I won’t be maintaining my mods anymore. I’ve decided to stop updating them because I’m moving toward something bigger — a new vision, a more ambitious project that goes beyond what I’ve done before.
Thank you for your support so far — it means a lot.
If you liked what I made, keep an eye out. What’s coming next is on a whole other level. 💡
Other mods :
Ranged weapon all-in-one
Description:
Tired of juggling multiple mods that only tweak one small aspect of the game? So was I! That's why I decided to create a global mod that combines an builds upon several existing mods to improve your experience:
Main Changes (Check Files):
- No Boiling Required: You no longer need to boil ingredients to create potions.
- No Grinding: Forget about grinding your ingredients—alchemy just got simpler!
- No Distilling: Skip the distillation process and get your potions ready in no time.
- No Animation
- Herbs and potion : weight set to 0 and herbs no longer decay
- Potions : x10 reward
- Always Perfect Condition: Your crafted weapons will always be in perfect condition, no more worrying about wear and tear!
- No Failures: Crafting is foolproof now—you'll never fail when making weapons.
- No Heating Needed: No more heating up metals—you can craft without needing to work with a forge.
- Faster Perfection: Sharpen weapons faster than ever, achieving the perfect edge in no time.
- Easier to Find the Perfect Angle: The ideal sharpening angle is now easier to find, making your tools razor-sharp with less effort.
Alchemy Changes:
Installation:
- Main File:
- Simply unpack the file into the mods folder in your KCD2 directory.
- Simply unpack the file into the mods folder in your KCD2 directory.
Do not use mod with same path or doing the same thing
MOD_ORDER.TXT
Take 10min of your time to create this file and drop it in your mods directory
copy-past folder's name of your mod.
And you can check in the file "kcd.log" if your file is enabled
Check in the "mod.manifest" and add <modid>file name</modid> if the creator didn't write it, and save
#1. Mods that fix bugs or improve performance (loaded first to prevent them from being overwritten)
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#2 Mods that modify the user interface and quality of life
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#3 Mods that change general gameplay
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#4 Mods related to perks and skills
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#5 Mods that add or modify content (weapons, clothing, crafting, etc.)
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#6 Mods that modify NPC behavior or the world
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#7Mods that change combat and immersion
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