This isn't working with my Dualsense controller. Possibly because I also have the F5 mod installed? I'd like to be able to use both buttons if possible.
Confirmed this does work with DualSense by removing the USII mod.
ds4windows is not a good solution. The DualSense is actually natively supported by KCD2 and it isn't worth losing the features by emulating a xinput controller.
I tried this with the exact changes - but it still triggers the pause and save. I even downloaded your mod to make sure and it happens there for me too.
Tap = It opens skip time and saves Hold = Same behavior
I tried reinstalling to a clean version, the problem is still there. It works fine if you write "-devmode" in the launch properties. I don't know how to fix this. I'll try different defaultprofile parameters tomorrow
Everything works! You're just a handsome guy!I see that you used a separate script instead of player.lua.That's cool. My mod can be deleted.If you suddenly want, you can add Russian localization to your mod Here's the code <Table> <Row><Cell>ui_help_modded_saveui_help_loadgame</Cell><Cell>You can load this modded save by $menu_accept; and delete by $menu_reset;.</Cell><Cell>Вы можете загрузить это сохранение с помощью $menu_accept; и удалить с помощью $menu_reset;.</Cell></Row> <Row><Cell>ui_keybind_quicksave</Cell><Cell>Quick Save</Cell><Cell>Быстрое сохранение</Cell></Row> <Row><Cell>ui_keybind_quicksave_desc</Cell><Cell>Saves the game as if you rested in a bed.</Cell><Cell>Сохраняет игру, как будто вы отдыхаете в постели.</Cell></Row> </Table> Спасибо за труд!
Can you or someone test this with my Auto-Saving mod to see if it is supported. So that I can know what type of support to add for the controller versions. This won't replace your mod and instead add support for it in the mod I wrote. Please see if the game is being auto-saved after 15min or on combat initiation.
lmao, zuzya711 Thanks, but I already know that part. My mod is using MOVEMENT to START running and I want to know if controller movement is being detected. Because if Player::OnAction() really doesn't work using the controller, then this presents an additional issue. So I don't need you guys to install this mod, but to install my mod and see if it works with the controller. My mod is using auto-saving and therefore no keys require to be pressed for it to start working right away. And if it doesn't work with the controller, then there would not be much to gain adding GamePadSave support.
Да, все функции Auto-Saving mod работают при использовании контроллера. 15 минутное автосохранение и сохранение в начале боя. Только кнопка быстрого сохранения не работает теперь=( Yes, all Auto-Saving mod functions work when using a controller. 15 minute autosave and saving at the beginning of the battle. Only the quick save button does not work now =(
30 comments
ds4windows is not a good solution. The DualSense is actually natively supported by KCD2 and it isn't worth losing the features by emulating a xinput controller.
I tried this with the exact changes - but it still triggers the pause and save. I even downloaded your mod to make sure and it happens there for me too.
Tap = It opens skip time and saves
Hold = Same behavior
Am I missing something?
Here's the code
<Table>
Спасибо за труд!<Row><Cell>ui_help_modded_saveui_help_loadgame</Cell><Cell>You can load this modded save by $menu_accept; and delete by $menu_reset;.</Cell><Cell>Вы можете загрузить это сохранение с помощью $menu_accept; и удалить с помощью $menu_reset;.</Cell></Row>
<Row><Cell>ui_keybind_quicksave</Cell><Cell>Quick Save</Cell><Cell>Быстрое сохранение</Cell></Row>
<Row><Cell>ui_keybind_quicksave_desc</Cell><Cell>Saves the game as if you rested in a bed.</Cell><Cell>Сохраняет игру, как будто вы отдыхаете в постели.</Cell></Row>
</Table>
I will add the Russian localization for the next update, and give you credits.
Take care 😊
QuickZoom https://www.nexusmods.com/kingdomcomedeliverance2/mods/228?tab=posts
So that I can know what type of support to add for the controller versions.
This won't replace your mod and instead add support for it in the mod I wrote.
Please see if the game is being auto-saved after 15min or on combat initiation.
Thanks.
Thanks, but I already know that part.
My mod is using MOVEMENT to START running and I want to know if controller movement is being detected.
Because if Player::OnAction() really doesn't work using the controller, then this presents an additional issue.
So I don't need you guys to install this mod, but to install my mod and see if it works with the controller.
My mod is using auto-saving and therefore no keys require to be pressed for it to start working right away.
And if it doesn't work with the controller, then there would not be much to gain adding GamePadSave support.
Got it. I'll check a little later today.
Yes, all Auto-Saving mod functions work when using a controller. 15 minute autosave and saving at the beginning of the battle. Only the quick save button does not work now =(