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Camzo3

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Camzo3

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26 comments

  1. Camzo3
    Camzo3
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    New 1.0.1 file should resolve Failed to Export Error
  2. LucasAlex92
    LucasAlex92
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    would you be able to create something like that but to add item, edit their values in damage class or quality and quantity ? 
  3. warriorxx3
    warriorxx3
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    https://www.nexusmods.com/kingdomcomedeliverance/mods/826 make something like this please
  4. deleted241778474
    deleted241778474
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    Can you do armor stats editor? 
  5. kangjiajinlong
    kangjiajinlong
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    Could you kindly add a completely no decay option
    1. Camzo3
      Camzo3
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      Have Uploaded a new version with this option but file needs need be approved first by mods
    2. kangjiajinlong
      kangjiajinlong
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      You can try uploading to Github
  6. SearNRivers
    SearNRivers
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    I'm curious, would you entertain the idea of making one of these that could edit the other values of items? Like one where could set custom armor / damage / conspicuousness / visibility / ect, ect, values as well? I'm guess, from what little I understand about the process, that it'd be a lot more work and would be tedious to do. But... Just curious if it's something possible / something you'd consider doing?
    1. Camzo3
      Camzo3
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      It's something I'm looking at trying to implement, I want to rebuild the app in a better framework than the one I have used currently and build it to be a larger encompassing cheat engine.
  7. joewalabel
    joewalabel
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    Great idea, u rock!

    Just one question, please, cause i did not get it.

    The program will change the values, create a .pak but where the pak will be placed?
    Will the mod create a folder inside Mods folder and load as the mods or it will change somewhere else?

    Thanks!!!
    1. Camzo3
      Camzo3
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      When you click save you need to specify the directory of your mods folder for KCD2. The app will handle everything else from there with regards to further file structure and where the pak should be saved.

      In essence > Click Save > Select Mods folder > All done

      no further effort required
    2. joewalabel
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      Thanks!!! Amazing!
  8. AlexFalang
    AlexFalang
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    Thank you bro, The new file can work
  9. AlexFalang
    AlexFalang
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    can not save 
    Export failure
    1. Camzo3
      Camzo3
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      Where were you trying to save the file within your pc?
    2. AlexFalang
      AlexFalang
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      kdc2\mods
    3. Camzo3
      Camzo3
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      I did some testing and did seem to run into a similar issue, I've uploaded a new build that should hopefully resolve that as the issue stopped for me. Unfortunately due to the nature of the files it needs to be approved first. You could try saving it to a different location and manually adding it to the mods folder.
    4. Camzo3
      Camzo3
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      For the time being, in the folder where the exe is there should be a folder created called temp_build, this is created after you run save changes. You can manually create the .pak file by adding the Libs folder to an archive. It should be under this KCD2ItemConfig\temp_build\KCD2ItemConfig\ The .pak file then needs to be saved in the mods folder under KCD2ItemConfig/Data{Place .pak here}.

      this link has information on how to archive the files archive guide
    5. AlexFalang
      AlexFalang
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      but it still not work
  10. Thrioz
    Thrioz
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    I can't get it to work, what am I doing wrong? The save address is C:\Games\KingdomComeDeliverance2\Mods
    1. Camzo3
      Camzo3
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      The new file that I've uploaded needs to be approved by the dev team of NexusMods, it is showing as containing potentially dangerous files. Which it doesn't I think it is because of the DLLs in the zip. If you follow the steps in I outlined in last comment to AlexFalang below it should hopefully resolve your issues for the time being
  11. kangjiajinlong
    kangjiajinlong
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    Export failure.
    1. Camzo3
      Camzo3
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      The new file that I've uploaded needs to be approved by the dev team of NexusMods, it is showing as containing potentially dangerous files. Which it doesn't I think it is because of the DLLs in the zip. If you follow the steps in I outlined in last comment to AlexFalang below it should hopefully resolve your issues for the time being