So what are the actual values for the multipliers? If a base reward of 20 groschen becomes 100 with the x1.2 multiplier, then it's actually a x5 multiplier, no? Or am I just missing something with the way quest rewards work?
The mod developer is using a smart way to modify these values. This means it is easy, in comparison to other mods, to modify and create a custom version for youself. E.g. to half the quer rewards, change the rpg_param_value value to 0.5:
Hi there! Please I was trying to add this mod of yours to my game and, if I launch the game, it says I have modded game..
But,, I have feeling,, that your mod was not working?
And I am solving this: If you are modding the game,,, Steam will steal your achievements? I am not talking about big mods like immortality,, only for a bigger wight in your inventroy sorts like.. I am searching for a save 100 of game complete,, with cca 90 percent achievements done! Just load the s#*! and not bother by this anymore and just enjoy the hole game, as was planted to be xD What is your opinion about this please?
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If a base reward of 20 groschen becomes 100 with the x1.2 multiplier, then it's actually a x5 multiplier, no? Or am I just missing something with the way quest rewards work?
<?xml version="1.0" encoding="us-ascii"?>
<database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="../database.xsd">
<rpg_params version="1">
<rpg_param rpg_param_key="QuestMoneyRewardScaleConstant" rpg_param_value="0.5" />
</rpg_params>
</database>
But,, I have feeling,, that your mod was not working?
And I am solving this: If you are modding the game,,, Steam will steal your achievements? I am not talking about big mods like immortality,, only for a bigger wight in your inventroy sorts like.. I am searching for a save 100 of game complete,, with cca 90 percent achievements done! Just load the s#*! and not bother by this anymore and just enjoy the hole game, as was planted to be xD What is your opinion about this please?