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Created by

Brynjarson

Uploaded by

Brynjarson

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About this mod

Reshade Preset with Raytracing for realistic Visuals. RTGI is optional.
Added a lite version that does not use Raytracing.
Now with Complete RT preset

Requirements
Permissions and credits
Changelogs
Brynjarson's Realistic RTGI Shader (HDR)

This preset is made for HDR. It may also work for SDR but then you have to edit a lot of things

You can use this Preset without raytracing too if you have a potato pc or want to have more fps.

I also added a version for useres that use Complete RT paid Shader from Niceguy



Edits:

1.0.1:  Added a Lite version without Raytracing
   Changed Immersive Pro Clarity to normal reshade Clarity. (forgot to change that before uploading)
   Repacked both Files with 7zip

1.0.2: Added qUINT_Motionvectors to archives

1.0.3: added missing Shaders and Textures for motionvectors

NEW: added preset for Complete RT

Installation:

1: Download Mod


2: Extract Preset to your desired Location and extract the optimized_customs.cfg to Gamedir


3a:      Install Reshade and put my Preset in the field when selecting the
    Shaders to get all Shaders needed. If you already installed Reshade,
    Just run setup again and download the missing shaders via preset like a
    fresh install.
    Additionally select the whole qUINT Library. you need some FIles from there to make Motionvectors work.

    You can also use Complete RT from Niceguy or Immerse Pro RTGi. Both are Paid Shaders
   
    
           For those 2 you have to dial in the settings by yourself. I am currently
           working on another reshade presets wich uses the paid Complete RT
    shader and one for the Immerse Pro RTGI shader. but i am not happy with
    the results so far.


3b:      copy Shaders and Textures Folders from the Archive to the reshade-shaders Folder where you installed Reshade.


4:        Go to Steam KDC2 properties and add: -devmode +exec
    Optimised_Custom_Config.cfg  to the
    launch options


5:        Launch Game

    If using RTGI make sure that qUINT_Motionvectors is the 1st shader and active. You can
           also use DRME or reshade_motionvectors. if you want to use Immerse
    Launchpad for it, then you have to set MV_Method under Preprocessor
    definitions to 1.

    Enjoy