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cgize

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cgize

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15 comments

  1. YumatanGames
    YumatanGames
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    Hey there! First off, I really appreciate this tool—it’s been a fantastic way to optimize rolls efficiently. However, I wanted to ask about the reasoning behind the hard-coded 30-dice limit.
    I understand that increasing the dice count raises the number of possible combinations exponentially, but in practice, 30 is simply too low because it’s way too easy to surpass that number of dice in the game. Many players will end up with well over 30 dice, yet the optimizer artificially prevents them from evaluating all their options, which kinda defeats the purpose of maximizing rolls.
    Additionally, I ran some tests on my PC (i9-9900K), and the CPU barely touched 30% load, with most cores below 10%. This suggests there’s a huge amount of unused processing power left, even on an older CPU like mine. A modern CPU should have no trouble handling 50+ dice if properly optimized.
    Would it be possible to replace the hard limit with a performance warning, allowing users to push beyond 30 dice at their own discretion? This would let people with stronger CPUs fully utilize their hardware. In fact, it could even serve as an interesting CPU benchmark, showcasing the optimizer’s computational demand.
    If performance concerns are an issue, maybe an adjustable limit in the settings could be a compromise instead of a strict cap. Letting users decide their own cutoff would ensure flexibility without breaking the experience for those on lower-end systems.
    I’d love to hear your thoughts on this—thanks again for all the work on this mod!
    1. cgize
      cgize
      • supporter
      • 2 kudos
      Absolutely, I will push an update soon
    2. YumatanGames
      YumatanGames
      • supporter
      • 0 kudos
      Thanks. Can't wait for it. :D
    3. cgize
      cgize
      • supporter
      • 2 kudos
      updated!
  2. ComedownMach1ne
    ComedownMach1ne
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    calculating.. calculating... 6 "weighted die" most effective
    1. BlackFranky
      BlackFranky
      • supporter
      • 1 kudos
      They get beaten by 6 Holy Trinity dice.
    2. ComedownMach1ne
      ComedownMach1ne
      • member
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      Oh really? Good to know. Thankfully none of the NPCs have 6 Trinity. lol 
  3. Jwinters7
    Jwinters7
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    Nice, now I don't have to cheese.
    https://imgur.com/SAPjdAN
  4. wraithe1982
    wraithe1982
    • supporter
    • 0 kudos
    virus scan GoogleDetected
    IkarusTrojan.SuspectCRC
    MicrosoftPUA:Win32/Puwaders.C!ml https://www.virustotal.com/gui/file/ec9028ae97aba99c546db0b7abae5cb51ffbdeeef93fb7312236c4999ac40f90
    1. cgize
      cgize
      • supporter
      • 2 kudos
      It's a false positive, alternatively you can download it from the GitHub repo
  5. Nasvayyy
    Nasvayyy
    • member
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    Maybe false-positive but source code on github has no virus. Edit: download source code from github and open via "index.html"
  6. eckurr
    eckurr
    • member
    • 0 kudos
    https://cgize.github.io/DiceOpt_kcd2/

    just use this no need to download anything
    1. cgize
      cgize
      • supporter
      • 2 kudos
      I deploy it there to be able to use on my phone :D
  7. BCACatToaster
    BCACatToaster
    • premium
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    Devil's Head are missing?

    Also looks like the visual are not on par with reality. https://kingdomcomedeliverance2.wiki.fextralife.com/Dice
    1. cgize
      cgize
      • supporter
      • 2 kudos
      Devil Head effect make the simulation way harded to calculate, also the visual for the dice are extracted directly from the game files