If an enemy has no armor will he take more damage than one fully armored? Also can you make a 7.5 version? I find enemies with x10 health too much and 5 too low i still kill them very quickly.
I've uploaded the *7.5 health version. Enemy with armor will take less damage just like in vanilla game. For example: Suppose your attack is 100 and there're two enemy, one's defence is 0 (has no armor) and another's is 80 (has full armor), in vanilla game they will take 100 and 20 damage. And with *5 health version mod (actually the mod gives a 80% damage reduction), they will take 20 and 4 damage, which is the vanilla damage multiplied by 0.2.
Thank you for the 7.5 version, im pretty sure it's going to work pretty well, when i fought a large group of enemies x10 health was too much, i run out of stamina and get destroyed afterwards because i can't kill them in time. Also im noticing ranged weapons kind of underwhelming, im not using any of the other files that enhances the damage because i don't want them to be OP, which file should i use with 7.5 health?
Maybe you can try ranged damage *5 version or *4 version. Because of the way defence is calculated, if you use damage *0.2 and ranged damage *5, it is equal to enemies's defence *0.2. So if you don't want ranged weapon to be stronger than vanilla game, you can use lower multiplier version.
Seemingly * follows the additive calculation, while % follows the multiplicative calculation. In most cases, this change won't affect the difficulty. However, in a few situations (for example, when enemies damage reduction buff from original game), it can correctly reduce the damage enemies take. In the previous version, to prevent enemies from becoming invincible, I removed the in-game damage reduction buff, which led to the damage reduction of some enemies being lower than expected. Now, it is consistent with the expectations.
For example, if an enemy has a hlh*0.8 buff from original game and a hlh*0.2 buff from my mod, he will have 1-[(1-0.8)+(1-0.2)]=0 buff, which makes him totally immune to all damage. In previous version I had to remove the hlh*0.8 buff so the enemy only have hlh*0.2 buff. Now it is hlh*0.8 and hlh%0.2, which gives a finally 0.8*0.2= 0.16 buff, so the enemy is five times durable than original game as expected.
Hi there, thanks for the mod, enjoying the main x2 NPC health version. I'm considering adding some of optional ranger/unarmed buffs, but can I check whether these can be unsitalled (removed from mods folder) at anytime and the damage will go back to vanilla? Thanks again.
So, I decided to make the game harder - I took your "Player_Damage_Tweak_20" mod and changed the line
buff_params="hlh*0.2" to
buff_params="hlh*2" in the file "buff__player_damage_tweak.xml" to double the damage the player receives. But it didn't work and the mod broke - the game crashes. I might have done something wrong. Could you make a version of the mod that increases the damage the player takes by 2x? Thanks a lot in advance! 🙏
I've upload a double damage version, you can try it. By the way, if you want to modify the file, you need a KCD pak builder which can be found in nexus. First you can just unpack the .pak file with a software like 7zip or others. Then modify the file as you want. Finally remember use KCD pak builder to repack it. If you just use software like 7zip to repack the file it will break, because the .pak file of the game use a different way to pack. KCD pak builder can be find here: KCD PAK Builder at Kingdom Come: Deliverance II Nexus - Mods and community
The main file(Except Player version) reduces damage taken by enemies, which make the game harder. But the optional files benefits the player and make the game easier. You can download main file first, and if you find it's too hard, then you can try some optional files.
1.It should be compatible with these mods, since my mod add a brand new perk rather than modify any existing data. 2.20% version of my mod means enemy only take 20% damage, in other words they have a 80% damage reduction, just like they have 5 times hp. A 90% version of my mod means only 10% damage reduction, enemies' hp only increase about 11%, which barely affect the combat. If you kill an enemy with 3 hit, then using 90% version you may well still kill him with 3 hit.
Sorry but i didn't quiet understand the description, so if i download the 50% version except player is it harder to kill enemies in comparison to the 30% version , are lower numbers the harder ones or the higher numbers ?
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Enemy with armor will take less damage just like in vanilla game. For example:
Suppose your attack is 100 and there're two enemy, one's defence is 0 (has no armor) and another's is 80 (has full armor), in vanilla game they will take 100 and 20 damage. And with *5 health version mod (actually the mod gives a 80% damage reduction), they will take 20 and 4 damage, which is the vanilla damage multiplied by 0.2.
not to mention; can u put this in ur requirements ? ~Rebalanced Combat Speed at Kingdom Come: Deliverance II Nexus - Mods and community
I'm considering adding some of optional ranger/unarmed buffs, but can I check whether these can be unsitalled (removed from mods folder) at anytime and the damage will go back to vanilla?
Thanks again.
So, I decided to make the game harder - I took your "Player_Damage_Tweak_20" mod and changed the line
buff_params="hlh*0.2"
to
buff_params="hlh*2"
in the file "buff__player_damage_tweak.xml" to double the damage the player receives.
But it didn't work and the mod broke - the game crashes. I might have done something wrong.
Could you make a version of the mod that increases the damage the player takes by 2x?
Thanks a lot in advance! 🙏
By the way, if you want to modify the file, you need a KCD pak builder which can be found in nexus. First you can just unpack the .pak file with a software like 7zip or others. Then modify the file as you want. Finally remember use KCD pak builder to repack it. If you just use software like 7zip to repack the file it will break, because the .pak file of the game use a different way to pack.
KCD pak builder can be find here:
KCD PAK Builder at Kingdom Come: Deliverance II Nexus - Mods and community
To make the game harder, should i download the Except Player one or the Optional One? Thank You.
Are all versions of this mod compatible with armor, weapon damage and combat overhauls?
Can we get a version where enemies take 75, 80, 85, 90 and 95% of damage for smaller reductions?
2.20% version of my mod means enemy only take 20% damage, in other words they have a 80% damage reduction, just like they have 5 times hp. A 90% version of my mod means only 10% damage reduction, enemies' hp only increase about 11%, which barely affect the combat. If you kill an enemy with 3 hit, then using 90% version you may well still kill him with 3 hit.