Hi, everyone. I've added quite a few alternate versions of the mod at this point and I don't think I want to be adding any more. I am more than happy to help people make their own edits if they want, so send me a message if there's something you're interested in changing, but I think everyone should be covered by what's there. I don't want people who downloaded to keep seeing the mod showing as updated when it's just a new optional version.
From now on I'll only update the mod when I believe it warrants updating. I hope you all understand.
I have uploaded some modular versions of the mod. Now you can combine any value of combat blood and butchering blood that you would like. Only download one combat blood and/or one butchering blood file. Values for each are written in the description of the file. No Combat version has the same values as the original "Less Bloody Blood" file since that file never contained butchering changes anyway.
It is, but there are two parameters that dictate how much blood is transferred to a character. TransferredBloodToAttacker and TransferredBloodToVictim. The first (TransferredBloodToAttacker) determines how bloody someone gets when they strike another character. The second (TransferredBloodToVictim) determines how bloody someone gets when they themselves are struck.
The main reason Henry was becoming so bloody was the TransferredBloodToAttacker parameter. With how high it was, Henry would hit a few bandits and be covered in blood as though they had hit him many times. The mod makes it so that you are much less likely to end up very bloody unless you take some hits yourself, and the same goes for enemies.
Blood is just transferred much slower now. Instead of being 30-50% bloody after a single hit, this mod makes it so you're only 10-20% bloody after being hit. And attacking an enemy has had the values lowered from 5-10% blood transfer to 2-4% per hit. So everyone will still get bloody, it will just take a couple more hits now. Hopefully this all makes sense and answers your question.
Awesome! Now do Less Dirty Dirt! Stay clean for Longer works for henry's body but not the clothes, i still find myself needing to wash my clothes all the time because just 30 seconds of walking will get you dirty and it drives me NUTS! Exactly this mod but for dirt would be AMAZING!
It's not a placebo. Stealth kill someone with and without the mod, and check the percentage of blood on your gear. You will see that it is consistently much higher without the mod. Unfortunately the decals themselves are such that even being 15% bloody looks like Henry drowned in blood. There is a visual difference but it becomes hard to tell at a low percentage.
The mod slows the progression of bloodiness but you can still become very bloody with it.
Can you make a version of A Little Less Bloody Blood, but fist fighting is unchanged and remains super bloody? Just search up bare knuckled boxing and you'll see how blood goes everywhere and both fighters are completely covered in blood. It makes sense because they break open the skin all over the face in bare knuckle boxing, while with a sword you get cut and you shouldn't bleed all over your right side if you're bleeding from the left side.
Nevermind, I lie. I saw a video before, and I'm sure they were just showing the worst example. I searched up Bare knuckle boxing right now, and yes there is plenty of blood, but it's not painted like the video that sort of tricked me had shown. That would mean your mod is fine with its amount of blood.
Hey, this is kinda not really related the mod itself but I thought maybe you'd know a lil somethin about it - are there any commands or anything one can use to reset the visible cleanliness of others? I accidentally stopped Capon from washing up after one mission, and the dude will just not do anything about it and looks terrible in subsequent scenes when everyone is clean but him. I'm not sure if it'll be resolved the next time I see him after a certain separation partway through the game (not the initial one) but I thought I'd ask just in case.
I think I know what you're referring to and he was bloody for me during that sequence as well. During the point of no return of the first map, right? I've seen that he is bloody for a lot of people during that and I'm not sure if there's a way to change it. I think it just depends whether his AI washes because I have seen him clean for some people but way more often he stays bloody. I'm not sure of any command to reset his cleanliness state.
Unfortunately not. It counts as a stealth kill which automatically applies blood to the victim and the attacker and it will usually apply the maximum allowed, which is still a lot even with this mod. The only way to stop that from happening would be to use one of the versions of this mod that reduces blood to an absolute minimum. There could be a way to achieve it somewhere else in the game files but I haven't come across anything like it yet.
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This mod is unlikely to need updating until game version 2.0
From now on I'll only update the mod when I believe it warrants updating. I hope you all understand.
I have uploaded some modular versions of the mod. Now you can combine any value of combat blood and butchering blood that you would like.
Only download one combat blood and/or one butchering blood file. Values for each are written in the description of the file. No Combat version has the same values as the original "Less Bloody Blood" file since that file never contained butchering changes anyway.
Is that true for this also?
The main reason Henry was becoming so bloody was the TransferredBloodToAttacker parameter. With how high it was, Henry would hit a few bandits and be covered in blood as though they had hit him many times. The mod makes it so that you are much less likely to end up very bloody unless you take some hits yourself, and the same goes for enemies.
Blood is just transferred much slower now. Instead of being 30-50% bloody after a single hit, this mod makes it so you're only 10-20% bloody after being hit. And attacking an enemy has had the values lowered from 5-10% blood transfer to 2-4% per hit.
So everyone will still get bloody, it will just take a couple more hits now.
Hopefully this all makes sense and answers your question.
Unless the developers make some huge changes beyond adjusting some parameters, this mod won't require updating until game version 2.0
The mod slows the progression of bloodiness but you can still become very bloody with it.
Hey, this is kinda not really related the mod itself but I thought maybe you'd know a lil somethin about it - are there any commands or anything one can use to reset the visible cleanliness of others? I accidentally stopped Capon from washing up after one mission, and the dude will just not do anything about it and looks terrible in subsequent scenes when everyone is clean but him. I'm not sure if it'll be resolved the next time I see him after a certain separation partway through the game (not the initial one) but I thought I'd ask just in case.
I'm not sure of any command to reset his cleanliness state.