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machinegod

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machinegod420

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54 comments

  1. machinegod420
    machinegod420
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    Sticky
    I'm not going to make a mod that does anything for maces
  2. Ragnohr10
    Ragnohr10
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    Here are the commands to spawn the recipes : 
    wh_cheat_addItem fa1d5574-e2f9-4582-a712-614fb5cfba96
    wh_cheat_addItem 1a4e3007-94ad-44af-8e50-4f3af0252076
    wh_cheat_addItem 1b0de5dd-8dd6-4c2d-b480-6b2bffd8918b
    wh_cheat_addItem 28a7002f-7794-47b7-a960-edd0d293556b
    1. Reium
      Reium
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      thank you so much brother
  3. BigDorito420
    BigDorito420
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    Is it working for new patch?
    1. Zenomarc
      Zenomarc
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      have you tried yet?

      i'll download it and check if the mod is works
    2. MicroPenile
      MicroPenile
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      go to .manifest file and delete this line
      <?xml version="1.0" encoding="utf-8"?>
      version 1.2 of the game mess up all mods that use this kind of command so if u download any mod that works in ver 1.1 just delete the version 1.1* or 1.0* line
  4. Ragnohr10
    Ragnohr10
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    Hi, I tried to reach you by message but I have an error, I can't contact you.

    I created a French Translation for your mod, do you allow me to upload it on Nexus ? 
    I will of course credit you and give a link to your mod, people will just have to add the translation into your mod.
    Thanks 
     
    1. machinegod420
      machinegod420
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      feel free
    2. justedufun
      justedufun
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      Hi, do you still plan on releasing your translation for the mod ?
  5. RESBrochachos
    RESBrochachos
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    For who don't find the recipe at any merchant here is a solution : Its probably because another mod is modifying merchant inventory.

    If you want to get a crafted polearm without deinstalling any mod, just use 'wh_rpg_unlockall 1' ; This will give you all the recipe in the game, you also craft the so famous knight shortsword who is bugged at the moment, afterward use 'wh_rpg_unlockall 0' ; This will delete all the recipe that you did not read youself and keep the one you've learn trough recipes

    You will keep the items you've crafted.
    1. crazygtc
      crazygtc
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      ty,dude
    2. Purgatoryz
      Purgatoryz
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      The way I do is move the merchant mod that conflict with this mod to another folder. Go to the game. Buy all polearm recipe and move that merchant mod back. All polearm recipe will still be there in your inventory. Problem solved. 
  6. kane87
    kane87
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    If you take requests I'd love to see the bardiche added
  7. Denrean
    Denrean
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    Does this allow the creation of mastercrafted polearms?
    1. machinegod420
      machinegod420
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      Yes
  8. theweasle281
    theweasle281
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    Would u consider moving the recipes to the Carpenter Vendor instead? Prevents the conflicts with other mods that add items to blacksmiths. Was just a thought, either way i enjoy your mod on my polearm playthru. Thanks
  9. Zeuqzav20
    Zeuqzav20
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    Hey, thanks for the mod, this was what I was looking for. Do you think you can also add the sketches for the maces/hammers as well, thank you.
    1. HouseBFG
      HouseBFG
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      +1
  10. jack32668
    jack32668
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    hope there is a no merchant version
  11. Aidayen
    Aidayen
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    Hey, you said your mod doesn't work if another mod changes common blacksmiths. But I don't understand shita bout modding. So, does your mod conflict with the "https://www.nexusmods.com/kingdomcomedeliverance2/mods/281"? Thanks in advance!