I'm curious, would you entertain the idea of making one of these that could edit the other values of items? Like one where could set custom armor / damage / conspicuousness / visibility / ect, ect, values as well? I'm guess, from what little I understand about the process, that it'd be a lot more work and would be tedious to do. But... Just curious if it's something possible / something you'd consider doing?
It's something I'm looking at trying to implement, I want to rebuild the app in a better framework than the one I have used currently and build it to be a larger encompassing cheat engine.
Just one question, please, cause i did not get it.
The program will change the values, create a .pak but where the pak will be placed? Will the mod create a folder inside Mods folder and load as the mods or it will change somewhere else?
When you click save you need to specify the directory of your mods folder for KCD2. The app will handle everything else from there with regards to further file structure and where the pak should be saved.
In essence > Click Save > Select Mods folder > All done
I did some testing and did seem to run into a similar issue, I've uploaded a new build that should hopefully resolve that as the issue stopped for me. Unfortunately due to the nature of the files it needs to be approved first. You could try saving it to a different location and manually adding it to the mods folder.
For the time being, in the folder where the exe is there should be a folder created called temp_build, this is created after you run save changes. You can manually create the .pak file by adding the Libs folder to an archive. It should be under this KCD2ItemConfig\temp_build\KCD2ItemConfig\ The .pak file then needs to be saved in the mods folder under KCD2ItemConfig/Data{Place .pak here}.
this link has information on how to archive the files archive guide
The new file that I've uploaded needs to be approved by the dev team of NexusMods, it is showing as containing potentially dangerous files. Which it doesn't I think it is because of the DLLs in the zip. If you follow the steps in I outlined in last comment to AlexFalang below it should hopefully resolve your issues for the time being
The new file that I've uploaded needs to be approved by the dev team of NexusMods, it is showing as containing potentially dangerous files. Which it doesn't I think it is because of the DLLs in the zip. If you follow the steps in I outlined in last comment to AlexFalang below it should hopefully resolve your issues for the time being
26 comments
Just one question, please, cause i did not get it.
The program will change the values, create a .pak but where the pak will be placed?
Will the mod create a folder inside Mods folder and load as the mods or it will change somewhere else?
Thanks!!!
In essence > Click Save > Select Mods folder > All done
no further effort required
Export failure
this link has information on how to archive the files archive guide