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Wrathion2020

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Wrathion2020

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140 comments

  1. Steffele
    Steffele
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    Thank you very much for your work. I play with 50% since the start. Battles are nice and hard and long, against two bandits I need my legs or the schnapps. Haven't had such a nice roleplaying game for a long time.
  2. cyz10011
    cyz10011
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    你能制作一个4.0版本吗? 我发现敌人有x5生命值太多了,3倍生命值又太少了,我仍然能很快地杀死他们。感谢
  3. OzanTheExa
    OzanTheExa
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    For some reason, even though nothing had been different from the time I last played. Today all enemies started to one shot me. I don't know if it was caused by this mod or by reaching to a certain point in story. I am at a lost and don't want to lose my save. Could you perhaps help me with your modder insight?

    Edit: Restarting PC and relaunching game fixed it for some reason.
  4. TMB23
    TMB23
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    Is this mod is ok to add/remove on ongoing playthrough?
  5. Operative85
    Operative85
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    • 6 kudos
    Hi there, thanks for this mod! What Ranged Damage tweak would you recommend for the Damage_Tweak_20 file? I assume it's Ranged_Damage_Tweak_500, yes?
  6. huaonexus
    huaonexus
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    Can you make it only affect melee damage?
    1. Wrathion2020
      Wrathion2020
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      I'm sorry, but it's not possible. The damage taken in the game does not distinguish between melee and ranged attacks. The only way to approximately avoid affecting ranged damage is to install the optional file that adjusts ranged damage.
    2. Joshwo
      Joshwo
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      • 2 kudos
      Would this file also increase enemy ranged damage? It seems almost perfect, but I want ranged to be strong against me too.
  7. Pr0nt
    Pr0nt
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    • 0 kudos
    Thank you, it works.
  8. JoacoBrody
    JoacoBrody
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    If an enemy has no armor will he take more damage than one fully armored? Also can you make a 7.5 version? I find enemies with x10 health too much and 5 too low i still kill them very quickly.
    1. Wrathion2020
      Wrathion2020
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      I've uploaded the *7.5 health version.
      Enemy with armor will take less damage just like in vanilla game. For example:
      Suppose your attack is 100 and there're two enemy, one's defence is 0 (has no armor) and another's is 80 (has full armor), in vanilla game they will take 100 and 20 damage. And with *5 health version mod (actually the mod gives a 80% damage reduction), they will take 20 and 4 damage, which is the vanilla damage multiplied by 0.2.
    2. JoacoBrody
      JoacoBrody
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      Thank you for the 7.5 version, im pretty sure it's going to work pretty well, when i fought a large group of enemies x10 health was too much, i run out of stamina and get destroyed afterwards because i can't kill them in time. Also im noticing ranged weapons kind of underwhelming, im not using any of the other files that enhances the damage because i don't want them to be OP, which file should i use with 7.5 health?
    3. Wrathion2020
      Wrathion2020
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      Maybe you can try ranged damage *5 version or *4 version. Because of the way defence is calculated, if you use damage *0.2 and ranged damage *5, it is equal to enemies's defence *0.2. So if you don't want ranged weapon to be stronger than vanilla game, you can use lower multiplier version.
  9. AcenoxiRiley
    AcenoxiRiley
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    tysm for this mod it took advantages on enemies Greater-Enemy Health like KCD1 had .

    not to mention; can u put this in ur requirements ? ~Rebalanced Combat Speed at Kingdom Come: Deliverance II Nexus - Mods and community
  10. 1lllrjsghll1
    1lllrjsghll1
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    Nice update! What would be the expected change from 1.4? Would the change from * to % make enemies stronger or weaker?
    1. Wrathion2020
      Wrathion2020
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      Seemingly * follows the additive calculation, while % follows the multiplicative calculation. In most cases, this change won't affect the difficulty. However, in a few situations (for example, when enemies damage reduction buff from original game), it can correctly reduce the damage enemies take. In the previous version, to prevent enemies from becoming invincible, I removed the in-game damage reduction buff, which led to the damage reduction of some enemies being lower than expected. Now, it is consistent with the expectations.
    2. Wrathion2020
      Wrathion2020
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      For example, if an enemy has a hlh*0.8 buff from original game and a hlh*0.2 buff from my mod, he will have 1-[(1-0.8)+(1-0.2)]=0 buff, which makes him totally immune to all damage. In previous version I had to remove the hlh*0.8 buff so the enemy only have hlh*0.2 buff. Now it is hlh*0.8 and hlh%0.2, which gives a finally 0.8*0.2= 0.16 buff, so the enemy is five times durable than original game as expected.
    3. 1lllrjsghll1
      1lllrjsghll1
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      I see. Warhorse seems to use odd notations for multiplications and additions. Cheers for you to find that out!