Please make staff strong enough to knock out a lightly armed bandit haha right now it doesnt even bother a fly, id like to figure out how to get all polearm training earlier in playthrough so i can mainly use staff and change to sidearm to deal wounds when i aim to kill, id like to play a less bloodthristy henry with blunt weapons
I am digging this. I wanted to mace my first play through but bah... That did not work out. On my second play through and am mace and shield and having a blast. Fought a dood with a mace he he zinged me right good too. Kind of balances it out.
But I am wondering. The 1.2 patch beefed up maces (and others) Do you think the mace may be to OP now. I am starting to one hit b1tches right good. Anyways thanx for the mod been having a blast smashing skulls in.
I recommend you to use Realistic Plate Knight mod, it will make the armor defense more realistic, harder to beat, and it will reduce the op of mace mod
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But I am wondering. The 1.2 patch beefed up maces (and others) Do you think the mace may be to OP now. I am starting to one hit b1tches right good. Anyways thanx for the mod been having a blast smashing skulls in.
Also, it seems things like bludgeons, hammers and war picks were left out depsite also being "Maces" by the game's standards
*me pulling out mace*
Hostile NPCs: "hah! save that for hammering nails"
*BONK*
rip