I dont want to advertise here, but since I am not really gaining anything from that and the mod author haven't updated his mod, I've created my own mod to remove slowmo effects and the accompanying sound effect. Feel free to check out and give feedback No More Slowmo - Slow Motion Remover
Replace the two lines in your user.cfg with this: wh_cs_TimeWarpDurationOpp = 0 wh_cs_TimeWarpDurationPlayer = 0 wh_cs_TimeWarpFadeIn = 0 wh_cs_TimeWarpFadeOut = 0 wh_cs_TimeWarpSyncPBFadeIn = 0 Set all parameters to 0 so it also stops the slow-mo sound effect.
You’re right. I found out that the way this mod changes the CVARs is through user.cfg and that doesn’t allow the enemy slow motion value to be adjusted. Look up the mod Gameplay CVAR Overrider and paste the two CVAR commands from this mod’s user.cfg into the Overrider’s GameplayOverrides.cfg. Doing it this way finally changed the slow motion value of enemies for me. You can check if it worked by typing wh_cs_timewarppbfadespeedforopp in the console and see if the value changed from the default of 0.4 to 1.
I compared the mod on and off and the slow-mo is not as heavy as it was in KCD1 but its there. I find it most noticable when doing masterstrikes and combo's. They're definitely sped up with this mod
I just tested master strikes with and without the mod. They are identical. Just record videos and compare it. Idk what this mod does but it clearly doesn't do anything with the slow motion in combat, because there is no slow motion in combat.
Slow motion occurs each time you perform a perfect block and each time the enemy does so (it's accompanied by a weird "whoosh" sound cue when the effect triggers, a bit like the first game but more subtle I guess). As a result the combat doesn't flow naturally and feels choppy when trading blows. Try the mod and you'll see how much smoother and responsive ripostes feel. Combat flows 10x better when the slow motion is disabled.
Sorry it doesn't work for you, but either you're doing something wrong, or you simply don't notice it. Doesn't mean the mod is broken. It definitely works and makes a subtle but important difference in combat flow. Most noticeably on how responsive combat feels. It may be harder to see when comparing from footage because it's mostly an input issue, unlike the first game where it was a complete slow down.
As I just explained, slow motion occurs during the perfect block window and is accompanied by a "whoosh" sound just like the first game, but more subtle. Just try again and hopefully you'll notice the action isn't slowed down as much during this perfect block window, and the combat feels smoother.
Went to try it out again. Here's default Here's with mod If you notice any difference, please tell me. Because I didn't. Neither on video nor in the game.
Your footage is inverted, the video titled "With mod" is actually vanilla and the video titled "No mod" is actually the modded one. I can tell the difference. The slow down happens on the video titled "With mod" and doesn't happen on the other one.
Inverted? Are you kidding right now? I seriously can't understand whether you're just trolling me. I had no mod, went to record the fight. Uploaded it to the site. While it was uploading, I've changed my cfg and went to record again. Recorded, uploaded the second video. How in the hell can it be inverted? It only proves that there is absolutely zero difference, and this mod is a placebo. But whatever, if it helps you - I'm happy for you.
I don't know what to tell you. The mod works for me and others, you're the only one complaining here. Maybe it indicates the mod isn't installed properly. Do you have other lines in your user.cfg file? Just to make sure the mod is correctly installed
Yes I have other lines for tweaking horse camera and stuff. So it definitely works. But the fact that you can't see which video is with mod and which is not - that clearly shows to me how useful this mod is.
Okay good, so we know the mod is correctly installed, which only leaves one possibility - you can't tell the difference. Which just means maybe the mod isn't for you. But again, it does make a significant difference, I can definitely notice, I just removed the mod to check if maybe I wasn't just experiencing a placebo effect on that one and no - it works. I wouldn't play without it now.
Which doesn't explain HOW you could record some gameplay with the mod ENABLED but still with the slow motion triggering. Something's going on there. I guarantee it's not possible to experience slow motion while the mod is active on my end.
You say you tested master strikes. There is no slow mo when master striking. The slow mo is most noticeable when the enemy does a perfect parry and counter attacks afterwards the slow mo happen right before the counter attack so you have more time to react.
We're trying to help and figure out why it's not working for you, taking the time to explain how this mod works and even trying some troubleshooting but you're not exactly helping. Malt0 and Proa just explained that the slow motion happens during perfect block and riposte windows, as I explained to you previously, so now there's three of us telling you how it is. I don't know what else to tell you. Slow motion is not an assumption, it's a fact. It exists in the game files, and it definitely exists during gameplay. This mod is merely changing the line responsible for the slow motion.
Look, if you're convinced the mod does nothing, that's your prerogative. Just don't assume it's broken for the hundreds of people who have downloaded the mod. Again, you're the only one complaining about this.
Not sure what's up with your obsession of comparing footage. I'm not gonna repeat myself, just read the whole thread again, everything has been thoroughly explained on the subject of footage comparison and why it's mostly pointless. All has been said and all your questions have been answered. Asking the same thing over and over won't get you anywhere. Seriously, just read again.
That being said, the footage you've recorded is just... weird. My game in a vanilla state definitely has the slow motion effect, but yours don't and then in your "modded" footage suddenly we can see the slow motion again. Something is definitely wrong with your game my guy.
Now, if the mod won't do what you think it's supposed to do, sorry to hear that but maybe just move on.
You have been wrong ever since you said there is no slow motion in combat, clearly indicating that you were clueless from the get-go. There is a huge amount of slow motion in KCD2 combat, especially when PB/parring against heavy weapons and polearms.
Because it's work that noone has to do for you. I installed this mod earlier as well and was sceptical because I read your comment, but you are wrong. There is a significant difference with mod and without.
Watch the videos I've posted and tell me where this so-called slow motion can be seen on them. Otherwise just don't waste my time with your words that are not fortified by anything but your "trust me bro"
You're the one wasting everyone's time with your attitude here, man. The mod works flawlessly for everybody except you. We're the ones trying to provide support for YOU since the beginning, not the other way around. But all you do is whine and claim the mod does nothing. So don't give me this "wasting my time" bullshit. You're not entitled to anything here, you can't demand people provide game footage for you, and even if they did it's possible that you wouldn't be convinced still. As far as I'm concerned I'm done with the subject.
lol I didn't ask for support, neither did I demand anything, I just said if you're so sure that there is slow motion in this game - just show a video, show at least some kind of proof. But no, you guys will gladly waste more time by just typing endless lines of text that say the same thing over and over and over again. I guess you just like talking or something, idk, let's hear more of "it exists, trust me bro!!!!" for the 20th time.
Me neither, maybe our games are just fucked? I played trough the whole game and havent noticed any slow mo during either perfect parry, blocking or masterstrikes. Is my game just bugged since I started playing?
Nvm I think I figured it out, I noticed a whoosh sound when I perfect block but only when its against a riposte not an opening attack.
Without mod: https://youtu.be/EwNeeki19Wc
With mod: https://youtu.be/X--K7C2VVt8
Its really noticeable at 0:13 on the without mod video when that guard does an overhead with his mace, but compared to KCD 1 its very hard to notice. In the videos you posted you only parry opening strikes so thats why you never see the difference because there is none
Your vanilla game is weird and combat seems to be without slowmotion, weird but good for you. In my vanilla there is insane slowmotion when parrying and riposting. With this mod its gone and 100% better.
Strange though since there is no difficulty setting, that it apparently behaves differently.
Slow motion is in there and it was in original kcd too, It gives a time window in which a player can react instead of fluency in the battle. It's mostly for noobs like yourself so that you can parry still without getting killed all the time and complaining.
P.s I laughed at your comments for a good minute because since you're a noob you cant even notice the slowdowns, sorry man I know you think your in real time blocking those hits but they slowing it down for you, if you aint missing any blocks that's a good indicator. Notice in armandpeanuts videos that with the mod he had already missed a block in a 14 second time window.
Look at armandpeanuts video without the mod aswell, 0:09 slowdown 0:13 slowdown 0:21 slowndown. Three times in a 23 second fight video...
A bit unrelated to the discussion but slow mo is also present and more noticeable as well when stealth killing. Especially when stabbing someone in their sleep, you get a very obvious instance of slow mo.
Look at the vanilla one, if you do a riposte the enemy and player will stop(or go slow-mo) for a 0.2~0.3sec after perfect block then attack. And in the modded one there's no stopping(or slow-mo) before riposte , both enemy and player will attack right after the block animation. At least that's pretty obvious to me.
@mozekad I think the issue here is that Slow Mo doesn't apply on the first perfect Block but rather on consecutive perfect blocks. It is noticeable when you PB -> Riposte and get PB'ed and Riposte back -> PB again. Your second perfect Block will have Slow Mo.
Its fun but the attacks from the enemies are kinda awkward now. There are these really weird pauses and delays for when the slo-mo is supposed to be there but that's something that can't be changed, I guess.
Tried both ways of using vortex and doing the manual install and adding the launch options as well. Seems to still slow-mo when enemies riposte. Only other mods I have installed are the whole better combat mod with all the optional files there as well. Can't seem to figure it out why slow-mo still works.
87 comments
No More Slowmo - Slow Motion Remover
wh_cs_TimeWarpDurationOpp = 0
Set all parameters to 0 so it also stops the slow-mo sound effect.wh_cs_TimeWarpDurationPlayer = 0
wh_cs_TimeWarpFadeIn = 0
wh_cs_TimeWarpFadeOut = 0
wh_cs_TimeWarpSyncPBFadeIn = 0
I didn't see any other parameter about TimeWarp tho.
wh_cs_TimeWarpDurationPlayer = 0
wh_cs_TimeWarpFadeIn = 0
wh_cs_TimeWarpFadeOut = 0
wh_cs_TimeWarpSyncPBFadeIn = 0
As a result the combat doesn't flow naturally and feels choppy when trading blows. Try the mod and you'll see how much smoother and responsive ripostes feel.
Combat flows 10x better when the slow motion is disabled.
As I just explained, slow motion occurs during the perfect block window and is accompanied by a "whoosh" sound just like the first game, but more subtle. Just try again and hopefully you'll notice the action isn't slowed down as much during this perfect block window, and the combat feels smoother.
Here's default
Here's with mod
If you notice any difference, please tell me. Because I didn't. Neither on video nor in the game.
I had no mod, went to record the fight. Uploaded it to the site. While it was uploading, I've changed my cfg and went to record again. Recorded, uploaded the second video. How in the hell can it be inverted? It only proves that there is absolutely zero difference, and this mod is a placebo. But whatever, if it helps you - I'm happy for you.
But the fact that you can't see which video is with mod and which is not - that clearly shows to me how useful this mod is.
But again, it does make a significant difference, I can definitely notice, I just removed the mod to check if maybe I wasn't just experiencing a placebo effect on that one and no - it works. I wouldn't play without it now.
Which doesn't explain HOW you could record some gameplay with the mod ENABLED but still with the slow motion triggering. Something's going on there. I guarantee it's not possible to experience slow motion while the mod is active on my end.
I don't know what else to tell you. Slow motion is not an assumption, it's a fact. It exists in the game files, and it definitely exists during gameplay. This mod is merely changing the line responsible for the slow motion.
Look, if you're convinced the mod does nothing, that's your prerogative. Just don't assume it's broken for the hundreds of people who have downloaded the mod. Again, you're the only one complaining about this.
That being said, the footage you've recorded is just... weird. My game in a vanilla state definitely has the slow motion effect, but yours don't and then in your "modded" footage suddenly we can see the slow motion again. Something is definitely wrong with your game my guy.
Now, if the mod won't do what you think it's supposed to do, sorry to hear that but maybe just move on.
As far as I'm concerned I'm done with the subject.
I didn't ask for support, neither did I demand anything, I just said if you're so sure that there is slow motion in this game - just show a video, show at least some kind of proof. But no, you guys will gladly waste more time by just typing endless lines of text that say the same thing over and over and over again. I guess you just like talking or something, idk, let's hear more of "it exists, trust me bro!!!!" for the 20th time.
Without mod: https://youtu.be/EwNeeki19Wc
With mod: https://youtu.be/X--K7C2VVt8
Its really noticeable at 0:13 on the without mod video when that guard does an overhead with his mace, but compared to KCD 1 its very hard to notice. In the videos you posted you only parry opening strikes so thats why you never see the difference because there is none
Strange though since there is no difficulty setting, that it apparently behaves differently.
P.s I laughed at your comments for a good minute because since you're a noob you cant even notice the slowdowns, sorry man I know you think your in real time blocking those hits but they slowing it down for you, if you aint missing any blocks that's a good indicator. Notice in armandpeanuts videos that with the mod he had already missed a block in a 14 second time window.
Look at armandpeanuts video without the mod aswell, 0:09 slowdown 0:13 slowdown 0:21 slowndown. Three times in a 23 second fight video...
no slow-mo
and vanilla with slow-mo
vanilla
And in the modded one there's no stopping(or slow-mo) before riposte , both enemy and player will attack right after the block animation.
At least that's pretty obvious to me.