Thank you for the mod. One other theme that I really like but shows up very rarely in KCD1 is The River Sasau Theme. I've only had it trigger twice in around 300 hours of gameplay and I think it would be a nice addition :). https://www.youtube.com/watch?v=aW3ySqd55g0
Sorry for the late reply. Interestingly, I have heard it twice in game when I was near sasau river. Either way, if you're inclined enough, I would be more than happy if this theme was added as field music in game. That's how much I like it.
I usually keep music around 70% and it was too quiet, cranked it to 100 and it was ok but I could use say 10 more Db to it, feels like I got it at 60% now - still listenable, but more volume couldn't hurt.
Other thing is I noticed a lot of the tracks go on for like ~25-40 seconds (haven't timed it) and then stop and then there's silence before next one starts playing. Have you cut the tracks to shortened versions of themselves, or done anything else to affect how often they change? Kinda gets me out of it when I hear one I really like and it stops just as it gets going, to have ~10s of silence and move onto another 30 of a new track which also cuts out early to go into another pause.
EDIT: Yeah I let the game run while I left Henry standing in the middle of Tachov so I don't trigger unnecessary music changes, and it's super inconsistent. Like maybe 1 track went beyond a minute, others were shorter, and sometimes there was much more silence inbetween tracks (way more than 10s, maybe 25-30).
In addition to that since installing the mod I don't think I've once heard any of the default KCD2 tracks, so this doesn't add but replace. In its current form I'm mixed at best on this - if the tracks are additions and not replacements, plus the volume/track length/long silence issues are resolved, it would be a winner.
I won’t modify the mod based on your incorrect conclusions. Let me reiterate: Players often imagine various bugs after installing mods.
Track Types & Structure:
Most tracks fall into two categories: Nibble (~30s) and Atmosphere.
You can verify this by extracting Music.pak (path: KingdomComeDeliverance2\Data\Music.pak\Music\kcd\) with 7z. All .sqcb music files (e.g., B-A_*.sqcb, B-N_*.sqcb) can be directly played in PotPlayer.
Playback Logic:
Track transitions (including pauses) are handled by the game’s music engine—not the mod.
Hi! Been using this mod and loving it! I noticed something though. It seems like there's a very, very quite tune playing sometimes, it sounds like its on flutes, I don't remember the particular name of the track in kcd1. I'm not sure if the bug is that the track is playing, or that it's so quite. Are you aware of this? I don't think I could've screwed anything up on my end, but idk, anything's possible. Thank you!
It was just after fighting with Menhard, I went to the trough to wash myself, then I swapped some armour around and after I went into photo mode and I noticed it.
Hello I've been looking into adding some music into the game and so far it looks manageable but I don't get it what parts in widsh specify track length. If you can write excerpt of it on there would be grateful. Btw thanks for that wonderful mod.
Town music is in progress. Also, where can I listen to "Rattay Feasts"? Do you know the specific file name? Where can I find out the names of the music tracks?
62 comments
Other thing is I noticed a lot of the tracks go on for like ~25-40 seconds (haven't timed it) and then stop and then there's silence before next one starts playing. Have you cut the tracks to shortened versions of themselves, or done anything else to affect how often they change? Kinda gets me out of it when I hear one I really like and it stops just as it gets going, to have ~10s of silence and move onto another 30 of a new track which also cuts out early to go into another pause.
EDIT: Yeah I let the game run while I left Henry standing in the middle of Tachov so I don't trigger unnecessary music changes, and it's super inconsistent. Like maybe 1 track went beyond a minute, others were shorter, and sometimes there was much more silence inbetween tracks (way more than 10s, maybe 25-30).
In addition to that since installing the mod I don't think I've once heard any of the default KCD2 tracks, so this doesn't add but replace. In its current form I'm mixed at best on this - if the tracks are additions and not replacements, plus the volume/track length/long silence issues are resolved, it would be a winner.
Track Types & Structure:
Most tracks fall into two categories: Nibble (~30s) and Atmosphere.
You can verify this by extracting Music.pak (path: KingdomComeDeliverance2\Data\Music.pak\Music\kcd\) with 7z. All .sqcb music files (e.g., B-A_*.sqcb, B-N_*.sqcb) can be directly played in PotPlayer.
Playback Logic:
Track transitions (including pauses) are handled by the game’s music engine—not the mod.
https://www.youtube.com/watch?v=EKk075jTkLk&list=OLAK5uy_m9P4q-lrNf8YTSNv7rw3IOboqEf0GXm9Q&index=13
BRAT.sqcb is Rattay Feasts. But does it play on the game?
[[%#pub_posh %#pub_middle %#u53_pub_middle %#pub_poor %#u_zlomeneho_mece %#certovka ||] [%#m10_before_eric_dialog _] &]
I can confirm I've heard it, but I tested it in the Trosky area, not in the Kuttenberg area.
- Poverty and Famine (Instrumental)
- Till Our Heads Turn White (Instrumental)
You can listen to them at:https://soundcloud.com/adam_sporka/poverty-and-famine-instrumental?in=adam_sporka/sets/video-game-music
and
https://soundcloud.com/adam_sporka/till-our-heads-turn-white-instrumental?in=adam_sporka/sets/video-game-music
Very true.
This is a great mod, thanks for uploading it. I love KCD's music, and wish KCD2 used more of it.