qUINT_Motionvectors dont do anything. its not real rtx right? the reshade itself works and i follow instoduction step by step but there is no raytracing ...
Finally a good reshade for this game! I noticed that there's quite a few settings in that cfg file you provide, including things I don't normally use, like DoF and DLSS. Can I turn those off? I'm wondering why they're there in the first place
Also the provided qUINT_motionvectors.fx provided doesn't work by itself. I had to download qUINT/Depth.fxh and Global.fxh from another link someone mentioned for an allegedly more up to date version of the effect (otherwise ReShade wouldn't let me activate the effect): https://github.com/martymcmodding/ReShade-Optical-Flow/tree/main/Shaders/qUINT
EDIT: even with that I still get this error though: ERROR | Source 'bluenoise.png' for texture 'V__JitterTex' was not found in any of the texture search paths! For now I'm circumventing that by duplicating the "BlueNoise-64frames128x128.png" file and renaming it, but I'm not sure if that's how it's supposed to be.
Thank you. Yes you can turn them off and see if it still looks good. Some of it is just there for maybe future adjustements. As for the motionverctors fx. Some also mentioned you just have to install the whole quint shaderpackage for it to work. Can't really tell because i never had such issues but i have all of the quint shaders installed. I have a look into this this evening and consider to also provide all those filles incl the textures within the archive. Thx for letting me know
Oh and btw you can also use several other fxh to achieve the same as with motionvectors. Like drme or reshade_motionvectors (tbh i did not test that specific one) or immerse launchpad Immerse launchpad is what i use for all the depth informations. Because i mainly use immerse pro rtgi for raytracing and for that launchpad is mandatory. If you use launchpad you have to change a setting in the niceguy lightning shader as written in the description
I appreciate you taking the time to respond and update your files! I downloaded them again and everything works great now, and after tweaking a couple settings my game is looking awesome :D
Oh looks like i forgot that i downloaded it seperately. Here is the link for it. Just download zip and extract the fx file in your shader folder. https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053
welp. im having another issue. qUINT_mostionvectors failed to compile although it is in the shaders folder. ive tried it the qUINT folder and just in the shader folder. ive tried the .fx from your updated zip and from the github. any help would be greatly appreciated
what version of reshade do you use? use latest if possible. and also try to reinstall all the quint shaders from setup and also delete and reinstall motionvectors. i use the same file as you and for me it works
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Any advice?
https://github.com/martymcmodding/ReShade-Optical-Flow/tree/main/Shaders/qUINT
EDIT: even with that I still get this error though:
ERROR | Source 'bluenoise.png' for texture 'V__JitterTex' was not found in any of the texture search paths!
For now I'm circumventing that by duplicating the "BlueNoise-64frames128x128.png" file and renaming it, but I'm not sure if that's how it's supposed to be.
Yes you can turn them off and see if it still looks good. Some of it is just there for maybe future adjustements.
As for the motionverctors fx. Some also mentioned you just have to install the whole quint shaderpackage for it to work. Can't really tell because i never had such issues but i have all of the quint shaders installed. I have a look into this this evening and consider to also provide all those filles incl the textures within the archive. Thx for letting me know
Immerse launchpad is what i use for all the depth informations. Because i mainly use immerse pro rtgi for raytracing and for that launchpad is mandatory.
If you use launchpad you have to change a setting in the niceguy lightning shader as written in the description
The Active Shaders i do have listed
LiftGammaGain
Lightroom
Levels
NiceGuy Lighting
Clarity
im not sure what i missing here. qUINT_Motionvectors is not in the inactive shaders either
any help would be greatly appreciated
"Windows cannot open the folder"
The RAR file won't open.
Edit: reuploaded the files as 7z. maybe you can open this. otherwise i have no clue why yopu can't open those files