i suppose this is the q_renderer = 0 command. this is basically the shader graphics quality setting on low thats why the water looks worse. its not that much worse tho because, lets be honest, those screen space reflections already looked ridiculous on the water lol. rather have flawless dialogue and slightly more hideous water
Ingame sharpening slider tuning this: r_superresolution_sharpness Turn it OFF (either in user.cfg with r_superresolution_sharpness=0 or in game menu, no matter how) because it's wrong sharpening and ugly as fk and the reason why the game looks awful.
Then just add r_sharpening in user.cfg and set it at any value that you needed ( for example in my case i set r_sharpening = 0.3 )
That's it. No more oversharpening and no more useless """"""""mods""""""".
You're an idiot. This is about the ingame dialogue scenes, which are controlled by some script somewhere. Every time you enter a dialogue the value r_sharpening will be set to 0.7. This happens every time no matter if you manually set it to 0 during a cutscene. The next cutscene will look oversharpened again.
Next time actually read what the mod is about before you go on ranting.
Cool. Since when did a line of cvar become a mod that killing some shaders but """""""fixing""""""" dialog sharpening? It's kind of "get something for nothing".
have yout tried to add r_sharpening override to \KingdomComeDeliverance2\Engine\Engine.pak\Config\CVarOverrides\Cutscene.cfg? it should work in case .cfg loads after hardcoded part also should work for dof let me know. thanks
Not for the sharpening in dialogues because apparently that one is hardcoded (thus the need to modify the line responsible for global rendering I assume)
It is exactly for sharpening in the dialogues. The problem that r_sharpening 0.7 getting triggered by some built in script every time you start a dialogue. The solution is somewhere in the Engine.pak I guess.
Congrats on finding which setting was responsible for the dialogue sharpening, a lot of modders have been banging their head against the wall trying to solve this problem without binding the command to a key. Now the fact that it reduces water quality is a bit of an unfortunate side effect. Does it only reduce water quality, or possibly other stuff too?
20 comments
For everyone:
Ingame sharpening slider tuning this: r_superresolution_sharpness
Turn it OFF (either in user.cfg with r_superresolution_sharpness=0 or in game menu, no matter how) because it's wrong sharpening and ugly as fk and the reason why the game looks awful.
Then just add r_sharpening in user.cfg and set it at any value that you needed ( for example in my case i set r_sharpening = 0.3 )
That's it.
No more oversharpening and no more useless """"""""mods""""""".
Next time actually read what the mod is about before you go on ranting.
It's kind of "get something for nothing".
it should work in case .cfg loads after hardcoded part
also should work for dof
let me know. thanks
A worthy sacrifice until we find a better permenant solution.
Then again, I'm just one man. It would be better for more people to test this mod and share their experiences.
Nevertheless, I'm glad we finally found a solution to this annoying issue.