About this mod
50% less angriness enum, removes unattributed stealing - Crime System overhaul (e.g. fines, importance, expiration), Non attributed crimes disabled.
- Permissions and credits
- Changelogs
- Donations
I did not want to disable the system entirely, like other mods "may" do and 50% less is much more enjoyable.
The "special" quest trigger was also not changed!
The Crime System got an overhaul (e.g. fines, importance, expiration), Non attributed crimes are entirely disabled now.
Excepetion:
If you steal a lot things from the same npc in a relative short time (there is also a radius), they eventually know it was you.
Its starting slow/er, that they have this thought but are not able to attribute it to you, until they can put the things together and know it.
If that happens, they wont report you anymore, since its still unattributed, but their opinion about you suffers.
Angriness System
- 50% less angriness enum
- Unattributed stealing removed
- Quests untouched
- Agression: Importance 110->90, Fine 750->500
- Remeber: Fine 500 are actually 50 groschen
- Assault: Importance 130->120, Fine 1500->1300
- Assault Animal: Importance 91->76, Fine 0->25
- Assault by Dog: Importance 124->105, Fine 1500->900, Expiration 5->3
- Corpse: Expiration 7->5
- Corpse Violation: Importance 170->140, Fine 2000->1500
- Disturbance: Fine 100->75
- Draw Weapon: Fine 250->150
- Grave Robbing: Importance 85->75, Fine 2000->1600
- Horse Theft: Importance 95->85, Fine 2000->1800
- Kettle Poisoning: Importance 120->110, Fine 1750->1800, Jail 3->4
- Lockpicking: Importance 70->80, Fine 600->500
- Murder: Importance 190->180, Fine 20000->19000
- Murder Animal: Importance 100->93, Expiration 4->3, Fine 0->50, Confiscation true->false
- Murder by Dog: Importance 180->160, Expiration 7->5, Fine 20000->15000, Jail 7->5
- Non attributed Crime: Disabled
- Pickpocket: Fine 550->300
- Pillory Break: Importance 160->130, Fine 1000->700, Expiration 2->3
- Poaching: Importance 125->115, Fine 7500->5000
- Resisting Arrest: Importance 0->40, Expiration 1->2, Confiscation false->true
- Sneak: Importance 15->25, Fine 50->25
- Trespass: Importance 50->40, Fine 250->150
Insights
- Importance: how "fast" npcs react and persue the/ir goal.
- Expiration: how long they gonna remember and look after you
- Jail: how likely you gonna end there
- (perk/buff/checks afterwards)
- Extract archive to your KCD2\mods dir.
Deinstall:
- Delete dir Mods\More reasonable Crime\
To do:
- Play longer, tweak values here and there by small amounts. Especially things like Tresspassing, cause it kind of happens a lot that you actually are trespassing and didnt even know or notice until you get the warning. And its quite annyoing. ^^
If you want any adjustments, like sneaking should consider no crime at all, or tresspassing disabled, let me know in the comments.