I'm currently playing Act 1. I tried entering the item creation code, but it doesn't create anything. Is there a way to obtain items separately in Act 1?
i specifically chose this vendor because I thought people wouldn't use them. Can you let me know which are the mods which already using this vendor? Currently there is no way to merge vendors inventory unless done manually. (they will provide a way to do so in 1.3 and it will have to be fixed when its out)
I get the item in the inventory but I cannot wear it. When it's in my inventory it appears in "Miscellanous", when I give it to my horse it appears in "Head" I dunno what to do
I extracted the mod in Mods folder and tried to do a couple of the console commands in the description but nothing got added to my inventory. I've done console commands before no problem, but usually they are the #player.inventory:CreateItem('id',condition,amt) kind. Am I doing something wrong? I don't have any other mods that modify armor or shops
I haven't received any other reports that the commands don't work, I've also tried them myself with no problems.
Did you happen to put "#" in front of the command? as in you typed "#wh_cheat_additem", these commands don't need the #.
EDIT: did you install the mod correctly? you extract the folder into the Mods folder so in your KingdomComeDeliverance2/Mods folder there should be an "invisiblearmor" folder
Did you use any mod manager that created a mod_order.txt file in your Mods folder? you need to update that file with this mod id (invisiblearmor) or remove the file entirely.
would it be possible to make the visor on the strange bascinet invisible and remove voice modulation and still keep visors for all other helmets intact? So i can keep my visor down at all times but still see henrys hair. Would love to see that because i want to let henrys beautiful hair fly free but also protect my face its just the visor is a bright white that i find very unappealing.
just tested this and it doesn't happen for me, could you provide a screenshot if possible of it happening? as well as your graphics settings, might be happening only at certain settings and stuff
This is probably one of the greatest mods in this game, and players don't need to worry about getting their heads shot out in battle by a damn enemy just to see Henry's handsome face!! Hahahaha
It's a ton of work, so take this feedback as me dreaming.
Would be good to have an invisible early game set that is sold in Troskowitz and a late game version that is sold in Kuttenberg. One invisible item for each item slot so people can mix and match their fits.
Whatever are generally the strongest items you can purchase during each phase would be a good balance so it's not too OP. I really love invisible armor because I'm currently using the Siegfried perk mod to allow me to just leave off armor I don't like, but it's a tad overtuned for every situation.
I can poke around in your files to see if I can maybe help with this and send it to you if you don't have the capacity for a Troskowitz set with more balance stats. I'm very bad at the visual mods that require actual changes (texture / model / animation editting) and decent with mods that are adjusting code/scripts and data, so the foundation here being something reusable and just duplicating and modifying new item stats is something I could probably handle if that's okay and you aren't interested in creating "balance" sets.
If you're really interested in this you can just try adding the same items into a Troskowitz vendors inventory with lower quality (2 instead of 3) and see if the stats make sense.
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Too bad this is like the 3rd mod that uses the same shop and conflicts with each other.
Can you let me know which are the mods which already using this vendor?
Currently there is no way to merge vendors inventory unless done manually. (they will provide a way to do so in 1.3 and it will have to be fixed when its out)
this mod uses same merchant
https://www.nexusmods.com/kingdomcomedeliverance2/mods/1127
before i removed this mod some items were visible for example hauberk
Did you happen to put "#" in front of the command? as in you typed "#wh_cheat_additem", these commands don't need the #.
EDIT: did you install the mod correctly? you extract the folder into the Mods folder
so in your KingdomComeDeliverance2/Mods folder there should be an "invisiblearmor" folder
Did you use any mod manager that created a mod_order.txt file in your Mods folder? you need to update that file with this mod id (invisiblearmor) or remove the file entirely.
Would be good to have an invisible early game set that is sold in Troskowitz and a late game version that is sold in Kuttenberg. One invisible item for each item slot so people can mix and match their fits.
Whatever are generally the strongest items you can purchase during each phase would be a good balance so it's not too OP. I really love invisible armor because I'm currently using the Siegfried perk mod to allow me to just leave off armor I don't like, but it's a tad overtuned for every situation.
I can poke around in your files to see if I can maybe help with this and send it to you if you don't have the capacity for a Troskowitz set with more balance stats. I'm very bad at the visual mods that require actual changes (texture / model / animation editting) and decent with mods that are adjusting code/scripts and data, so the foundation here being something reusable and just duplicating and modifying new item stats is something I could probably handle if that's okay and you aren't interested in creating "balance" sets.
Please check and let me know!