Yes Sir, i'm very sure. I have 68 mods installed and they all work properly. I put yours almost at the end of the loading order and my mod manager also shows no conflicts.
Err... Right. The main difference is that somehow it wasn't working for me with latest patch (the version I was using at least), also that one isn't PTF even tho saying it is. But then again, not sure how "PTF" mods that modify engine.pak can be.
I did. I was using the one that uses that same fps that I do/my refresh rate. The cause for this, I unpaked his mod lmao, could be that his code has a ";" in there that it shouldn't. Other than that, the code seems right to me, so not sure what could cause it apart from that.
Either way, this is a PTF mod, or at least follows the rules to be one.
Actually, it should be there. the ; means the game ignores the 30 fps cap that vanilla normally enables as soon as cutscenes start. Which is why yours does exactly the same thing by setting it to 0.
Ah. Then I have no idea. But thanks for the clarification. Maybe I had some weird corruption during the download with Vortex (Vortex did this a lot in my BG3 mods lmao).
I had the same issue as you did Sai, I put it down as being a weird Bazzite OS issue after the latest game update, similar to how I had to add "Steamdeck=0 %command% --force-grab-cursor" to the launch options out of nowhere, so the game would stop thinking I'm using a controller in 1.2. Personally, I'm stoked you uploaded this, and all is right again.
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Edit.: Are you in a cutscene/dialog when you have 40 fps ?
Edit.: The new update should make it work now.
I can switch it up if you want
Clutter mod.
Either way, this is a PTF mod, or at least follows the rules to be one.
For example, you have 60 fps and vsync in settings.
;sys_MaxFPS=30
will play cutscenes with your settings fps, i.e. 60.
sys_MaxFPS=0
will play cutscenes with unlimited fps, ignoring the 60 fps cap.