Yes. Your mod saved my eyes from bleeding, but these crashes are very often sadly :/ Maybe it have something to do with my optiscaler settings? I don't know what to do :D
I just got to the second region, and it crashes with the SMAA version, but it seems fine with FSR native fo far. I dont use optiscaler because it causes memory leaks and FPS drops after 30-60 minutes for me. If you use default presets without override, you can try the native upscaler(the first version in the description) instead. But, you need to find and replace the commands to change DLSS presets. I think this is "r_SuperResolution_NVIDIA_DLSS_QualityMode" but I didnt test it.
Well, Ive discovered a few strange things about that. First, I have strange fps drops on the map of the second region(with 30% CPU and 40% GPU usage). Second, it crashes when you close the map exactly at the same time as enabling the upscaler. Third, all of this happens when the map is zoomed out. Ive tried to solve this in-game, spending half a day scrolling through 5000 lines of commands and trying to write a script or something, but in the end, I didnt succeed. So, I downloaded a program for macros, wrote a macro that presses F4 100 ms after pressing esc, and I bound F4 to enable the upscaler, and it works! :D PC gaming is amazing.
probably because optiscaler has their own post on github - something to do with owner permissions reposting on nexus maybe? idk but i use optiscaler too for FSR 3 in OScaler and DLSS in-game (because thats how it works), so the CFG file for this mod has to be set to DLSS not FSR lest we run into crashes (atleast in my experience). only thing i'm concerned about is the memory leak from this mod, because it's essentially binds to toggle on/off FSR/DLSS
This mod literally makes it so that every time you press B in game or use the d-pad down to change dialogue choice the screen flickers for a second because of the bindings. Pretty annoying tbh.
For PC Keyboard Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind escape r_SuperResolution_Mode 2 -- Closing bind bind i r_SuperResolution_Mode 0 -- Inventory bind p r_SuperResolution_Mode 0 -- Player bind j r_SuperResolution_Mode 0 -- Journal bind m r_SuperResolution_Mode 0 -- Map bind n r_SuperResolution_Mode 0 -- Codex Hopefully this helps anyone who is trying to figure this out. I tested each command to make sure that it is working properly.
Yeah I get the feeling its going to be a UnrealEngine+Frame Gen kinda year .... Fantastic release from a still relatively small developer Great job generallly from WarHorse Studios on this, even without Frame Generation....and Im sure it will be added at some point 👍
Sadly, this adds a delay of an entire second every time I close the map. I wonder if it would work better if we just changed the quality setting to DLAA instead.
Yes, and if you want to bind more than one command to a key, you need to separate commands with ; and write it in " ", for example: bind f1 "command1; command2"
I prefer DLSS's sharpening when using DLSS as an upscaler.. AMD's reshade sharpener is pretty great though! Maybe someone else will get some use out of the config!
36 comments
PC gaming is amazing.
I was messing around with it today and got Fake-Frame-Gen (©) working in-game..........
The double framerate isnt fake though 😂
Virtually eliminates the ghosting in map/inventory screens too 👌
Take note of top left and bottom right framerates 👍
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For anyone else who wants to use it with DLSS, you can use this:
bind escape r_SuperResolution_Mode 2
could this be bound to gamepad?
.......asking for a friend 😂
PS4/PS5
Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind pad_circle r_SuperResolution_Mode 2
-- Closing bind, enabling DLSS
bind pad_down r_SuperResolution_Mode 0
-- Inventory, disabling DLSS
bind pad_up r_SuperResolution_Mode 0
-- Map, disabling DLSS
XBOX
-- Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind xi_b r_SuperResolution_Mode 2
-- Closing bind, enabling DLSS
bind xi_dpad_down r_SuperResolution_Mode 0
-- Inventory, disabling DLSS
bind xi_dpad_up r_SuperResolution_Mode 0
-- Map, disabling DLSS
PS4/PS5
-- Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind pad_circle r_SuperResolution_Mode 1
-- Closing bind, enabling FSR
bind pad_down r_SuperResolution_Mode 0
-- Inventory, disabling FSR
bind pad_up r_SuperResolution_Mode 0
-- Map, disabling FSR
XBOX
-- Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind xi_b r_SuperResolution_Mode 1
-- Closing bind, enabling FSR
bind xi_dpad_down r_SuperResolution_Mode 0
-- Inventory, disabling FSR
bind xi_dpad_up r_SuperResolution_Mode 0
-- Map, disabling FSR
Choose your Upscaler. 0 - Upscaling Disabled, 1 - AMD FSR, 2 - Nvidia DLSS
bind escape r_SuperResolution_Mode 2
-- Closing bind
bind i r_SuperResolution_Mode 0
-- Inventory
bind p r_SuperResolution_Mode 0
-- Player
bind j r_SuperResolution_Mode 0
-- Journal
bind m r_SuperResolution_Mode 0
-- Map
bind n r_SuperResolution_Mode 0
-- Codex
Hopefully this helps anyone who is trying to figure this out.
I tested each command to make sure that it is working properly.
Even more so as I know its not your posting 🙏
Kudos given ✌
Fantastic release from a still relatively small developer
Great job generallly from WarHorse Studios on this, even without Frame Generation....and Im sure it will be added at some point
👍
bind f1 "command1; command2"
PS4/PS5
bind pad_circle r_SuperResolution_Sharpness 0.5
-- Closing bind, enabling Sharpness
bind pad_down r_SuperResolution_Sharpness 0.0
-- Inventory, disabling Sharpness
bind pad_up r_SuperResolution_Sharpness 0.0
-- Map, disabling Sharpness
XBOX
bind xi_b r_SuperResolution_Sharpness 0.5
-- Closing bind, enabling Sharpness
bind xi_dpad_down r_SuperResolution_Sharpness 0.0
-- Inventory, disabling Sharpness
bind xi_dpad_up r_SuperResolution_Sharpness 0.0
-- Map, disabling Sharpness
PC
bind escape r_SuperResolution_Sharpness 0.5
-- Closing bind
bind i r_SuperResolution_Sharpness 0.0
-- Inventory
bind p r_SuperResolution_Sharpness 0.0
-- Player
bind j r_SuperResolution_Sharpness 0.0
-- Journal
bind m r_SuperResolution_Sharpness 0.0
-- Map
bind n r_SuperResolution_Sharpness 0.0
-- Codex