The KCD2 Mod Manager aims to make modding for Kingdom Come: Deliverance 2 as simple as possible. Its goal is to ease the modding experience by simplifying the process of managing, installing, and organizing mods. Mod merging coming soon!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Donation Points system
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Changelogs
Version 2.2
Fixes an error where you couldn't change the game path
Version 2.1
Added a new settings menu
Dark mode is now fully compatible with all windows
The manager now comes with an installer
Windows Defender False Positive Fix (Work in Progress): Initial work has been done to reduce false positive detections by Windows Defender
Version 2.0
Added Nexus Mods API support – Premium users can now update mods directly from the manager (Note: This is a Nexus Mods restriction, not mine)
Mod endorsement – You can now endorse your favorite mods directly from the manager
New login option – Sign in via the settings menu to enable API features.
Added an option to disable update checks – Toggle this setting in the menu (three dots at the end of the mod entry)
New setting to disable mod_order.txt creation – The mod order is still preserved, and switching the setting back restores the saved order.
Version 1.10
Fixed an issue where underscores were being removed from mod IDs and folder names, causing some mods to break. This issue has now been resolved
The mod manager now includes update detection. To enable it, refer to the article: "How to Enable Update Checks for Installed Mods"
Settings have been divided into two categories: Regular Settings and Backup Settings for better organization
The manager now creates multiple backups instead of overwriting the same folder. Each backup includes a date in its name
A backup limit has been introduced, which can be adjusted in the new Backup Settings
You can now rename mods directly from the context menu (three dots at the end of the mod entry)
A new option allows you to add or modify notes for each mod
If a mod has an associated Nexus Mods page number, you can open its webpage directly
You can now manually change a mod’s number (see article for details)
Version 1.9
Fixed an issue where mod notes wouldn't save properly
Mod notes are now saved in a JSON file located in the "mods" folder
Version 1.8
Update Notifications (This feature can be enabled or disabled in the settings - Default is enabled)
Search Bar
Version 1.7
Automatic Mods Folder Backup. The backup is saved in the game's root directory. Can be turned of in "Settings" (default is on)
Fixed Critical Bug with Non-English Characters where the Mods folder could be accidentally deleted if the name tag contained special characters, non-English characters (e.g., Chinese, Japanese, Korean), or symbols.
Smarter Naming for Mods Without Manifest
Version 1.6
Fixed a bug that prevented some mods from loading with the new version.
The status label has been moved to the bottom right corner for improved visibility.
Version 1.5
Window Position & Size Saved (still some minor issues with this feature)
Added an explore button that allows you to open the Mod folder directly from the KCD2 Mod Manager
You can now install mods that do not have a mod.manifest file (folder/archive must contain .pak files with a folder structure with data or/and localisation)
Minor fixes related to mod_order.txt
Version 1.4
Fixed a bug where the mod order would ignore disabled mods on startup
Version 1.3
DevMode Launch Option (available in the settings)
Version 1.2
MOD Arrangement Color Interleaving
Folder Selection Support (only works with file drop for now)
Multiple Archive Selection (via "Add Mod" button)
Sorting Options (name and load order)
Dark Mode
Removed the game path field from the window
Version 1.1
Fixed a error with the mod order file
Version 1.0
Initial release of KCD2 Mod Manager
Features included: automatic mod detection, mod installation, mod enabling/disabling, and basic mod organization
The KCD2 Mod Manager is a tool designed to enhance the modding experience for Kingdom Come: Deliverance 2. It helps users manage their mods by automatically detecting them. The tool also facilitates seamless installation, version checks, and mod organization. The manager tracks mod versions, ensures compatibility, and makes it easy to enable or disable mods. This utility eliminates the need for manual management, providing a smooth experience for modders. Whether you're a casual modder or a seasoned player, this mod manager is designed to streamline the modding process and enhance your gameplay. Features
Install mods
Select mod order
Enable and disable mods without deleting them
Update mods
Mod merging coming soon
Installation Guide for KCD2 Mod Manager (Installer Version)
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Step 1: Download the Mod Manager
Navigate to the download page and download the .msi installer file.
Step 2: Run the Installer
Double-click the downloaded .msi file to start the installation.
Follow the on-screen instructions to complete the setup.
Step 3: Launch the Mod Manager
Once installed, you can find the Mod Manager in your Start Menu or Desktop shortcut.
Simply open KCD2 Mod Manager and start managing your mods!
Updating to a new version: When a new update is released, just download and run the latest installer—it will automatically update your installation without requiring manual steps.
How to Use the KCD2 Mod Manager to Install Mods 1. Add Mods Using the Mod Manager You can install mods quickly using the KCD2 Mod Manager. Here’s how:
Open the Mod Manager: After launching the KCD2 mod manager.exe , the program window should open, ready to use.
Drag and Drop Your Mod File: Simply drag your mod file (in .zip, .rar, or .7z format) from your file explorer and drop it into the Mod Manager window. The mod will automatically be extracted and placed into the Mods Folder of your game.
Manual Addition (Add Mod Button): Alternatively, click the Add Mod button in the Mod Manager.Use the file dialog to select the .zip, .rar, or .7z mod archive, and the Mod Manager will extract and install it automatically.
Verify Installation Location: Ensure that the mod is installed into the Mods Folder of Kingdom Come: Deliverance. The Mod Manager will automatically handle this, but you can always verify it by checking the mod's files after installation.