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AcSiG

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acsig

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50 comments

  1. Ssssl
    Ssssl
    • supporter
    • 0 kudos
    Hello I've been looking into adding some music into the game and so far it looks manageable but I don't get it what parts in widsh specify track  length. If you can write excerpt of it on there would be grateful. Btw thanks for that wonderful mod. 
    1. acsig
      acsig
      • supporter
      • 17 kudos
      SCENE GUI/B-M-APOLENA
      N GUI
      L [$B-M-APOLENA]
      E [%#menu %#menu_title |]
      e [[#0.0]]
      P [[#1.0]]
      S 1 FADEOUT INTERRUPTS KEEPQUIET @1 1
      E [%#menu %#menu_title |]
      M 1 0 6571523 6651523 BRANCHES 0 SYNCPOINTS 104 79999 119999 199999 239999 319999 359999 439999 519999 602931 647252 742557 793987 873987 913987 993987 1073987 1153987 1193987 1273987 1313987 1393987 1433987 1513987 1553987 1636996 1681436 1777199 1828864 1908864 1948864 2028864 2108864 2188864 2228864 2308864 2348864 2428864 2468864 2548864 2588864 2668864 2708864 2788864 2828864 2908864 2948864 3028864 3068864 3148864 3188864 3268864 3308864 3388864 3428864 3508864 3548864 3628863 3668863 3748863 3788863 3868863 3948863 4028863 4068863 4148863 4188863 4268863 4308863 4388863 4428863 4508863 4588863 4668863 4708863 4788863 4828863 4908863 4948863 5028863 5068863 5148863 5188863 5268863 5308863 5388863 5428863 5508863 5548863 5633699 5731524 5811524 5851524 5931524 5971524 6051523 6091523 6171523 6211523 6291523 6331523 6411523 6451523 6531523 6571523 NOTIFICATIONS 0
      END

      1 second = 48000
      6651523 / 138.573second = 48000.137
      M 1 0 6571523 6651523
      0 begin 6651523 end
    2. Ssssl
      Ssssl
      • supporter
      • 0 kudos
      Thank you again for replying and helping out. Now I can finally make my brainrot bardcore mod come to life. 
  2. Jeremanteca
    Jeremanteca
    • supporter
    • 3 kudos
    is Rattay Feasts in this mod?
    1. acsig
      acsig
      • supporter
      • 17 kudos
      Town music is in progress. Also, where can I listen to "Rattay Feasts"? Do you know the specific file name? Where can I find out the names of the music tracks?
    2. moujoe1
      moujoe1
      • member
      • 0 kudos
      It's on disk 1 - O.S.T. essentials - track 12.
      https://www.youtube.com/watch?v=EKk075jTkLk&list=OLAK5uy_m9P4q-lrNf8YTSNv7rw3IOboqEf0GXm9Q&index=13
    3. Jeremanteca
      Jeremanteca
      • supporter
      • 3 kudos
      I see you put it in the mod, but it doesn't play yet for me. 
    4. Jeremanteca
      Jeremanteca
      • supporter
      • 3 kudos

      BRAT.sqcb is Rattay Feasts. But does it play on the game?
    5. acsig
      acsig
      • supporter
      • 17 kudos
      You can see the playback conditions here:

      [[%#pub_posh %#pub_middle %#u53_pub_middle %#pub_poor %#u_zlomeneho_mece %#certovka ||] [%#m10_before_eric_dialog _] &]

      I can confirm I've heard it, but I tested it in the Trosky area, not in the Kuttenberg area.
    6. Baisenbest01
      Baisenbest01
      • member
      • 0 kudos
      Could you please add two beautiful instrumental tracks from Kingdom Come: Deliverance 1

      • Poverty and Famine (Instrumental)
      • Till Our Heads Turn White (Instrumental)

      You can listen to them at:
      https://soundcloud.com/adam_sporka/poverty-and-famine-instrumental?in=adam_sporka/sets/video-game-music
      and
      https://soundcloud.com/adam_sporka/till-our-heads-turn-white-instrumental?in=adam_sporka/sets/video-game-music
    7. betochief
      betochief
      • member
      • 0 kudos
      should be a must in this mod 
  3. RezeKreze
    RezeKreze
    • member
    • 0 kudos
    Music seems.. really quiet. Is it just me?
    1. Aks47
      Aks47
      • member
      • 0 kudos
      Its a lot quieter for me too. 
  4. Actalo
    Actalo
    • member
    • 34 kudos
    "Players often imagine various bugs after installing mods."

    Very true.

    This is a great mod, thanks for uploading it. I love KCD's music, and wish KCD2 used more of it.
  5. drdoomslab
    drdoomslab
    • member
    • 0 kudos
    Hi there. Thanks for the mod. But unfortually i have had to remove for now. It seems when in kuttenburg im getting issues where it will cut off tracks and also not play others. so the track integration is not working correctly from what i can hear. Its a grate idear. And i have tryed to look at the logic and bits we can see atm. But its not really make much sense to me. does not seem to call for tracks. With not being able to see how the audio tracks are made in FMOD i can not yet figure out how to structure the audio is let alone the code thats there to play it in sequence. I had this issue with Assetto corsa as well, lol. Anyways thanks for the mod and lets hope for some more info and improvements. Cheers. 
    1. acsig
      acsig
      • supporter
      • 17 kudos
      Players often imagine various bugs after installing mods. As a modder, I have to waste time dealing with unreproducible issues. I don't know what connection FMOD has with KCD2, but KCD2's music engine uses Sequence Music Engine. There have been tutorials since KCD1 on how to create music mods and sqcb audio.

      tutorial:
      https://wiki.nexusmods.com/index.php/Sequence_Music_Engine_in_KCD

      kcd1 music mod:
      https://www.nexusmods.com/kingdomcomedeliverance/mods/199

      sqcb editor:
      https://www.nexusmods.com/kingdomcomedeliverance/mods/414
    2. drdoomslab
      drdoomslab
      • member
      • 0 kudos
      Ah sorry i thought it was FMOD. It says using FMOD studio in the first link. "Sequence Music Engine is an adaptive music engine. It is a system for playback of pre-existing music material. It is a C++ library with available bindings to CryEngine (via FMOD Studio) and Unity."

      The game also has FMOD.dlls files sooo. somethings not correct here.

      Well i was pritty shore i has issues with music not playing when im in kuttenburg and after uninstalling music is back. But i will deff give it ago again. Cheers.
  6. Benihana2
    Benihana2
    • member
    • 0 kudos
    how did you add music i would like to try and add skyrim exploring music
    1. acsig
      acsig
      • supporter
      • 17 kudos
      1.Create the sqcb file.
      2.Edit "main_layer.widsh" file,add the code.
      3.Turn it into a mod.
    2. Benihana2
      Benihana2
      • member
      • 0 kudos
      do you think you could try to do it im an idiot lmao
    3. drdoomslab
      drdoomslab
      • member
      • 0 kudos
      Its quite hard to do. FMOD can not open other projects that have already been "rendered". You have to have to org files and layout. Its very tuff to reverse engineer. As far as i have seen there are no docs on how to create or what is needed in the sqcb files. From the docs i have seen you need to make intro's, outro's and infill and well as other parts of music. so its not just oh stick one track here and its done. This is gona take some time. Keep trying peoples. Cheers.
  7. mark4020
    mark4020
    • member
    • 1 kudos
    Can u make a version where the button to change music tracks is mby Page down or up or maybe insert or delete. 
    1. acsig
      acsig
      • supporter
      • 17 kudos
      I can't. The feature of double-tapping the Esc key slowly to switch music is part of the engine's functionality.
    2. mark4020
      mark4020
      • member
      • 1 kudos
      ahh i see :) also when playing dice music often cuts out, not sure if its ur mod but just wanted to say. 
    3. GGuts
      GGuts
      • member
      • 0 kudos
      Somehow when I press ESC only once to for example save the game, the current song is skipped, and when I exit the menu by pressing ESC again, it skips the new song that started playing in the menu.
      So whenever I want to save or enter the menu for any other reason I essentially skip 2 songs every time. I wish that was not the case.
    4. acsig
      acsig
      • supporter
      • 17 kudos
      I suggest you report this issue to Warhorse Studios :)
  8. theludd
    theludd
    • premium
    • 21 kudos
    Just giving more chances to hear "Losing Father's Sword" makes this mod worth using. 10/10
  9. Backwardsleex
    Backwardsleex
    • member
    • 0 kudos
    does the music still transition normally? 
    1. acsig
      acsig
      • supporter
      • 17 kudos
      Maybe. If you notice any unnatural transitions, please let me know.
  10. Witcheringways
    Witcheringways
    • member
    • 0 kudos
    Thank you!!!