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rainbowflesh

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rainbowflesh

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13 comments

  1. MakaronPenne
    MakaronPenne
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    Doesnt work anymore pls update
  2. gray7p
    gray7p
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    • 4 kudos
    How does the Mace look?
    1. rainbowflesh
      rainbowflesh
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      Same as Ornate Mace, planning on custom models but idk how to.
    2. Senturus1983
      Senturus1983
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      Well, why not different replacers? Maybe Zizka's/Canker's model?
  3. kalash1k
    kalash1k
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    • 1 kudos
    Is it possible to craft top 4 quality? All i can get is 3...
    Upd. Forget it. It is just a visual bug. It shows 3rd quality after forge but in fact it is 4th.
  4. neckrohead26
    neckrohead26
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    Could you lower the damage a little haha? i want to do combos before people die
    1. HORNITZ
      HORNITZ
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      +1
  5. overmind19597
    overmind19597
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    nice mod
  6. overmind19597
    overmind19597
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    Does it auto add recipe to craft menu?
  7. Warrret
    Warrret
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    Could you change the english description so that it doesn't call the mace a sword? If you don't want to could you at least tell me how? I just spent like 2 hours messing around with the English_xml.pak file and clearly im too stupid to do it as it just always displayed @ui_nm_henrysmace and @ui_in_henrysmace
    1. rainbowflesh
      rainbowflesh
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      typo fixed

      and a tutorial for i18n:
      1. Extract file from LANGUGAGE_xml.pak
      2. All the i18n filename must be same and will be like text_ui_items__${modname}, don't put them in same folder or you will make confidence.
      3. Open the file it looks like this:
      <Table>
          <Row>
              <Cell>ui_in_recipe_henrysmace</Cell> This is a unique index key, to use this you will find some parameters in item file like UIInfo="ui_in_recipe_henrysmace" and UIName="ui_nm_recipe_henrysmace" which target to this <Cell>
        <Cell>Henry's version of the ornate mace.</Cell> original text
        <Cell>Henry's version of the ornate mace.</Cell> i18n text, change it to your language. Using none english charaters you should convert to HTML Character Entities
      ...something else
      [/Table]

      4. Do only change strings in third <Cell/> and save, using "KCD PAK Builder" build files to .pak, move to mod file and keep folder structure exactly same as:
      PATH\TO\YOUR\GAME\
      Mods\
      MODNAME\
      Localization\
      YOURLANGUAGE_xml.pak
      OTHERLANGUAGE_xml.pak
      5. done, start game and test.
    2. Warrret
      Warrret
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      Thank you :)
  8. happray111
    happray111
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    Conflicts with other mods,KCD1 weapons mod?