Will definitely try this mod, after playing whole KCD 1 + DLCs with hardcore mode where there is no combat hud I kinda dont wan't to play with this hud in KCD2 now.
Wish it didn't remove the names of items in the open world too (stealing just says "steal" instead of what it is) and also in alchemy (can't see what any of the bags are)
Doesnt work very well, as others pointed out the star appears for a little while when starting a combat/doing a master strike. Maybe instead include a fix that disables it all the time and re-enables it only if the player is outside of combat ? Instead of checking he actually is.
The first version just removed the textures for it, but that also meant you couldnt see the combos in the codex.
Then I permanently disabled the wh_ui_showcursor cvar which other mods are now doing as well. That however also permanently disables the UI label when picking herbs or picking stuff up in general, which imo made it frustrangly hard to figure out what could and couldnt be picked up, so I started looking for a different solution.
In the current version, it instead checks via Lua if the player is in combat, 10 times a second, which it sounds like you figured out. I tried making it do that check every single frame, but it seems like it the arrows can still pop up on occation when combat starts, for a very brief moment.
Personally I feel like the current version is the best compromise of these 3 ways of getting rid of it, though its up to you :p
Oh no worries I'm definitely with you on that, it's the best option available so far and I play with it right now. I just wanted to point out that issue (and a possible fix?) in case you weren't aware it happened :p
"The first version just removed the textures for it, but that also meant you couldnt see the combos in the codex." Couldn't we make the codex use another texture for displaying the combos ? Or even the combat UI. I don't know yet where it is configured/stored.
I decided to get a mod that only hides the block and riposte icons instead (modifying hud.dds), but when uninstalling this mod, it still hides the direction arrows. I'm wondering if the lua script is baked into the save? After uninstalling it, I reinstalled it and changed to script so that when the player is in combat, then wh_ui_ShowCursor = 1, but to no avail. I can also re-enable it through console commands but it disappears as soon as I change zones or do anything. Is there a way to stop the script from running?
Could you make a version that only hides the perfect block green icon but still shows the direction arrows? I find that the arrows are still fair because Henry's hand movements are somewhat delayed.
Because of how the engine works, if you run any other mod that also changes keybindings or keys, only the mod that has higher load order amongs the two will be loaded, F5 for the saving and this new version added new lines of commands with ui cursor, im using the previous version and its working fine, just no tooltip for items on pick up.
A new version is availably (1.5) which is completely self contained and definately shouldnt affect or be affected by any other mod. In fact, it is so good that I recommend other mods that need to update stuff on a runtime / update loop basis, to do it the same way I have :D
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The first version just removed the textures for it, but that also meant you couldnt see the combos in the codex.
Then I permanently disabled the wh_ui_showcursor cvar which other mods are now doing as well. That however also permanently disables the UI label when picking herbs or picking stuff up in general, which imo made it frustrangly hard to figure out what could and couldnt be picked up, so I started looking for a different solution.
In the current version, it instead checks via Lua if the player is in combat, 10 times a second, which it sounds like you figured out. I tried making it do that check every single frame, but it seems like it the arrows can still pop up on occation when combat starts, for a very brief moment.
Personally I feel like the current version is the best compromise of these 3 ways of getting rid of it, though its up to you :p
"The first version just removed the textures for it, but that also meant you couldnt see the combos in the codex."
Couldn't we make the codex use another texture for displaying the combos ? Or even the combat UI. I don't know yet where it is configured/stored.
You see it in the first seconds ?
I decided to get a mod that only hides the block and riposte icons instead (modifying hud.dds), but when uninstalling this mod, it still hides the direction arrows. I'm wondering if the lua script is baked into the save? After uninstalling it, I reinstalled it and changed to script so that when the player is in combat, then wh_ui_ShowCursor = 1, but to no avail. I can also re-enable it through console commands but it disappears as soon as I change zones or do anything. Is there a way to stop the script from running?
@FancySweetroll, Thanks a lot. Ill test it.