wondering if that would be something you could do?
124 comments
Always wanted to try out different heads with beards and feel dishonest bothering modders to make every little variation.
Or by chance if you know of any full guides for the whole process maybe one you may of learned from would be great, because your work is really impressive brother.
for editing the face it need potoshop or Gimp and kcd mood tool it arround 4gb also other app, i cannot bring that tutorial, because i only did that once and not from one source.. BUT for change head/beard/hair it very simple and you can do anytime because it only edit the code/note from xml file
first for fixs clip head you need TOTALCMD it easy to download/install and use.. like zip or unzzip but it can extract the .pak(mod) file, second is autopacker for easy pack, download from here https://www.nexusmods.com/kingdomcomedeliverance2/mods/406
then notepad. just it.. very simple right
1. download my Old mod DmC because there is unpacked folder, then open Data/henry.unpacked/ delete the Object folder (because thats for other tutorial next, for make it easy just delete it first)
open Libs/storm/appearance/common there is only one .xml file
open the .xml file with notepad search henry till you find this part
<rule name="appearance_player_henry">
<selectors>
<or>
<isPlayerHenry />
<hasName Name="kkut_henry" />
<hasName name="cutscene_henry_injured_arm" />
<hasName name="player_naked" />
<hasName name="prepadeni_jindraWet" />
<hasName name="prepadeni_jindrichInjuredArrow" />
<hasName name="prepadeni_jindrichInjured" />
<hasName name="zachrana_henry_bloodMaskAndBandages" />
</or>
</selectors>
<operations>
<setHead name="m_head_040" />
<setHair name="m_hair_samuel" />
<setUnderwear name="m_underwear01_m01" />
<setBody name="henry_body" />
<setBeard name="m_beard_00" />
</operations>
EDIT THAT WITH WHICH HEAD/HAIR/BEARD YOU WANTED FOR EXAMPLE "m_head_032" or for hair "m_hair_011_dark_brown"
scroll down there is 3 other path you need to edit, it same with the first one.. on here :
<rule name="appearance_cutscene_really_naked_henry">
<rule name="appearance_cutscene_henry_whipped_mild">
<rule name="appearance_cutscene_henry_whipped_severe">
search in this mod link, they has hair and beard foto you can look for
https://www.nexusmods.com/kingdomcomedeliverance2/mods/372
finish save and pack with autopacker, there is tutorial to use the autopacker.
thats the first guide you got your mod. (without head clip fix but you can change the hair and beard very easy anytime)
for head clip guide you can see here https://www.nexusmods.com/kingdomcomedeliverance2/mods/642 (or ill give you the guide after you finish and understand the first one)
that tutor is to change head/beard/hair only but its very easy because you just need a few second to get to change it.. (without head clip fix)
for head clip fix its need the head number you used then search from KCD game data with totalcmd, its simple i will bring here later, first i need to continue my journey, shame after played more than 100hour i just arrived at peter pisek castle and still left some side quest behind in first map. lol
download my mod, inside Data folder rename the .pak file to .zip extrack that so you can see inside open Libs/storm/appr/common
edit .xml file with notepad search henry then change hair/beard/head change the four of them you can see the guide wich one u need to edit. then save it.
compress back to zip then rename it from .zip to .pak (for zip folder or pak name you can change whatever) its the easier guide, it should be work if just for change the hair/head/beard
https://www.nexusmods.com/kingdomcomedeliverance2/mods/1131?tab=description
I said on my description i used and edit your ddna henry and hans.diff to made this face, because i fail to learn how to combine and extract ori diff and ddna.
i dont know how to thanks properly, thank you so much..
Thank you greatly for your help.
and next after you decided which head_number do you want and desire, here the guide for fix head clip :
-first download HxD (for open and edit the file.skin from m_head_number) and we need notepad, autopacker and totalcmd.
if you not found that HxD app, download from hogwartLegacy game mod there is the same app i used for change face in that game.
-then like in my unpacked mod there is Object/characters/humans/male/head/m_head_number (we get it from game file open TotalCMD locate kcd2/Data next find the head_number from heads or IPL.heads-part0 double click to open inside that file Object/characters/humans/male/head/m_head_number, we will copy the file we needs simply drag and drop the file so its just copy and not messing the original file, here (make new folder inside your mod folder Data/unpacked/Object/characters/humans/male/head m_head_"number" like mine is m_head_040 because i used and fix clipping for that head). (the file is m_head_number.skin, m_head_number_LOD1 and LOD2.skin, m_head_number_m01.mtl(you can change eye color from this file, there is iriscolor use rgb number means 1.0,1.0,1.0 is blue), and m_head_number_poses.xml.
dont need dds if we use that original face from its heads.
-open one by one the .skin file with HxD scroll down around 75% almost the last till you found FF FF FF FF FF FF FF FF FF FF FF, its easy to notice because it many. copy and paste all of them (FF FF FF FF also FF FF FF F7/FB/FD) to notepad ctrlH then replace all FF FF FF FF with FF FF FF FE , next FF FF FF FB to FF FF FF FE also FD/F7, same untill all of them is FF FF FF FE then copas back to overwrite that from HxD.
do same to LOD1/LOD2.skin
FINISH and pack the folder.unpacked using autopacker or whatever to be filename.pak
Edit: Nevermind, all good! Was just being a total dumbass, had named the folder 'Object' on accident rather than 'Objects' No face clipping issues except the beard and hair, Thank you so much for all the help brother truly.
Thankfuly the best thing DmC has done is lend itself to being great for mods for other games.
But sometimes I see NPCs with the same hair style as me.
Is there a way to fix this?
I really love it !
It would be amazing if you could do a Long brown hair ( just like you have in white ) and some beard with more hair on his moustache.
It would looks like me ! ;)
i just update dante with real black and white hair color,
and for your request its simple i think, but for beard there is only long mustache/beard in this game im affraid, maybe stubble??.. ill upload it, wait a min
Yeah, the bears and moustache are so limitated in this game..!
Thank you so much for your quick answer and nice work !
Best!