The game was updated, which automatically disabled the mod version.
I’ll update it today and/or tomorrow. Initially, I’m only modifying the mod.manifest to allow it to work with any game version.
With mods now officially supported, there’s more information available about certain parameters, so I plan to run some tests in the coming days for new versions of the mod and potential adjustments.
Please copy the contents of the kcd.log file from the game's root folder, paste it on pastebin.com, and send me the link so I can help you better.
Please verify that the mod maintains the same name in the main folder, in the modid within the mod.manifest, in the pak file, and in the tables inside the pak file. Inconsistencies in the mod's name can cause conflicts, rendering the mod non-PTF.
I also use the mod you mentioned. My suggestion is to change the mod folder name to "fastermovement" and update the modid in the mod.manifest to "fastermovement." In any case, the conflict doesn't seem to be coming from the mod The Master Lockpicker.
Hi, I would like to ask if this mod affects achievement completion in the game. I'm doing my second playthrough to get a perfect game on Steam, and I don't really want to grind my character. I’d rather not download and use the mod if it prevents me from earning achievements. Thanks in advance!
I have a question could you tweak the master thief perk lets say at level 20 thievery you instantly pick very easy, easy and medium locks at 25 thievery you instantly pick hard locks and at 30 thievery you instantly pick very hard locks?
I believe this would require a LUA script, or separating the mod into three different perks—something like Master Thief I (lvl 20), Master Thief II (lvl 25), and Master Thief III (lvl 30). I'll run some tests on the second option during the week, and maybe I'll even try experimenting with a LUA script. I'll keep you updated, and thanks for the suggestion—it sounds really interesting!
The full versions of the mod are: main, lite, and challenge – they all modify the same parameters. The hand tremor versions only adjust that specific parameter (which the full versions also modify—you can use them together as long as the hand tremor files load last ind mod_order). The perk versions modify a different file, which involves buff and perk settings, and can be used alongside the other mod versions.
I hope this isn’t too confusing. I’m postponing it for a while, but I wish to create a modular version of the mod soon.
I added the level 20 perk that is supposed to unlock all locks. the perk was changed to req level 20 but the effect seems to not work at all now? like it won't even auto open very easy after adding the mod.
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I’ll update it today and/or tomorrow. Initially, I’m only modifying the mod.manifest to allow it to work with any game version.
With mods now officially supported, there’s more information available about certain parameters, so I plan to run some tests in the coming days for new versions of the mod and potential adjustments.
03/13 - 9PM - Edit: Mod updated!
conflict
Please verify that the mod maintains the same name in the main folder, in the modid within the mod.manifest, in the pak file, and in the tables inside the pak file. Inconsistencies in the mod's name can cause conflicts, rendering the mod non-PTF.
I also use the mod you mentioned. My suggestion is to change the mod folder name to "fastermovement" and update the modid in the mod.manifest to "fastermovement."
In any case, the conflict doesn't seem to be coming from the mod The Master Lockpicker.
mod.manifest still says version 1.2 and supported game version 1.1.*.
Please repack with correct mod.manifest. Quick fix for me is to change supported version to 1.*.
I have a question could you tweak the master thief perk lets say at level 20 thievery you instantly pick very easy, easy and medium locks at 25 thievery you instantly pick hard locks and at 30 thievery you instantly pick very hard locks?
The full versions of the mod are: main, lite, and challenge – they all modify the same parameters. The hand tremor versions only adjust that specific parameter (which the full versions also modify—you can use them together as long as the hand tremor files load last ind mod_order). The perk versions modify a different file, which involves buff and perk settings, and can be used alongside the other mod versions.
I hope this isn’t too confusing. I’m postponing it for a while, but I wish to create a modular version of the mod soon.
It now also opens very hard locks.