im having a bug while aiming at a dead wolf. the "butcher" (dont know if its called like that in english) key is not working. In the lower right corner, displaying the keybind is just a plain keyboard key. Any button i tried to press on the controller doesnt work (its L2 without the mod). Keyboard keys also dont work.
Hi. Kann ich nicht bestätigen. Zocke mit "Controller Rebind Mod plus Sprint" seit beginn und auch nach dem Patch keine Probleme mit Schalchten o.ä. Vom Patch her ist die Datei auch unberührt geblieben, von daher liegt das Problem irgendwo anders.
komisch, liegt bei mir sicher an der mod. Hab alle anderen Mods deaktiviert -> fehler immer noch Habe die "Controller Rebind Mod" deaktiviert -> Fehler ist weg schade
Hi, the version of the mod "Controller_Rebind_false_photo" doesn't seem to work. I put it in the mods directory just like my other mods but I still accidentally jump to photo mode when in combat. I notice there is no mod manifest whereas most other mods have one. Any advice would be much appreciated.
- I wonder if I have to disable Steam Input - I have a variant of the Xbox for Windows controller - an EVOL-X Pro Controller which has 2 extra buttons which are unmapped so might be unaccounted for by the mod.
Sorry, I am such an idiot. I found out the problem - I was using a mod for unlimited saving which also had lots of other functions (some of which altered keybindings). It works perfectly. Thanks for the mod.
Good lord, this game drives me nuts!! First it deletes my 50+ hours save, now it turns out I cannot disable the ***** photo mode shortcut when having my Quicksave mod enabled? Cmon!!!
Dear Dev, I need idiot proof instructions on how to do it. I have all the mod files in the correct folder extracted already.
Either...or.... its the same file, so not much you can do but choose. Or you merge the files. Or, edit the Quicksave mod's xml file, search for photomode and change onpress=1 to 0. Then rebuild the package with the kcd pak builder for example.
I'm using use the "Rebind block / attack" version and trying to modify it so that the chat key (which is bound to the same key as "attack") is changed*.
But for whatever reason, only the original .pak file works. As soon as I changes something in the .xml file, the mod isn't enabled, even while using the PAK builder, and even with only this mod active (all other mods removed).
Any idea or suggestion ?
* What happens is: In several combat interactions, it is also possible to start a chat ("surrender") so both attack and chat are bound to the same on an Xbox controller (shoulder-right). So I'm trying to swap shoulder and trigger controls for those.
The mod isn't working for me. I followed the Vortex instructions exactly, and it shows as enabled and activated there. But despite that, the damn photo mode still activates when I press L3 and R3. What am I doing wrong? The game version is 1.1.1 -11377-release_1_1.
There are no Vortex instructions since its not Vortex compatible or you are creating your own manifest file. Or simply dont use vortex and stick to the simple install instructions.
Any chance you will continue work on the Controller Feedback Enhanced mod? I love that mod so much but there are some serious irritations like with forging and the trigger getting hard inconsistently and throwing off your timing. Another issue with pc is the controls constantly switching between pc and controller sometimes causing bugs to occur like the inability to quick swap on controller until restarting the game, pretty sure that is vanilla behavior, would you have any insight or have you experienced this? I'm using a Dualsense controller also (they are the best!).
Tyvm for the mod! I edited the xml file (extracted from pak) to get the button layout i wanted and repacked the folder with KCD.pakBuilder. Works like a charm :)
I understand how much work this is, but I couldn't figure out how to change this without breaking everything :D
Could you perhaps make a version that disables photomode, swaps attack/block to Shoulderbuttons .. and moves the Stick-press actions? Basically "Controller Rebind Block and Attack" + Request:
I really don't want to constantly click my sticks and wear them down by sprinting and crouching all the time. Would be nice to have them on the shoulderbutton/triggers (crouch on R, sprint on L) and rebind the stone-throw to the unused top left menu button (PS5 controller, however that button with three fanning out lines to the left of the touchpad is called) since that'd be the easiest free slot without having to move around tons of other things!
Thank you for your work and time!
e: Actually I'm not so sure if this already breaks things. I currently cannot train with Master Tomcat because the R1 attack is overlapping with the Dialogue prompt and keeps cancelling any hit :x You would have to move that "Talk" Menu to Taunt/Surrender etc to Triggers as well
unfortunately thats too much work, to change evey shoulder and trigger input, if you want crouch and sprint there, its not just these two changes, you have to think about the other bindings for these buttons, too.
Welp, in that case I'll unfortunately have to report that this issue renders your Miscellaneous "Controller Rebind Block and Attack" file unusable since it cannot be properly utilized in many combat scenarios due to the overlapping Dialogue promps. Guess we're stuck with Triggers for Attacking/Blocking for now :(
May I instead request a simple "Crouch" on "Left Shoulderbutton" and "Sprint" on "Right Shoulderbutton" - preset ? (+no Photomode)
The only overlapping interactions there would be Dialogue Prompting which shouldn't get in the way of Sprinting .. and neither should Throwing Stones while being crouched. Inventory should be unaffected by any of it since the Stick-press actions (crouch/sprint) don't interfere there either as long as this doesn't automatically brick other shoulderbutton actions (which it shouldn't?).
This should be less hassle and it may not brick anything else in the process.. hopefully :D
e: Just double checked - the only Inventory interference would be (Sprint, Left Stick-Press) "L3 - Headings" ! Right Stick-press does absolutely nothing in Inventory :)
You mean, now L1= Toggle Sprint and R1=Toggle Coruch? Guess thats the same except this should "fix" the L1 NPC interaction prompt. We could agonize over what else could happen, haha.
ugh.. idk what I'm doing wrong. I've tried to invert the two buttons and swap "pad_l1" and "xi_shoulderl" around from left to right on the sprint and crouch options, but as soon as I update the .pak (via 7zip) and test it ingame all of my controls implode and my Controller straight up does not work anymore in KCD <.<
May I beg for another version that's the same as the current "Sprint/Crouch Stick to Shoulderbuttons" but the other way around, having Sprint on the left and Crouch on the right? I'm too curious if that'd work out better with the dialogue replies. I'll see myself out after that one, promise :D
Maybe bcause its interfering with gab body? Which is my line 408..my 407 is actually toggle crouch.
And the values you put in are correct, it should work. Try to pak the package with the packe maker tool uplaoded here, maybe theres the culprit with winrar and the zip.
If you dont get it to work im gonna try and do it later after work this eveneing.
That did the trick! Worked fine with the KCD.pakBuilder :)
Feels nice thus far with Sprint on Left since it does not interfere with dialogue inputs/gameflow - BUT I cannot throw stones anymore as it simply overrides the action with Crouching.. PAIN
Do you have a resource at hand for each of the PS5 controller button names? Can't seem to find one for the "Create" button with the 3 fanned out lines to the left of the touchpad since neither pad_create, pad_share, pad_back, ps_create, ps_share, ps_back nor pad_8 work lol
76 comments
In the lower right corner, displaying the keybind is just a plain keyboard key.
Any button i tried to press on the controller doesnt work (its L2 without the mod). Keyboard keys also dont work.
https://imgur.com/OcuuwFU
Kann ich nicht bestätigen. Zocke mit "Controller Rebind Mod plus Sprint" seit beginn und auch nach dem Patch keine Probleme mit Schalchten o.ä.
Vom Patch her ist die Datei auch unberührt geblieben, von daher liegt das Problem irgendwo anders.
Hab alle anderen Mods deaktiviert -> fehler immer noch
Habe die "Controller Rebind Mod" deaktiviert -> Fehler ist weg
schade
- Do I have to use Winzip or can I use Winrar?
- Do I have to have some kind of third party application installed like that Xpadder thing?
Why dont you try the other config and see if there is any change...
The mod is fine tho, so i dunno what i can do to help.
- I wonder if I have to disable Steam Input
- I have a variant of the Xbox for Windows controller - an EVOL-X Pro Controller which has 2 extra buttons which are unmapped so might be unaccounted for by the mod.
2) Test the other config, see if map/inventory are changed.
if so, are you now using a different save mod alongside this one? i wish these both could work together but they both affect controller rebinding.
i wish devs would allow for better accessibility controller remapping in 2025!
JCBP!
Your comment saved me a lot of trouble!
Dear Dev, I need idiot proof instructions on how to do it. I have all the mod files in the correct folder extracted already.
I'm using use the "Rebind block / attack" version and trying to modify it so that the chat key (which is bound to the same key as "attack") is changed*.
But for whatever reason, only the original .pak file works. As soon as I changes something in the .xml file, the mod isn't enabled, even while using the PAK builder, and even with only this mod active (all other mods removed).
Any idea or suggestion ?
* What happens is: In several combat interactions, it is also possible to start a chat ("surrender") so both attack and chat are bound to the same on an Xbox controller (shoulder-right). So I'm trying to swap shoulder and trigger controls for those.
I edited the xml file (extracted from pak) to get the button layout i wanted and repacked the folder with KCD.pakBuilder.
Works like a charm :)
<actionmap name="lockpicking" priority="minigames" exclusivity="1">
<include actionmap="minigame" />
<action name="lock_cursor_x" keyboard="maxis_x" />
<action name="lock_cursor_y" keyboard="maxis_y" />
<action name="xi_lock_cursor_x" onPress="1" onRelease="1" xboxpad="xi_thumbrx" pspad="pad_stickrx"/>
<action name="xi_lock_cursor_y" onPress="1" onRelease="1" xboxpad="xi_thumbry" pspad="pad_stickry"/>
<action name="lock_dir_fwd" onPress="1" onHold="1" onRelease="1" holdTriggerDelay="0" keyboard="_keybinds_ref_" xboxpad="xi_triggerl_btn" pspad="pad_l2" />
</actionmap>
Change
pad_stickrx
topad_sticklx
Thank you so much for the mod, its awesome you've made it!
Could you perhaps make a version that disables photomode, swaps attack/block to Shoulderbuttons .. and moves the Stick-press actions?
Basically "Controller Rebind Block and Attack" + Request:
I really don't want to constantly click my sticks and wear them down by sprinting and crouching all the time. Would be nice to have them on the shoulderbutton/triggers (crouch on R, sprint on L) and rebind the stone-throw to the unused top left menu button (PS5 controller, however that button with three fanning out lines to the left of the touchpad is called) since that'd be the easiest free slot without having to move around tons of other things!
Thank you for your work and time!
e:
Actually I'm not so sure if this already breaks things. I currently cannot train with Master Tomcat because the R1 attack is overlapping with the Dialogue prompt and keeps cancelling any hit :x
You would have to move that "Talk" Menu to Taunt/Surrender etc to Triggers as well
May I instead request a simple "Crouch" on "Left Shoulderbutton" and "Sprint" on "Right Shoulderbutton" - preset ? (+no Photomode)
The only overlapping interactions there would be Dialogue Prompting which shouldn't get in the way of Sprinting .. and neither should Throwing Stones while being crouched. Inventory should be unaffected by any of it since the Stick-press actions (crouch/sprint) don't interfere there either as long as this doesn't automatically brick other shoulderbutton actions (which it shouldn't?).
This should be less hassle and it may not brick anything else in the process.. hopefully :D
e:
Just double checked - the only Inventory interference would be (Sprint, Left Stick-Press) "L3 - Headings" !
Right Stick-press does absolutely nothing in Inventory :)
Btw. i played a little with the cofig and its quite nice, also not affecting stone throwing like you mentioned only the npc interact menu.
Hmm.. would swapping L1/R1 cause more or less "problems" is the question :D
Thank you very much for the quick response and upload! Feels alot more natural now to sprint around freely!
May I beg for another version that's the same as the current "Sprint/Crouch Stick to Shoulderbuttons" but the other way around, having Sprint on the left and Crouch on the right?
I'm too curious if that'd work out better with the dialogue replies. I'll see myself out after that one, promise :D
And the values you put in are correct, it should work. Try to pak the package with the packe maker tool uplaoded here, maybe theres the culprit with winrar and the zip.
If you dont get it to work im gonna try and do it later after work this eveneing.
Feels nice thus far with Sprint on Left since it does not interfere with dialogue inputs/gameflow - BUT I cannot throw stones anymore as it simply overrides the action with Crouching.. PAIN
Do you have a resource at hand for each of the PS5 controller button names? Can't seem to find one for the "Create" button with the 3 fanned out lines to the left of the touchpad since neither pad_create, pad_share, pad_back, ps_create, ps_share, ps_back nor pad_8 work lol