Is it possible to craft top 4 quality? All i can get is 3... Upd. Forget it. It is just a visual bug. It shows 3rd quality after forge but in fact it is 4th.
Could you change the english description so that it doesn't call the mace a sword? If you don't want to could you at least tell me how? I just spent like 2 hours messing around with the English_xml.pak file and clearly im too stupid to do it as it just always displayed @ui_nm_henrysmace and @ui_in_henrysmace
and a tutorial for i18n: 1. Extract file from LANGUGAGE_xml.pak 2. All the i18n filename must be same and will be like text_ui_items__${modname}, don't put them in same folder or you will make confidence. 3. Open the file it looks like this: <Table> <Row> <Cell>ui_in_recipe_henrysmace</Cell> This is a unique index key, to use this you will find some parameters in item file like UIInfo="ui_in_recipe_henrysmace" and UIName="ui_nm_recipe_henrysmace" which target to this <Cell> <Cell>Henry's version of the ornate mace.</Cell> original text <Cell>Henry's version of the ornate mace.</Cell> i18n text, change it to your language. Using none english charaters you should convert to HTML Character Entities ...something else [/Table]
4. Do only change strings in third <Cell/> and save, using "KCD PAK Builder" build files to .pak, move to mod file and keep folder structure exactly same as: PATH\TO\YOUR\GAME\ Mods\ MODNAME\ Localization\ YOURLANGUAGE_xml.pak OTHERLANGUAGE_xml.pak 5. done, start game and test.
13 comments
Upd. Forget it. It is just a visual bug. It shows 3rd quality after forge but in fact it is 4th.
and a tutorial for i18n:
1. Extract file from LANGUGAGE_xml.pak
2. All the i18n filename must be same and will be like text_ui_items__${modname}, don't put them in same folder or you will make confidence.
3. Open the file it looks like this:
<Table>
<Row>
<Cell>ui_in_recipe_henrysmace</Cell> This is a unique index key, to use this you will find some parameters in item file like UIInfo="ui_in_recipe_henrysmace" and UIName="ui_nm_recipe_henrysmace" which target to this <Cell>
<Cell>Henry's version of the ornate mace.</Cell> original text
<Cell>Henry's version of the ornate mace.</Cell> i18n text, change it to your language. Using none english charaters you should convert to HTML Character Entities
...something else
[/Table]
4. Do only change strings in third <Cell/> and save, using "KCD PAK Builder" build files to .pak, move to mod file and keep folder structure exactly same as:
PATH\TO\YOUR\GAME\
Mods\
MODNAME\
Localization\
YOURLANGUAGE_xml.pak
OTHERLANGUAGE_xml.pak
5. done, start game and test.