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MagusTheMagician

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176 comments

  1. MagusTheMagician
    MagusTheMagician
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    Save Me Henry for KCD1.
  2. MagusTheMagician
    MagusTheMagician
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    It's flawless now...
  3. Zot123
    Zot123
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    Installed the mod and assigned the keybinds I want. The buffs appear and work as they should but how do I disable them? Pressing the key again does nothing.

    Edit: Ah nevermind. I didnt realise you have to keep the button pressed to disable them. Everything works great! 
  4. Dante1963
    Dante1963
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    Thank you so much for your great mod and work. Is it possible to assign a ps5 controller button for the third-person camera? Once again, a big thank you.
    1. MagusTheMagician
      MagusTheMagician
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      There's no more space on buttons that KCD2 uses for more functions.
    2. Dante1963
      Dante1963
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      Merci pour votre réponse.
  5. mostafa400
    mostafa400
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    You are the best bro You are a lifesaver ❤️❤️
    1. toxicnova
      toxicnova
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      true. Thank you for the update 
  6. LemonMan25
    LemonMan25
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    Great mod!!! Small request: do you think you could make it so that when zooming in or out the FOV indicator in the top left disappears if the FOV doesn't change for a few seconds? Alternatively just an option to turn it off completely would probably be easier. I'd like to just change the FOV to be a little bigger using this mod.
    1. MagusTheMagician
      MagusTheMagician
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      I suggest to remember the value you like, reset the zoom and then insert the command you want into the console. The mod will adjust to that value.
    2. LemonMan25
      LemonMan25
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      Ahhh, cool. Thank you!
  7. Sety83
    Sety83
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    Thank you for the awesome mod, would you be able to increase the overall mouse sensitivity and mouse sensitivity when sharpening weapons? Thank you.
  8. purplepoo6
    purplepoo6
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    This mod is now my favorite essential mod, great job, MagusTheMagician!

    There seems to be a minor issue with sprint staying on after stopping for a brief second, then moving forward again.  If stopping for a bit longer, sprinting will be off as normal.  Sometimes when it happens during crouching, you won't realize sprint is stuck at 'on'and takes you out of crouching when moving forward.  Wondering if anyone else notices this?
    1. MagusTheMagician
      MagusTheMagician
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      That's the way it works. You can embrace it or pass on it.
    2. purplepoo6
      purplepoo6
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      I've noticed it's more like every time when exiting a container, the sprint is auto toggled on right afterwards.  This is by design?
  9. warlock0
    warlock0
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    Thx for the great mod!
    A note for the others, don't be dumb like me and don't forget about " -devmode +exec user.cfg"  launch command line :D
  10. toxicnova
    toxicnova
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    great mod. So please don't get my comment the wrong way.
    until recently I used another mod that had a key to hold for zooming in. Guess the last update butchered it.(as I wasn't able to butcher animals anymore) As I now started a game with your Hardcore mod.
    (and the mod interfered with the keys from the hardcore mod)

    This mod has some nice extra options. And you made a version that works with the Hardcore mod. that alone is amazing.

    The slow zoom was a bit annoying for me as I over shoot what I want most the times^^
    This Zoom Mod works in another way and shows the value that defines the zoom speed:
    https://www.nexusmods.com/kingdomcomedeliverance2/mods/219
    cl_fovBlendTime=0.24

    Put this line in a user.cfg and if you have the same issue as I have with the zoom then it might appear smoother. Vanilla value is 1 says the mod.
    I think such commands can also be used in a mod.cfg file in the mod base archive (where the manifest is located)
    As the game has to be told to load a user.cfg maybe it's easier to just add a mod.cfg to the mod
  11. Maleficus04
    Maleficus04
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    It's possible I'm just doing something wrong, but I had been using the previous version of "Part 1: New Keybindings + Part 3: Mouse Right Abort/Exit" without issue, but I just got the new version of the exact same thing and it's acting as though I don't even have the mod installed.

    Any idea what the problem may be?

    Edit: Well... trying to go back to the old version now ALSO doesn't work, so clearly something else is going on here. I haven't done anything else to my game aside from trying to update this though, so I have no idea what's going on. This game has been a bit of a clusterfuck since the update...

    Edit 2: I found the problem. Seems that another mod "Remove Arrow and Rock Throw Trails" was breaking it. I honestly don't understand how, given it doesn't edit the same (or even similar) files and hadn't caused problems before, but as soon as I removed it, this started working.
    1. MagusTheMagician
      MagusTheMagician
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      Mods that change the same files need to be merged. The non merging cream of the top is only restricted to patch to file editing of tables, and those are usually the just rpg values.

      If you have 2 mods that change the same files then it will depend on the load order what gets loaded last.
    2. Maleficus04
      Maleficus04
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      Yeah, I've dealt with my fair share of mod conflicts at this point, this one just didn't make sense based on the tables being used by the other mod. Regardless, that wasn't the fault of this mod.

      Speaking of conflicts, though. Is there any chance you would be willing to make some options with this included?
      https://www.nexusmods.com/kingdomcomedeliverance2/mods/771
      I used to manually add it into your mod using that author's instructions, but now it just seems to break your mod until it's removed.
  12. maseren
    maseren
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    hey, this a bit confusing. All i want is the unlocked keybindings+new ones and quicksave. Is that the main one?
    1. MagusTheMagician
      MagusTheMagician
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      That's Part1.