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Actalo

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Actalo

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About this mod

Weapons are overhauled with damage according to 'realistic' values, and Armor is reworked to provide a more immersive combat experience.

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As a 'sequel', and in the spirit of my previous KCD mod, this is a ground up overhaul of all weapon values to scale with the KCD2 health points of 100, as well as complete reworking of armor defense values. In addition, open faced helmets do little to protect the face. and head-shots, which are normally 150% damage, are scaled up to 275% damage to account for weapon down-scaling and realism.

Specific damage types such as Smash, Slash, or Stab are not exclusive to any weapon or projectile type and are applied based upon the visual model of the weapon, or purpose of the projectile. Weapons with identical models, no matter the name, will have similar or identical values. Crossbows and Bows now do comparable damage to align with realism, rather than balance. Bullets are now primarily Stab damage rather than exclusively Smash, making metal armor more effective at deflecting Firearms.

Armor defense values are based on watching the documented results of real-world testing and extrapolating from there. Weapon weights are based upon median museum examples, then compared to approximate equivalent in-game models. Weapon durability is determined by weapon/blade robustness and haft reinforcement. Shields will often break during prolonged combat. Minimum Strength and Agility requirements for the use of all weapons have been lowered to more consistent levels.

This mod's damage down-scaling encourages the use of Polearms as a primary weapon, with Swords, Axes, and Maces in a sidearm role.

This mod's durability scaling encourages regular armor and weapon maintenance.

Armor Types: (As determined by the in-game model and description)

Plate: Rigid tempered steel.
Composite: Plate combined with Laminar or Brigandine.
Laminar: Steel or iron, riveted to layers of leather.
Mail: Riveted rings of steel or iron.
Fabric: Layered linen and/or wool.
Brigandine: Steel or iron plates, riveted in fabric.

Damage Types and Mitigation: (detailed breakdown of armor values in Articles)

Stab:    Plate
is strong, Composite, Brigandine, and Laminar have moderate defense, and Mail or Fabric weak.
Slash:   Plate, Brigandine, Mail, and Composite are strong, Laminar have moderate defense, with Fabric 'weakest'.
Smash: Plate is 'strong', Composite, Brigandine, and Fabric have moderate defense, Laminar and Mail weak.

Defense Rating System: weapon defense rating positively correlates with increased timing window for Perfect Block and Master-Strike.

50-100 Defense: Maces, Axes, Clubs, Hammers, and Picks.
100-150 Defense: Arming Swords, Hunting Swords, Falchions, and Sabres.
150-200 Defense: Longswords.
200-250 Defense: Polearms.

Examples of Melee Weapons In Tier 4 (Martin) Damage Values (detailed breakdown of weapon values in Articles)

Arming Swords range in damage 55-60 Slash, with equal or lesser Stab and minimal Smash.
Hunting Swords range in damage 55-60 Slash, with lesser Stab and minimal Smash.
Sabers and Falchions range in damage 60-65 Slash with lesser Stab and minimal Smash.
Longswords range in damage 70-80 Slash with equal or lesser Stab and minimal Smash.
Work Axes range in damage 45-50 Slash with lesser Smash and minimal Stab.
War Axes range in damage 50-55 Slash with lesser Stab and Smash.
Clubs range in damage 50-55 Smash with minimal Stab and Slash.
Hammers and Picks range in damage 55-60 Smash with lesser Stab and Slash.
Maces range in damage 60-65 Smash with minimal Stab and Slash.
Polearms range from 80-95 Stab, Slash, or Smash as primary and secondary damage types.

Examples of Projectile Weapons:

Bows range in Power 100-225.
Crossbows range in Power 100-350.
Firearms range in Power 500-650.

Examples of Projectiles

Arrows range in damage 50-100 Stab with lesser Slash and Smash.
Bolts range in damage 50-100 Stab with lesser Slash and Smash.
Bullets range in damage 100-200 Stab with lesser Smash and Slash.

Shield Defense & Durability:

Shield Type   Defense Bonus   Durability

Kite:                        50                  10
Cuman:                   50                  12
Heater:                    60                  13
Pavise                      75                  15

--- All values shown don't reflect skill and stat damage scaling.

Compatibility: Mod tables are PTF so it should be compatible with any mod that doesn't modify weapons, armor, face damage, or body part damage. See Optional files for more compatible versions.

Installation: I recommend manual install, but Vortex should work as well.
       Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

Steam Workshop Version

My Mods:
Realish Weapons & Armor 
Realish Horse Armor
Realish Warhorses
Realish Enemies
Realish NPCs
Realish Speed 
Realish Wounds 
Realish Hunting
Realish Economy