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Nimbo

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PunishedNimbo

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20 comments

  1. PunishedNimbo
    PunishedNimbo
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    New mod released that lowers sharpness in dialogues without affecting water or shaders quality by emoose. Download that one instead.
  2. m0a9r1c1el
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    i suppose this is the q_renderer = 0 command. this is basically the shader graphics quality setting on low thats why the water looks worse. its not that much worse tho because, lets be honest, those screen space reflections already looked ridiculous on the water lol. rather have flawless dialogue and slightly more hideous water 
    1. PunishedNimbo
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      Same, idc about water quality anymore if my dialogues are fixed now.
  3. Katiphus
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    Ahhh, another useless mod.

    For everyone:

    Ingame sharpening slider tuning this: r_superresolution_sharpness
    Turn it OFF (either in user.cfg with r_superresolution_sharpness=0 or in game menu, no matter how) because it's wrong sharpening and ugly as fk and the reason why the game looks awful.

    Then just add r_sharpening in user.cfg and set it at any value that you needed ( for example in my case i set r_sharpening = 0.3 )

    That's it.
    No more oversharpening and no more useless """"""""mods""""""".
    1. vktrfly
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      You're an idiot. This is about the ingame dialogue scenes, which are controlled by some script somewhere. Every time you enter a dialogue the value r_sharpening will be set to 0.7. This happens every time no matter if you manually set it to 0 during a cutscene. The next cutscene will look oversharpened again. 

      Next time actually read what the mod is about before you go on ranting. 
    2. Katiphus
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      Cool. Since when did a line of cvar become a mod that killing some shaders but """""""fixing""""""" dialog sharpening?
      It's kind of "get something for nothing".
    3. PunishedNimbo
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      Thanks for the lowest IQ comment I ever read on this site mate. Cheers
  4. Feanture
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    have yout tried to add  r_sharpening  override to \KingdomComeDeliverance2\Engine\Engine.pak\Config\CVarOverrides\Cutscene.cfg?
    it should work in case .cfg loads after hardcoded part
    also should work for dof
    let me know. thanks
    1. PunishedNimbo
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      Have you tested this yourself? Does it work??
    2. vktrfly
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      it doesn't work unfortunately
  5. HickeyChan
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    This is not a solution to the problem... What else does it make worse? It is impossible to look at the water now....
    1. PunishedNimbo
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      I can bear the bad water visuals over the terribly sharpened dialogues.

      A worthy sacrifice until we find a better permenant solution.
  6. shane1039
    shane1039
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    Has anyone found a way to disable cutscene DOF or is that hard-coded in?
    1. TheCordisDie
      TheCordisDie
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      r_DepthOfField 0
    2. shane1039
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      I was going to try that but I saw someone say it made water look like shit...
  7. blooddream
    blooddream
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    ''r_sharpening 0'' isn't the responsible ?
    1. Belzebox
      Belzebox
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      Not for the sharpening in dialogues because apparently that one is hardcoded (thus the need to modify the line responsible for global rendering I assume)
    2. adeekxoxo
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      It is exactly for sharpening in the dialogues. The problem that r_sharpening 0.7 getting triggered by some built in script every time you start a dialogue.  The solution is somewhere in the Engine.pak I guess.
  8. Belzebox
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    Congrats on finding which setting was responsible for the dialogue sharpening, a lot of modders have been banging their head against the wall trying to solve this problem without binding the command to a key. Now the fact that it reduces water quality is a bit of an unfortunate side effect. Does it only reduce water quality, or possibly other stuff too?
    1. PunishedNimbo
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      I only noticed the decrease in water quality, nothing else.

      Then again, I'm just one man. It would be better for more people to test this mod and share their experiences.

      Nevertheless, I'm glad we finally found a solution to this annoying issue.
  9. steve1078
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    Have you tried ''r_sharpening -2" ?