U see I got max 30 agility before I installed this mod, and after I installed, my agility just wont go higher than 30, stilled caped in 30, no exp bar showed, no progress, while other skills are still going up. BTW just wanna confirm, if the original game design is when u reach level 30 ur skill will be like 100 points, now we change the sill cap the skill would be 100 when u really reach 50, is that mean we are just like 60points now if we reach 30/50?
Well, for that example, the marksmanship skill of your best opponents are set at a fixed number; let say 24. It translates to 80 percent progress. However, with skill cap 50, they become terrible shooters with 48 percent progress.
The overall number of perk points remains the same at 13 for most of the stats. However, instead of getting all perk points up to level 30, they will be distributed on 50 levels.
How is the perk gain per level distributed in this mod ? Am i getting perk points now on a higher level than before or is it still vanilla so you can gain the points until level 30 ? I mean it would make sense if until level 50 my perks should also be gained slower . Can someone elaborate ?
Well, it has some overall benefits. - easier to wield your weapon as Henry has higher than required Stat - higher carrying capacity - higher Stamina pool
Someone wrote the same thing in this comment section, but just to be clear, it works if you open the “mod.manifest” file in the mod folder and change the code “stat cap 50” to “statcap50”. Still, I don't know why this is left unattended.
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"Is the mod WORKING or BROKEN?"
However, with skill cap 50, they become terrible shooters with 48 percent progress.
However, instead of getting all perk points up to level 30, they will be distributed on 50 levels.
Based on the max level, 30 or 50, you would receive the points at different levels.
However, the perks will unlock at the original designed level.
In other words, if you reduce the max level to 20, you will receive a perk point roughly every second level
- easier to wield your weapon as Henry has higher than required Stat
- higher carrying capacity
- higher Stamina pool
Still, I don't know why this is left unattended.
<kcd_mod>
<info>
<name>statcap50</name>
<description>Main level, Charisma and 4 stats are capped at 50</description>
<author>DVasegh</author>
<version>1.2</version>
<created_on>15.03.2025</created_on>
<modid>statcap50</modid>
</info>
</kcd_mod>
Looks like the name was somehow not accepted.