Hey there! First off, I really appreciate this tool—it’s been a fantastic way to optimize rolls efficiently. However, I wanted to ask about the reasoning behind the hard-coded 30-dice limit. I understand that increasing the dice count raises the number of possible combinations exponentially, but in practice, 30 is simply too low because it’s way too easy to surpass that number of dice in the game. Many players will end up with well over 30 dice, yet the optimizer artificially prevents them from evaluating all their options, which kinda defeats the purpose of maximizing rolls. Additionally, I ran some tests on my PC (i9-9900K), and the CPU barely touched 30% load, with most cores below 10%. This suggests there’s a huge amount of unused processing power left, even on an older CPU like mine. A modern CPU should have no trouble handling 50+ dice if properly optimized. Would it be possible to replace the hard limit with a performance warning, allowing users to push beyond 30 dice at their own discretion? This would let people with stronger CPUs fully utilize their hardware. In fact, it could even serve as an interesting CPU benchmark, showcasing the optimizer’s computational demand. If performance concerns are an issue, maybe an adjustable limit in the settings could be a compromise instead of a strict cap. Letting users decide their own cutoff would ensure flexibility without breaking the experience for those on lower-end systems. I’d love to hear your thoughts on this—thanks again for all the work on this mod!
15 comments
I understand that increasing the dice count raises the number of possible combinations exponentially, but in practice, 30 is simply too low because it’s way too easy to surpass that number of dice in the game. Many players will end up with well over 30 dice, yet the optimizer artificially prevents them from evaluating all their options, which kinda defeats the purpose of maximizing rolls.
Additionally, I ran some tests on my PC (i9-9900K), and the CPU barely touched 30% load, with most cores below 10%. This suggests there’s a huge amount of unused processing power left, even on an older CPU like mine. A modern CPU should have no trouble handling 50+ dice if properly optimized.
Would it be possible to replace the hard limit with a performance warning, allowing users to push beyond 30 dice at their own discretion? This would let people with stronger CPUs fully utilize their hardware. In fact, it could even serve as an interesting CPU benchmark, showcasing the optimizer’s computational demand.
If performance concerns are an issue, maybe an adjustable limit in the settings could be a compromise instead of a strict cap. Letting users decide their own cutoff would ensure flexibility without breaking the experience for those on lower-end systems.
I’d love to hear your thoughts on this—thanks again for all the work on this mod!
https://imgur.com/SAPjdAN
IkarusTrojan.SuspectCRC
MicrosoftPUA:Win32/Puwaders.C!ml https://www.virustotal.com/gui/file/ec9028ae97aba99c546db0b7abae5cb51ffbdeeef93fb7312236c4999ac40f90
just use this no need to download anything
Also looks like the visual are not on par with reality. https://kingdomcomedeliverance2.wiki.fextralife.com/Dice