Updated the main file. This changes the scarbbard of Henry/Razdig's sword to black / gold for optional gold file, and black / silver for the main file. See screenshot
If you want to make your own mod / armour tweaks here is a very simple guide for how to change my mod
You can find the item name by downloads the Item ID Spreadsheet list on this Nexus. You need to find the name of the armour from the corresponding item ID in the spreadsheet. I will change BascinetVisor04_m03
Find NobleRecolour.Pak within Data
Change .pak to .zip
Open and find CharacterComponent.xml
Copy this somewhere outside the zip
Open it in Notepad++
Ctrl+F for BascinetVisor04_m03
Change HelmetEdge to "Gold" so it looks like this <Feature Name="HelmetEdges" Material="Gold" />
Save and place the .xml back in the original mod folder within NobleColour/Libs/Tables/Character
Change NobleRecolour from .zip back to .pak
Start the game and check
Updated Optional File "Noble Recolour - Gold" to version 3. This fixes the black scabbard and makes it a darker black. It looked washed out before
Update: I have added an alternate helmet to the main file. See below and added image.
This file has the same changes from the main mod, but it replaces the italian bascinet with the noble bascinet. It removes the gold trim from the noble helmet, matches the strap colours and changes the neck fabric into chainmail to match the rest of the outfit
Update: I have added the 'alternate' noble helmet into the main file. Both the Italian and Noble helmet should match the outfit.
update 8.22 Changed Red Star Shield B variant from red to white, changed colour slightly of base shield as well. See Images
update 8.23 Changed hood cross from wool_checker_grey to wool_checker_white to match the shield cross more
update 8.25 Slightly increased the noble chainmail texture size to match the rings of the haulberk more. Thanks to Skeyper for finding out how to do this
update 8.26 Added leather black strap to noble helm base, see image. I think this looks better. Aligned chainmail on Italian helm so it matches better
update 8.27 Changed Noble spurs from green to black to match the outfit
The mod doesn't patch the CharacterComponent.xml file, but rather overwrites it. Therefore, it is incompatible with any new version of the game that modifies this file.
This behavior is currently noticeable, as the barber functionality is missing (every beard and every hair is missing).
Right way, afaik, would be to add a CharacterComponent__your_mod.xml with only that changes, the mod must have to work correctly...
I really like this mod, but it didn't work on the new version of the game, and editing mod.manifest helped me to make it work, namely <created_on>04/01/2025</created_on> <kcd_version>1.2.2*</kcd_version>
I am sure you are aware but the new 1.2 update sems to have broken the mod. This is literally in my top 5 mods period so i am super bummed. Are you planning to make an updated version?
Go to the mod in file explore, Open the Mod.manifest using text editor. Im using Notepad++. find where it says which version it supports towards to bottom and change it so it says exactly <kcd_version>1.2</kcd_version> or it wont work however it still seems to make all the new barber stuff not work unfortunatly
What do you mean new barber stuff not work? Does it actually not work or is the colour off ore something? Will the mod work if we change this mod.manifest?
What do you mean new barber stuff not work? Does it actually not work or is the colour off ore something? Will the mod work if we change this mod.manifest?
if you have this mod installed, when you go to barber, all other hairstyle will make you bald except the default hairstyle. so yes this mod will make you unable to properly change to other hairstyles
If you know how to unpack and repack .pak-files you can fix this yourself. This mod has the game's entire charactercomponent.xml table in it, meaning it overrides everything not just the items it edits. Great if you want one file to edit lots of stuff, but bad for updates. Find the section in the table containing hair, beard and so forth. Then find the same part in the game original table and copy it over so it replaces the old stuff in this mod.
Okay, a very quick guide of how to update this mod's table after the patch so that you can use the barber and the new stuff shows up. (Assuming you know how to unpack and repack .pak-files. Not explaining how to unpack and repack .pak-files here).
(make a backup of the mod files before trying).
1. In your game directory, go to "data" and then open the "tables.pak" in 7Zip of similar. Then find your way to the character folder and open the CharacterComponent.xml that's in there.
2. Search for this line in the file you just opened: <Head Name="Head" FilePath="humans/male/" SourceForUberlodPart="face">
3. Open the same table (CharacterComponent) from this mod. You're going to be copying over and replacing a bunch of text lines from the game files to the mod file.
3. In the CharacterComponent.xml from the game files, you want to mark everything from the start of that line and all the way to where it says <Component Name="Weapon"> (not including that weapon line, just the stuff in between). You'll notice that all the stuff in between those two lines have to do with skin, beard and hair.
4. You then copy the entire thing you just marked and copy it over to replace the same lines in the .xml from your mod.
The end of what you copied should look like this, with <Component Name="Weapon"> following just below </Hair> :
@Frithjof88 Legend, it took me a little bit to figure out how to follow your steps, but I learnt a lot in the process like learning to repack etc, thank you xD not even mad I had to do it manually, kind of rewarding, I hope they will update the mod them selves, otherwise its awfully tempting to repost their mod with the working files, how ever not sure if that is against some sort of ToS
Just wanted to add to this, if you use 7zip and Notepad++, you don't even have to unpack/repack the pak file, just open the archive in 7zip, edit the CharacterComponent.xml as Frithjof88 described using Notepad++, and save it right in the archive. I also had to change the version in mod.manifest to be <kcd_version>1.2.4</kcd_version> specifically. Once I did that, everything worked as normal using the latest version as of April 18th.
When I changed lines in CharacterComponent.xml, nothing happened and also when I changed version line in manifesto, error with loading tables shows up. Could someone please upload somewhere a fix for this?
This is a cool mod and I love the black version of the Noble helmet. Is there any way we could get a black version of the Houndskull and Nuremberg bascinets as well? that would be really nice.
281 comments
If you want to make your own mod / armour tweaks here is a very simple guide for how to change my mod
You can find the item name by downloads the Item ID Spreadsheet list on this Nexus. You need to find the name of the armour from the corresponding item ID in the spreadsheet. I will change BascinetVisor04_m03
Updated Optional File "Noble Recolour - Gold" to version 3. This fixes the black scabbard and makes it a darker black. It looked washed out before
Update:
I have added an alternate helmet to the main file. See below and added image.
Update:
I have added the 'alternate' noble helmet into the main file. Both the Italian and Noble helmet should match the outfit.
update 8.22
Changed Red Star Shield B variant from red to white, changed colour slightly of base shield as well. See Images
update 8.23
Changed hood cross from wool_checker_grey to wool_checker_white to match the shield cross more
update 8.25
Slightly increased the noble chainmail texture size to match the rings of the haulberk more. Thanks to Skeyper for finding out how to do this
update 8.26
Added leather black strap to noble helm base, see image. I think this looks better. Aligned chainmail on Italian helm so it matches better
update 8.27
Changed Noble spurs from green to black to match the outfit
Added optional light version, see screenshot.
Therefore, it is incompatible with any new version of the game that modifies this file.
This behavior is currently noticeable, as the barber functionality is missing (every beard and every hair is missing).
Right way, afaik, would be to add a CharacterComponent__your_mod.xml with only that changes, the mod must have to work correctly...
<kcd_version>1.2.2*</kcd_version>
(make a backup of the mod files before trying).
1. In your game directory, go to "data" and then open the "tables.pak" in 7Zip of similar. Then find your way to the character folder and open the CharacterComponent.xml that's in there.
2. Search for this line in the file you just opened: <Head Name="Head" FilePath="humans/male/" SourceForUberlodPart="face">
3. Open the same table (CharacterComponent) from this mod. You're going to be copying over and replacing a bunch of text lines from the game files to the mod file.
3. In the CharacterComponent.xml from the game files, you want to mark everything from the start of that line and all the way to where it says <Component Name="Weapon"> (not including that weapon line, just the stuff in between). You'll notice that all the stuff in between those two lines have to do with skin, beard and hair.
4. You then copy the entire thing you just marked and copy it over to replace the same lines in the .xml from your mod.
The end of what you copied should look like this, with <Component Name="Weapon"> following just below </Hair> :
</Features>
</Hair>
</DerivedComponents>
</Hair>
5. Save and repack the mod.