Installed the mod and assigned the keybinds I want. The buffs appear and work as they should but how do I disable them? Pressing the key again does nothing.
Edit: Ah nevermind. I didnt realise you have to keep the button pressed to disable them. Everything works great!
Thank you so much for your great mod and work. Is it possible to assign a ps5 controller button for the third-person camera? Once again, a big thank you.
Great mod!!! Small request: do you think you could make it so that when zooming in or out the FOV indicator in the top left disappears if the FOV doesn't change for a few seconds? Alternatively just an option to turn it off completely would probably be easier. I'd like to just change the FOV to be a little bigger using this mod.
This mod is now my favorite essential mod, great job, MagusTheMagician!
There seems to be a minor issue with sprint staying on after stopping for a brief second, then moving forward again. If stopping for a bit longer, sprinting will be off as normal. Sometimes when it happens during crouching, you won't realize sprint is stuck at 'on'and takes you out of crouching when moving forward. Wondering if anyone else notices this?
great mod. So please don't get my comment the wrong way. until recently I used another mod that had a key to hold for zooming in. Guess the last update butchered it.(as I wasn't able to butcher animals anymore) As I now started a game with your Hardcore mod. (and the mod interfered with the keys from the hardcore mod)
This mod has some nice extra options. And you made a version that works with the Hardcore mod. that alone is amazing.
The slow zoom was a bit annoying for me as I over shoot what I want most the times^^ This Zoom Mod works in another way and shows the value that defines the zoom speed: https://www.nexusmods.com/kingdomcomedeliverance2/mods/219 cl_fovBlendTime=0.24
Put this line in a user.cfg and if you have the same issue as I have with the zoom then it might appear smoother. Vanilla value is 1 says the mod. I think such commands can also be used in a mod.cfg file in the mod base archive (where the manifest is located) As the game has to be told to load a user.cfg maybe it's easier to just add a mod.cfg to the mod
It's possible I'm just doing something wrong, but I had been using the previous version of "Part 1: New Keybindings + Part 3: Mouse Right Abort/Exit" without issue, but I just got the new version of the exact same thing and it's acting as though I don't even have the mod installed.
Any idea what the problem may be?
Edit: Well... trying to go back to the old version now ALSO doesn't work, so clearly something else is going on here. I haven't done anything else to my game aside from trying to update this though, so I have no idea what's going on. This game has been a bit of a clusterfuck since the update...
Edit 2: I found the problem. Seems that another mod "Remove Arrow and Rock Throw Trails" was breaking it. I honestly don't understand how, given it doesn't edit the same (or even similar) files and hadn't caused problems before, but as soon as I removed it, this started working.
Mods that change the same files need to be merged. The non merging cream of the top is only restricted to patch to file editing of tables, and those are usually the just rpg values.
If you have 2 mods that change the same files then it will depend on the load order what gets loaded last.
Yeah, I've dealt with my fair share of mod conflicts at this point, this one just didn't make sense based on the tables being used by the other mod. Regardless, that wasn't the fault of this mod.
Speaking of conflicts, though. Is there any chance you would be willing to make some options with this included? https://www.nexusmods.com/kingdomcomedeliverance2/mods/771 I used to manually add it into your mod using that author's instructions, but now it just seems to break your mod until it's removed.
176 comments
Edit: Ah nevermind. I didnt realise you have to keep the button pressed to disable them. Everything works great!
There seems to be a minor issue with sprint staying on after stopping for a brief second, then moving forward again. If stopping for a bit longer, sprinting will be off as normal. Sometimes when it happens during crouching, you won't realize sprint is stuck at 'on'and takes you out of crouching when moving forward. Wondering if anyone else notices this?
A note for the others, don't be dumb like me and don't forget about " -devmode +exec user.cfg" launch command line :D
until recently I used another mod that had a key to hold for zooming in. Guess the last update butchered it.(as I wasn't able to butcher animals anymore) As I now started a game with your Hardcore mod.
(and the mod interfered with the keys from the hardcore mod)
This mod has some nice extra options. And you made a version that works with the Hardcore mod. that alone is amazing.
The slow zoom was a bit annoying for me as I over shoot what I want most the times^^
This Zoom Mod works in another way and shows the value that defines the zoom speed:
https://www.nexusmods.com/kingdomcomedeliverance2/mods/219
cl_fovBlendTime=0.24
Put this line in a user.cfg and if you have the same issue as I have with the zoom then it might appear smoother. Vanilla value is 1 says the mod.
I think such commands can also be used in a mod.cfg file in the mod base archive (where the manifest is located)
As the game has to be told to load a user.cfg maybe it's easier to just add a mod.cfg to the mod
Any idea what the problem may be?
Edit: Well... trying to go back to the old version now ALSO doesn't work, so clearly something else is going on here. I haven't done anything else to my game aside from trying to update this though, so I have no idea what's going on. This game has been a bit of a clusterfuck since the update...
Edit 2: I found the problem. Seems that another mod "Remove Arrow and Rock Throw Trails" was breaking it. I honestly don't understand how, given it doesn't edit the same (or even similar) files and hadn't caused problems before, but as soon as I removed it, this started working.
If you have 2 mods that change the same files then it will depend on the load order what gets loaded last.
Speaking of conflicts, though. Is there any chance you would be willing to make some options with this included?
https://www.nexusmods.com/kingdomcomedeliverance2/mods/771
I used to manually add it into your mod using that author's instructions, but now it just seems to break your mod until it's removed.