As stated under "Permissions", it is not allowed to modify and upload this mod. However, you are welcome to modify for your own use without asking me first, and if you come up with a creative change, please feel free to write a comment about it.
All of the edit stat commands will not work for me, the command bar runs back "unknown command". I have cheat and this mod downloaded and I am also running the game on devmode. The other commands work just not the stat ones.
I have tried that, but some of the perks are exclusive. The closest I can help you with is using the command to set all skills to 30 and then choose the perks you want.
I'm all in for that idea, but i have some troubles doing it. There is a column called "SocialClassId" in the table, and that's the only column I can see have anything to do with gender. It is clear that ID "3" is both the largest and contains a lot of armor, but there are still items with ID "3" that are for women, such as "Festive dress". Some items are unisex, so these IDs should also be included.I actually tried the same idea of sorting in KCD-1, but I ended up with the same problem. If there are anyone here who knows exactly how to sort that table I would really like to know.
It's positive that you like the mod. What parts of it do you use?
That's a shame, but thank you for the detailed explanation.
I've been using the additem cheats for armors, so I can play medieval dress up without hunting down each individual piece throughout the map. Your latest armor build commands are awesome! Thanks so much for the hard work!
Thx for the answer. It's good to hear that there are users for those armor sets. It takes me about an hour for each set, and some of the items are quite hard to find in the database. There can be quite a difference between the names in the game and the names on the same item in the database, so sometimes it's just a matter of trying.
Hey great info thanks! but id like to know if there is a way to add items directly to Henry's chest instead of his inventory? also if possible an auto exec so i dont have to use the console? i already have a .cfg file with commands to add some items with the exec command but it would be nice if it was added when you first load in the game.
wh_cheat_additem adds items to the player and I can't change that.
I can see the point of a "auto exec", but every player want different commands in that file, so I will never make more then one happy. If you already have a ".cfg file with commands" you can try and add ex: exec Mods\CheatScriptPack\Character\masterSmithXp1.txt I have not tested it yet but i should work.
You can also use the file:Mods\CheatScriptPack\customCommands.txtand make a collection of commands in that file.
Yes sure. But I will begin to collect them so I don't have to make a minor patch every time a new set come out.
This is the list of sets I know are missing :
KCD2: Henry’s Canon Armor Sets – Full Guide, Stats & More (I don't know if there's 3-4 sets) Kingdom Come Deliverance 2: Zavish of Garbow Armor Guide Kingdom Come Deliverance 2: Laszlo Farkas Armor Guide
"Cheat mod" have something like that. I have not tested it yet. But I don't think it's "edit", if I recall it correct it's a method to "add xp".
The commands Warhorse provide to that are not stable right now. I know that many guides online that shows some Warhorse commands to add "xp or skill-points", but I can only get them to work in KCD-1.
Agreed. It's actually quite frustrating that Warhorse has changed the commands. I end up changing my name from "Henry the Fine Haired" to "Henry the Bald" :D
Reason i asked. My 4 stats are all at 30 later in the second half of the game and Main stat Level only reached lv 29 with 87% completed. That's on my first playthrough. I would had loaded a earlier save, if i hadn't deleted them all where my 4 stats was not maxed out yet.
"Main stat Level" is a product of all other stats and the progress in quest (if it's like KCD-1!!!). I think you can get "Main stat" up to 30 by doing all quest/side quest ect.
Possibly. I have done almost all the quest before Back In the Saddle. Will continue playing with current save and hopefully it does cap out at 30. Unless i download the mod that ups the main stats to 50
You've come a long way. I've played 200+ hours and I'm still "only" at the blacksmith. I'm waiting for Hardcore mode so I can really get started. I hope it will give me a lot more challenge than the basic version of the game gives me.
Not sure if you may like this info. I found this site. https://www.gamerguides.com/kingdom-come-deliverance-ii/database/books/lore-books I not sure if these are all the lore books that can be found in KCD 2 85 books apparently
I know that site. I have sorted every Quest item out of the scripts, so I already know that it's not every book/recipe/sketch that are in the scripts. There are 79 books in the script now.
I can make a "get all secret book/recipe/sketch" script, but then I have to make a big warning about spoilers. I not sure if this is a good idea.
Here are the list with exclude items:
Spoiler:
Show
Rare book from Sedletz Thief's notes Bandit's treasure map Rosa's manuscript Innkeeper Havel's ledgers Knight's contract Lost charter for King Sigismund Prague's letter to King Sigismund Distorted parchment Book of joke stories Voivode's letter of safe conduct Letter for Buresh Rosa's manuscript Horschan mines account ledger Miller's recipe Rosa's manuscript Letter from Vavak Krizhan's treasure map Lord Borumlaca's bond Rosa's manuscript Eldris's notes on gunpowder Wysoka priest's alchemy book Lightbringer's secret Hynek's letter Rosa's manuscript Love letter for Regina Rosa's manuscript Mysterious map Rosa's manuscript Map to the secret mint Grund smeltery ledgers Livre du ciel et monde Strange message Offer of the Hermes Trismegistus Rosa's manuscript Diary of Knight Conrad Military safe conduct Secret mint ledgers The Book of Poison Rosa's manuscript
ahh ok. For such things as quest items could break a quest. I didn't add any of them myself. It was something i came across while searching with google. Figure i be courteous to mention the site. I used some of your txt files. BUT some i removed so it wouldn't kill the game for me and make it easy, not on my 1st run into the game.
I used another mod in KCD-1 to spawn all the items. The result was that every item incl. all Quest-items was in my inventory. Not the best thing to do if you ask me :D
I did. The trick was to add all just when you get to Rattay, put everything in the chest, and then use another command to remove all in the inventory. We live and learn :D
I'm not sure. I would try this mod https://www.nexusmods.com/kingdomcomedeliverance2/mods/114 There is a command called "cheat_teleport_npc_to_loc". But you need to know the NPC-ID on Mutt (i don't know it). You can try and ask on the mod-page. I don't know if a teleport of Mutt makes him "your dog" again.
I don't know if that mod conflicts with other mods! It did in KCD-1, but i have not tested it in KCD-2. Make a save before you try anything!
great compilation. Thank you. I had trouble loading any of these before. Only to find out from trial and error. You need to have this added in Steam launch options, so your txt files will to work
i as well at first and none of them had worked. I had to copy/paste each line from any of your txt files i wanted into console. That was very tedious.
It was only after using custom user.cfg from other mods and was mentioned to have -devmode +exec user.cfg in launch options. After that your txt files all work. Regardless it's all good and figure i mention it. Just in case someone else may have similar issue on why they not work.
115 comments
As stated under "Permissions", it is not allowed to modify and upload this mod. However, you are welcome to modify for your own use without asking me first, and if you come up with a creative change, please feel free to write a comment about it.
Edit: Nevermind, I was inputting it wrong LOL
exec Mods\CheatScriptPack\books.txt
Example: "Weasel boy" is exclusive with "Rodent"
It's positive that you like the mod. What parts of it do you use?
I've been using the additem cheats for armors, so I can play medieval dress up without hunting down each individual piece throughout the map. Your latest armor build commands are awesome! Thanks so much for the hard work!
I can see the point of a "auto exec", but every player want different commands in that file, so I will never make more then one happy. If you already have a ".cfg file with commands" you can try and add ex:
exec Mods\CheatScriptPack\Character\masterSmithXp1.txt
I have not tested it yet but i should work.
You can also use the file:
Mods\CheatScriptPack\customCommands.txt
and make a collection of commands in that file.This is the list of sets I know are missing :
KCD2: Henry’s Canon Armor Sets – Full Guide, Stats & More (I don't know if there's 3-4 sets)
Kingdom Come Deliverance 2: Zavish of Garbow Armor Guide
Kingdom Come Deliverance 2: Laszlo Farkas Armor Guide
The commands Warhorse provide to that are not stable right now. I know that many guides online that shows some Warhorse commands to add "xp or skill-points", but I can only get them to work in KCD-1.
Reason i asked. My 4 stats are all at 30 later in the second half of the game and Main stat Level only reached lv 29 with 87% completed. That's on my first playthrough. I would had loaded a earlier save, if i hadn't deleted them all where my 4 stats was not maxed out yet.
I not sure if these are all the lore books that can be found in KCD 2
85 books apparently
They do have console codes as well
I can make a "get all secret book/recipe/sketch" script, but then I have to make a big warning about spoilers. I not sure if this is a good idea.
Here are the list with exclude items:
Rare book from Sedletz
Thief's notes
Bandit's treasure map
Rosa's manuscript
Innkeeper Havel's ledgers
Knight's contract
Lost charter for King Sigismund
Prague's letter to King Sigismund
Distorted parchment
Book of joke stories
Voivode's letter of safe conduct
Letter for Buresh
Rosa's manuscript
Horschan mines account ledger
Miller's recipe
Rosa's manuscript
Letter from Vavak
Krizhan's treasure map
Lord Borumlaca's bond
Rosa's manuscript
Eldris's notes on gunpowder
Wysoka priest's alchemy book
Lightbringer's secret
Hynek's letter
Rosa's manuscript
Love letter for Regina
Rosa's manuscript
Mysterious map
Rosa's manuscript
Map to the secret mint
Grund smeltery ledgers
Livre du ciel et monde
Strange message
Offer of the Hermes Trismegistus
Rosa's manuscript
Diary of Knight Conrad
Military safe conduct
Secret mint ledgers
The Book of Poison
Rosa's manuscript
Figure i be courteous to mention the site.
I used some of your txt files. BUT some i removed so it wouldn't kill the game for me and make it easy, not on my 1st run into the game.
There is a command called "cheat_teleport_npc_to_loc". But you need to know the NPC-ID on Mutt (i don't know it). You can try and ask on the mod-page. I don't know if a teleport of Mutt makes him "your dog" again.
I don't know if that mod conflicts with other mods! It did in KCD-1, but i have not tested it in KCD-2. Make a save before you try anything!
I had trouble loading any of these before.
Only to find out from trial and error. You need to have this added in Steam launch options, so your txt files will to work
-devmode +exec
It was only after using custom user.cfg from other mods and was mentioned to have -devmode +exec user.cfg in launch options.
After that your txt files all work. Regardless it's all good and figure i mention it. Just in case someone else may have similar issue on why they not work.