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Sqwero

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Sqwero

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33 comments

  1. JGdaCaesar
    JGdaCaesar
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    Can we get a PTF version if possible?
    1. Sqwero
      Sqwero
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      Technically it is already PFT mod. The game has a file containing the assortment and amount of money of traders. As far as I understand, the structure of the file does not allow changing only the amount of money without affecting the assortment, because the assortment is a child property, and the amount of money is the main one. This is a PTF mod, but since it changes all merchants in the game, it affects the whole file. It is safe to use with any other mod that does not change the stock of merchants, or, for obvious reasons, the amount of money merchants have.

      Mods that change the balance of trade, prices of items or restock time are fine, since they mod different file.
  2. Sopheus
    Sopheus
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    Mod needs an update, current version crushes the game.
    1. scbfromnc
      scbfromnc
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      Same
    2. Wiwra
      Wiwra
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      I launched game on 1.3 patch with this mod, mod which was causing crash on my end was Realistic Loot. Also Better Rain mod was causing black screen on main menu.
  3. lesleynopes
    lesleynopes
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    I tried to tweak a few of the values for particular high end merchants, but everyone started walking around in their underwear. Really bizarre. Why exactly does that happen? You'd think editing a few values for merchant $ would have zero bearing on whether NPCs are dressed.
    1. Sqwero
      Sqwero
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      Unfortunately, in KCD2 you can't just change a file and then put it into a .pak.

      What changes do you have in mind? I can very easily add 1.5, 3, 4 or any other multiplier with Python script.

      The progressive system is more complex and must be manually changed. I'm still in the Trotsky region, so I don't know which merchants in Kutenberg deserve to get more money. If you have a list we can work something out. 
    2. EddieShoe
      EddieShoe
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      Something like:
      if (money > 500)
      {
      money *= 3;
      }
      I'd want the already rich merchants to be richer, but not the poor ones. I personally find it immersion breaking that the wealthy merchants of Kuttenberg has so little money.

      This is just a rough sketch, but you can probably figure something out with this.
    3. Sqwero
      Sqwero
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      This is the direction I'm going to take the mod in. But already in the Trotsky region I see that the script will not work as intended. For examole, I want to give more money to the merchants from the castle. Obviously, they are in direct service to the lord and should be richer. Right now, the merchants in the castle have about the same amount of money as the merchants in the village. If the situation with the merchants in Kuttenberg is the same, the amount of money the merchants have will have to be distributed manually.
    4. lesleynopes
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      @Sqwero

      Yeah, I've edited other files without issue. It was really bizarre for the money system to affect outfits like that. I had quite a surprise during a stealth mission when everyone was strolling in their undies lol.

      But, yea, I was looking to have a bit more cash on hand. Nothing outrageous, but I'm finding it difficult to get rid of all of the stuff I collect without visiting several merchants every time I offload. I really like the direction you chose to take with merchant wealth since there is a distinction between more common merchants and more exclusive sellers.

      Maybe a 3x version would still be balanced enough that it doesn't completely break the economy, but still makes offloading less tedious?
    5. jansuuta
      jansuuta
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      Could you make a 5x version of this please? Thanks in advance!
    6. jansuuta
      jansuuta
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      More variations above x2 would be very nice, thanks in advance!
    7. johnnydepp18
      johnnydepp18
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      +
  4. AnirudhSingh
    AnirudhSingh
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    Any plans on uploading this to the steam workshop?
  5. DukeOrDeath
    DukeOrDeath
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    Love this mod! Seems more fair compared to alternatives. Would love to see a 3x and so on. :)
  6. Joosuh
    Joosuh
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    Ran a script to double values of all "money" of merchants and does absolutely nothing else just like this mod: A little richer merchants (multiplied) X2 (modified).zip and the modified xml https://gachi.gay/o0Pwr_
  7. mozekad
    mozekad
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    Works great, thanks
  8. kaiserxkai
    kaiserxkai
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    I thought NPCs are suppose to gain increased money capacity the more stuff you sell to them, but instead the game resets the area and the npcs more often causing their shop money to stay low?

    In the first game millers fence your goods and keeps gaining more money out of it.
    1. Sqwero
      Sqwero
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      In KCD2 this mechanic was removed. Now traders always have a fixed amount of money.
  9. IgnoreMyWife4This
    IgnoreMyWife4This
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    Thismod halved my traders wealth? im so confused.

    edit: so for whatever reason, i was standing in front of a trader when i installed this mod. ans that trader had his money halved, but the rest have now got doubled groschen. life changing. ty for the mod!
    1. Sqwero
      Sqwero
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      If you already interacted with a merchant some time should pass to restock it's money value.
  10. acedefective13
    acedefective13
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    Judging by the description, this mod wouldn't be compatible with this mod, correct? Can you please confirm
    1. Sqwero
      Sqwero
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      You're right. This mod changes inventory preset of one of the merchants and the amount of money he has.
  11. bibalaem
    bibalaem
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    I think people are taking off their clothes after applying this mode. Please check
    1. mozekad
      mozekad
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      Are you sure this mod is responsiible?
    2. Sqwero
      Sqwero
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      Thank you. FIxed.
    3. bibalaem
      bibalaem
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      Thank you for the quick fix