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Actalo

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About this mod

NPCs have increased reactivity to Henry's behavior and other events.

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This is a thematic companion mod to my Realish Enemies, as such, it changes some aspects of NPC (both normal and public enemy) behavior. NPCs now have quicker reaction windows for events, both environmental and initiated by Henry. NPCs have a 0-1 scale of Alert, 0 being Unaware, and 1 being Alert. This mod scales up NPC reaction to events in a more realistic manner and allows for those event to have a longer lasting impact on NPC behavior. Timing windows (grace) for suspicious and/or aggressive behavior have been reduced, allowing for quicker escalation to crime. Crimes and violence will increase NPC Nervousness and Alertness for longer periods of time, and the NPC memory of events has been greatly extended.

Core Features: (Full details in Articles)
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and other weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will react more to being bumped or rocks thrown in their direction. Bumping still won't result in violence or guards, though rocks will.
- NPC Factions are less tolerant of Henry, and faction relationship 'tiers' have higher thresholds.
- NPCs will grow nervous quicker, and the nervousness will spread.
- Henry reputation's spreads through NPCs quicker and moderately farther.
- Dead NPCs respawn time is now 14 days (normal), and 21 days (public enemy).
- NPCs always pray aloud.

IN KCD2, punishment severity is based upon Fine amount. Every crime adds to the Fine total. Fines often scale with social status of victim.

Crime Overhaul: (Full details in Articles)
- Petty theft is 50Gr minimum.
- Petty assault is 50Gr minimum.
- Poaching, killing owned animals, or stealing horses is 100Gr minimum (scales with animal type).
- Murder is 1500Gr minimum.
- 0-100Gr sends Henry to Pillory.
- 101-1000Gr gets Henry publicly Whipped.
- 1001Gr or more gets Henry a Brand.
- Second 1001Gr fine, while branded, gets Hanging.

Criminality Response:
- NPCs won't tolerate trespassing. Henry has 10 seconds.
- NPCs won't forget crimes easily, from 3 days to 28 days dependent on crime.
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention.
- NPCs replace locks much sooner.
- Timing window for Henry's horse impacting NPCs becoming a crime, has been greatly increased.

Mod is still a bit of a WIP: most situations have been tested, but not extensively. Expect changes and possibly more features.

Compatibility: This mod is PTF and only affects NPC values in rpg_param, scriptparam, crime, angriness_enum.

Installation: I recommend manual install, but Vortex should work as well.
       Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

My Mods:
Realish Weapons & Armor 
Realish Horse Armor
Realish Warhorses
Realish Enemies
Realish NPCs
Realish Speed 
Realish Wounds 
Realish Hunting
Realish Economy