It seems to work by stopping (most) stolen items. They don't attack unless they see you equip the item in front of them, and guards can't find the items in your inventory
for some reason food items still have a stolen tag though
Yes, this mod now will work with any mod. Just make sure its loaded last, this is because other item.xml mods don't just include the modified decay/weight attribute instead they include every attribute for all items which will override my mod if their mod is loaded after mine, where mine only includes the modified stolen attribute and won't affect their modifications.
i have a problem, whenever i uninstall the mod, the stolen items i had in my inventory are considered stolen (which is normal) but any item that should be stolen no longer counts as stolen, please help, i actually wanna steal stuff, my bad, after checking again, i realized i was just stupid
Please note that I do not make mods and am new to the modding world.
When I used WinRaR to unpack this file and Notepad++ to edit the Decay Coefficient, the game would crash so I basically decided to merge both mods.
First, I copied what was in the mod manifest from Convenient Items and using Notepad, added it to No Stolen Tag's mod manifest.
<?xml version="1.0" encoding="us-ascii"?> <kcd_mod> <info> <name>No Stolen Tag</name> <modid>no_stolen_tag</modid> <description>Removes the stolen tag from all items except quest items.</description> <author>momenaya</author> <version>1.2</version> <created_on>2025-02-07</created_on> <modifies_level>false</modifies_level> </info> </kcd_mod> <?xml version="2.0" encoding="utf-8"?> <kcd_mod> <info> <name>foodandherbsdontspoil</name> <modid>foodandherbsdontspoil</modid> <description>Food and herbs dont spoil.</description> <author>Caites</author> <version>1.5.1</version> <created_on>2025-02-09</created_on> <dependencies> </dependencies> </info> <supports> <kcd_version>1.1.*</kcd_version> </supports> </kcd_mod>
Second, I used 7-Zip to open both No Stolen Tag and Food&Herbs Don't Spoil, then moved the .xml file from Food&Herbs Don't Spoil over. Once you open up Food&Herbs with 7-Zip, there should only be one file named "item_foodandherbsdontspoil.xml". The path for this should be foodandherbdontspoil.pak > Libs > Tables > item > item_foodandherbsdontspoil.xml.
Now open up No Stolen Tag the same way and drag it over. It should look something like this:
You'll now click on the Folder icon (on top of "Name" and next to where to where the file directory is displayed) to go back until it pops up that the file has been modified and asks you to save it.
The next part *may* be optional but I did it anyway, just in case. Compress the file back into a zip and open it with WinRar. Go all the way until you reach the ".xml"'s like above (no_stolen_tag < data < no_stolen_tag.pak < Libs < Tables < Items < (all the .xml's as pictured above) .
Open Notepad++ and drag over "item_1NoStolenTag.xml" so that you can edit it. Press Cntrl+F and click on the replace tab. I replaced original decay time's with 24000 (aka 1000 in game days) similar to Caites mod.
MAKE SURE TO CLICK REPLACE ALL FOR ALL 4!
You're then going to want to open up "item_autotests_NoStolenTag.xml" and do the same for the 4 food items there.
Save what you did by clicking on the original WinRar evaluation copy that opened up when you first opened No Stolen Tag. A prompt should automatically pop up telling you the file was modified and asking if you want to save.
Now, you're going to come back here and scroll down to what Momenaya said about repacking the mod.
Actually, I'll do you a favor and just copy what he/she said (;
Momenaya:
this is how I do it for my mod: PAK Output Path = GameDirectory\Mods\mod_name\Data\mod_name.pak Directory To Pack = GameDirectory\Mods\mod_name\Data GameDirectory is where the game is installed (C:\Program Files (x86)\Steam\.......) before packing delete any .pak files so it doesn't get packed as well, and after packing delete the Libs folder.
also here is another method I saw FHell post, that worked for me:
install 7-zip if you don't have it
right click on the Libs folder
choose 7-zip -> add to archive...
archive format choose zip
in the parameters field enter:-mtm=off -mtc=off -mta=off
click ok
rename the Libs.zip to mod_name.pak
delete the Libs folder
done
At the end, you should have a brand new mod named with whatever you wanted to name it. I named mine "NoStolenTag_NoFoodHerbSpoil.pak".
Install it just like how you normally would!
You might need to create a new folder named with what you named the new mod.
^ That mod.manifest should look like what I posted above with both No Stolen Tag/No Food&Herb Spoil (Convenient Items) combined.
Good luck and I'll try to answer questions as best as I can <3
59 comments
for some reason food items still have a stolen tag though
Big thanks <3
makes alot of the mod management easier.
Programs you'll need:
7-Zip
Notepad++
(Possibly WinRaR)
Please note that I do not make mods and am new to the modding world.
When I used WinRaR to unpack this file and Notepad++ to edit the Decay Coefficient, the game would crash so I basically decided to merge both mods.
First, I copied what was in the mod manifest from Convenient Items and using Notepad, added it to No Stolen Tag's mod manifest.
Second, I used 7-Zip to open both No Stolen Tag and Food&Herbs Don't Spoil, then moved the .xml file from Food&Herbs Don't Spoil over. Once you open up Food&Herbs with 7-Zip, there should only be one file named "item_foodandherbsdontspoil.xml". The path for this should be foodandherbdontspoil.pak > Libs > Tables > item > item_foodandherbsdontspoil.xml.
Now open up No Stolen Tag the same way and drag it over. It should look something like this:
You'll now click on the Folder icon (on top of "Name" and next to where to where the file directory is displayed) to go back until it pops up that the file has been modified and asks you to save it.
The next part *may* be optional but I did it anyway, just in case. Compress the file back into a zip and open it with WinRar. Go all the way until you reach the ".xml"'s like above (no_stolen_tag < data < no_stolen_tag.pak < Libs < Tables < Items < (all the .xml's as pictured above) .
Open Notepad++ and drag over "item_1NoStolenTag.xml" so that you can edit it. Press Cntrl+F and click on the replace tab.
I replaced original decay time's with 24000 (aka 1000 in game days) similar to Caites mod.
MAKE SURE TO CLICK REPLACE ALL FOR ALL 4!
You're then going to want to open up "item_autotests_NoStolenTag.xml" and do the same for the 4 food items there.
Save what you did by clicking on the original WinRar evaluation copy that opened up when you first opened No Stolen Tag.
A prompt should automatically pop up telling you the file was modified and asking if you want to save.
Now, you're going to come back here and scroll down to what Momenaya said about repacking the mod.
Actually, I'll do you a favor and just copy what he/she said (;
At the end, you should have a brand new mod named with whatever you wanted to name it.
I named mine "NoStolenTag_NoFoodHerbSpoil.pak".
Install it just like how you normally would!
You might need to create a new folder named with what you named the new mod.
^ That mod.manifest should look like what I posted above with both No Stolen Tag/No Food&Herb Spoil (Convenient Items) combined.
Good luck and I'll try to answer questions as best as I can <3
I was actually thinking of just rewriting the mod and uploading it on my own.
Wanted to confirm that it works great and I have no food spoil (everything stays at 100%) as well as no stolen tags.