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enowai

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enowai

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About this mod

Gives injuries more impact during combat, forcing the player to adjust.

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I feel injuries are lacking in impact, as I don't feel I need to adjust strategy or retreat if I have a serious or multiple injuries. Here' my attempt to change that.

Each injury carries more detrimental side effects. Bleeding has also been changed. To make things a little more difficult for increasing bleed damage, Henry now bleeds faster than NPCs. Additionally, certain body parts bleed faster than others.

MOD FEATURES

Injuries will now cause the following (should apply to both Henry and NPCs):

Head Injury - No longer able to perform master strikes. Henry bleeds 1HP/2 seconds. NPCs bleed 1HP/3 seconds.
Torso Injury - Stamina regeneration decreased by 50%. Stamina cost of dodge, bow draw, weapon attack/block and shield block are increased by 50%. Henry bleeds 1HP/2 seconds. NPCs bleed 1HP/3 seconds.
Arm Injury (either) - Weapon attack speed decreased by 80%, strength and agility attributes decreased by 25%. Henry bleeds 1HP/4 seconds. NPCs bleed 1HP/6 seconds.
Leg Injury (either) - Walking and running speed is decreased, can no longer sprint (unchanged from vanilla). Henry bleeds 1HP/4 seconds. NPCs bleed 1HP/6 seconds.

The above will trigger at a defined bleed threshold, of which there are three options. 25%/50%/75% of body part damage will need to occur before bleed will begin, depending on which file you choose.

Granted, I am still early-ish in game (first map), so if these numbers aren't demanding enough/too demanding, let me know.

As I understand it, all injury modifiers apply after buff calculations.

Below are the original vanilla parameters the mod changes:
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Head Injury - Stamina regeneration decreased by 25%.
Torso Injury - Strength and agility attributes decreased by 25%.
Arm Injury - Weapon attack speed decreased by 20%.
Leg Injury - Walking and running speed is decreased, can no longer sprint.

All bleeds are 1HP/6 seconds.*

Injuries triggered at 60% body part damage
Bleeds triggered at 60% body part damage*

* - Couldn't find references in files, so just eyeballed it.


OPTIONAL FILE
Optional file will inflict a ghosting effect on Henry if he receives a head bleed/injury. This is just the drunken effect without the blur and the sound effects. I wanted to include the dulled out sound effect of being drunk but it seems to be tied with Henry burping and farting...so that would be kind of silly. I don't know how to edit that unfortunately.

Highly recommended if you don't already experience any motion sickness with the drunk effect.

INSTALLATION
Install via Vortex mod manager or extract contents into your "KingdomComeDeliverance2\Mods" folder.

COMPATIBILITY
This is primarily PTF mod. Won't be compatible with anything else that adjusts bleeding and/or adjusts injury behavior.
Optional File is replacing the "Libs\MaterialEffects\FXLibs\player_fx.xml" file (cant be patched).

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