This process can be use to modify the mod completely
- Go to .../KingdomComeDeliverance2/Mods/PeterSwordRecipe/Data - Change the extention of the file "PeterSwordRecipe" to .zip (right click properties and go from .pak to .zip) - There you have to ...Libs/Tables/item - Delete the "InventoryPreset_shops" file if you dont want it, and modify the swords stats on "item_PeterSwordRecipe.xml" - Then repak the "Libs" folder (same process but backwards) (I use winrar to repak, the quickest method is to right click - "add to archive" - select the zip checkbox - change the name of the zip to "PeterSwordRecipe.pak" - and in the same window on in the upper bar you should see a box that says something like "time and date" - uncheck the tick there and accept).
Also someone told me to change the scabbards with the Sir Valentin's one for that, there is a line in the "item_PeterSwordRecipe" that goes by: Clothing="Scabbard_ShortSwordSuchotlesk" Change that for Clothing="Scabbard_ShortSwordValentin"
Idk if this mod stopped working after the update, but the smithy doesn't sell the sketch and I can't give myself the sketch through console commands. I installed the mod through Vortex, so idk what I'm missing here :(
had the same issue,on the log says this " Mod mods/PetrShortSwordRecipe/mod.manifest has invalid ModId. ModId accepts only lowercase letters and underscore. " not sure what's the modid that i should change,so i was just waiting for an update lol
I wonder if modders will be able to allow you to create bows and stuff by creating 'items' that is used to reforge existing bows into new ones?
For instance a reforged crossbow adds new parts and upgrades the tier, and gain more stats on them. A reforged bow would include better stats.
And adding arrowhead recipes which will let you craft arrows... Not sure how blacksmithing arrowheads is done, maybe just a simple 'hammer a single piece of scrap iron' to make crude arrowheads?
You could make it immersive by adding in arrowhead materials into the game that you forge out of scrap metal and iron and steel, purchase different 'wooden materials' from carpenters, and use the arrow heads and select a material to create new items? You can use the potion system for instance to simulate this, potions when used lets you select a item and turn it into a third item... So if you replicate this you could make arrow heads that's usable, select wooden shafts, and then new arrow types spawns in your inventory.
woooow i love your idea, i've been thinking about it too, but to be realistic, i am just starting modding here, but i will give it a try once the modding tools come out!!!
Arrows are the one thing that doesn't have a tier rating I noticed, this means you could expand on the game more if they have unique traits and higher tiers not only have more powerful base stats, but maybe bonus effects like those bleeding effects or simulating poisons?
Imagine a blunt tip arrow that cannot pierce anything but absolutely does blunt damage at impact. At henry grade, it has a chance to cause a concussion if it hits a enemy in the head, like 'head cracker' from KCD1.
Would be nice to have modded fire arrows in the game one day if people could mod in more 'debuffs' and effects like throwable oil or tar jars, and shooting a fire arrow at them to set them on fire... But I wonder how limited it is to 'script' AI enemies going on fire and trying to roll on the ground to put it out?
For 'throwing' the game already has the stone throwing mechanic and has values to determine it's speed, angle, etc... I find it's a missed opportunity to not have a throwing skill (throwable jars of gunpowder anyone?).
It would be nice to add a statement that since it modifies the store, it is not compatible with mods that modify merchant money
Spoiler:
Show
<Table> <Row><Cell>ui_in_recipe_petersword</Cell><Cell>Copy of the sword of the late knight Peter of Suchotlesky.</Cell><Cell>이 도안은 수초틀스키의 피터가 남긴 검의 제작 방식을 재현한 것입니다. 주먹 모양의 손잡이 끝은 전투 중 견고한 그립을 보장합니다.</Cell></Row> <Row><Cell>ui_nm_recipe_petersword</Cell><Cell>Sketch of Peter's sword</Cell><Cell>도안 – 수초틀스키의 피터의 검</Cell></Row> <Row><Cell>ui_in_petersword</Cell><Cell>Copy of the sword of Peter of Suchotlesky. Displaying a masterfully crafted pommel in the form of a clenched fist.</Cell><Cell>주먹 형상의 손잡이 끝은 대장장이의 뛰어난 기술력이 빛나는 부분이며, 과거 수초틀스키 영지에서 벌인 전투의 상흔이 검신에 희미하게 남아 있습니다. </Cell></Row> <Row><Cell>ui_nm_petersword</Cell><Cell>Peter's Sword</Cell><Cell>수초틀스키의 피터의 검</Cell></Row> </Table>
I downloaded the no shop version of this mod. But none of the codes in the description work. I checked the file path and definitely added it to the mod order. And I tried the money cheat for testing purposes and it worked well. I also tried adding items from other mods with cheats and it worked well.(ex: dragonbone helmet) I also tried changing the language from my country's language to English and restarting the game, but the codes still didn't work at all. I have no idea what's wrong with me. i need seriously help. I'm still stuck in Act 1 and can't get out of there, and I don't want to progress the story any further yet.
Forget it, all of a sudden the codes start working fine. But the mystery is why the codes suddenly started working.
Hi, it doesn't work with me, I downloaded the no merchant one, I tried to add the recipe in my inventory and nothing appears. Yet, it works for other weapon mods that I have tested.
Is it because my game is in French ? Do you need a French translation ? Thanks
I have no error, when I use the code to give the code or the recipe, nothing happens, yet it worked with another mod : The copy of the Radzig sword to be able to forge it again. #player.soul:AddPerk("a462ee7d-6cde-47c3-a37b-8615a8c7abe0") wh_cheat_addItem a462ee7d-6cde-47c3-a37b-8615a8c7abe0 wh_cheat_addItem e0396518-79d6-4d31-badb-29a17ceb6978
perhaps you didnt install properly. edit: The version you installed has a nested folder. You need to make sure the file directory is like this: Mods/PeterSwordRecipe/, not Mods/PeterSwordRecipe-NoMerchant/PeterSwordRecipe
exactly, as julianys said the folder with the "no merchant" is just to contain the real mod folder, the "PeterSwordRecipe" folder is the actual mod that you have to install
I corrected the french version that did not work, I tested it, it works now :
<!-- Translated by Ragnohr10 filename:French_xml.pak --> <Table> <Row> <Cell>ui_in_recipe_petersword</Cell> <Cell>Copy of the sword of the late knight Peter of Suchotlesky.</Cell> <Cell>Réplique de l'épée de Peter ayant appartenu au défunt chevalier de Suchotlesky.</Cell> </Row> <Row> <Cell>ui_nm_recipe_petersword</Cell> <Cell>Sketch of Peter's sword</Cell> <Cell>Esquisse – Epée de Peter</Cell> </Row> <Row> <Cell>ui_in_petersword</Cell> <Cell>Copy of the sword of Peter of Suchotlesky. Displaying a masterfully crafted pommel in the form of a clenched fist.</Cell> <Cell>Réplique de l'épée de Peter ayant appartenu au défunt chevalier de Suchotlesky. Dispose d'un pommeau forgé avec une finition magistrale en forme de poing fermé.</Cell> </Row> <Row> <Cell>ui_nm_petersword</Cell> <Cell>Peter's Sword</Cell> <Cell>Epée de Peter</Cell> </Row> </Table>
Perfect, I did the same for several other modded weapons, if you create another one, don't hesitate to send me a mp, I will translate it to french for you
You can contact the guy who did the CRT Mods, he has created a discord, don't hesitate to join and ask, he did some texture upscaling mods so he must know
66 comments
- Go to .../KingdomComeDeliverance2/Mods/PeterSwordRecipe/Data
- Change the extention of the file "PeterSwordRecipe" to .zip (right click properties and go from .pak to .zip)
- There you have to ...Libs/Tables/item
- Delete the "InventoryPreset_shops" file if you dont want it, and modify the swords stats on "item_PeterSwordRecipe.xml"
- Then repak the "Libs" folder (same process but backwards)
(I use winrar to repak, the quickest method is to right click - "add to archive" - select the zip checkbox - change the name of the zip to "PeterSwordRecipe.pak" - and in the same window on in the upper bar you should see a box that says something like "time and date" - uncheck the tick there and accept).
Also someone told me to change the scabbards with the Sir Valentin's one for that, there is a line in the "item_PeterSwordRecipe" that goes by:
Clothing="Scabbard_ShortSwordSuchotlesk" Change that for Clothing="Scabbard_ShortSwordValentin"
For instance a reforged crossbow adds new parts and upgrades the tier, and gain more stats on them.
A reforged bow would include better stats.
And adding arrowhead recipes which will let you craft arrows... Not sure how blacksmithing arrowheads is done, maybe just a simple 'hammer a single piece of scrap iron' to make crude arrowheads?
You could make it immersive by adding in arrowhead materials into the game that you forge out of scrap metal and iron and steel, purchase different 'wooden materials' from carpenters, and use the arrow heads and select a material to create new items?
You can use the potion system for instance to simulate this, potions when used lets you select a item and turn it into a third item... So if you replicate this you could make arrow heads that's usable, select wooden shafts, and then new arrow types spawns in your inventory.
Would be nice to have modded fire arrows in the game one day if people could mod in more 'debuffs' and effects like throwable oil or tar jars, and shooting a fire arrow at them to set them on fire... But I wonder how limited it is to 'script' AI enemies going on fire and trying to roll on the ground to put it out?
For 'throwing' the game already has the stone throwing mechanic and has values to determine it's speed, angle, etc... I find it's a missed opportunity to not have a throwing skill (throwable jars of gunpowder anyone?).
Download ver 1.0.2
Put into "Mods" folder
There is no any receipt in sigismund smith shop.
It would be nice to add a statement that since it modifies the store, it is not compatible with mods that modify merchant money
<Table>
<Row><Cell>ui_in_recipe_petersword</Cell><Cell>Copy of the sword of the late knight Peter of Suchotlesky.</Cell><Cell>이 도안은 수초틀스키의 피터가 남긴 검의 제작 방식을 재현한 것입니다. 주먹 모양의 손잡이 끝은 전투 중 견고한 그립을 보장합니다.</Cell></Row>
<Row><Cell>ui_nm_recipe_petersword</Cell><Cell>Sketch of Peter's sword</Cell><Cell>도안 – 수초틀스키의 피터의 검</Cell></Row>
<Row><Cell>ui_in_petersword</Cell><Cell>Copy of the sword of Peter of Suchotlesky. Displaying a masterfully crafted pommel in the form of a clenched fist.</Cell><Cell>주먹 형상의 손잡이 끝은 대장장이의 뛰어난 기술력이 빛나는 부분이며, 과거 수초틀스키 영지에서 벌인 전투의 상흔이 검신에 희미하게 남아 있습니다. </Cell></Row>
<Row><Cell>ui_nm_petersword</Cell><Cell>Peter's Sword</Cell><Cell>수초틀스키의 피터의 검</Cell></Row>
</Table>
I downloaded the no shop version of this mod.
But none of the codes in the description work.
I checked the file path and definitely added it to the mod order.
And I tried the money cheat for testing purposes and it worked well. I also tried adding items from other mods with cheats and it worked well.(ex: dragonbone helmet)
I also tried changing the language from my country's language to English and restarting the game, but the codes still didn't work at all.
I have no idea what's wrong with me.
i need seriously help.
I'm still stuck in Act 1 and can't get out of there, and I don't want to progress the story any further yet.
Forget it, all of a sudden the codes start working fine.
But the mystery is why the codes suddenly started working.
Yet, it works for other weapon mods that I have tested.
Is it because my game is in French ? Do you need a French translation ? Thanks
#player.soul:AddPerk("a462ee7d-6cde-47c3-a37b-8615a8c7abe0")
wh_cheat_addItem a462ee7d-6cde-47c3-a37b-8615a8c7abe0
wh_cheat_addItem e0396518-79d6-4d31-badb-29a17ceb6978
edit:
The version you installed has a nested folder. You need to make sure the file directory is like this: Mods/PeterSwordRecipe/, not Mods/PeterSwordRecipe-NoMerchant/PeterSwordRecipe
https://ibb.co/RFWHPmc
I corrected the french version that did not work, I tested it, it works now :
<!-- Translated by Ragnohr10 filename:French_xml.pak -->
<Table>
<Row>
<Cell>ui_in_recipe_petersword</Cell>
<Cell>Copy of the sword of the late knight Peter of Suchotlesky.</Cell>
<Cell>Réplique de l'épée de Peter ayant appartenu au défunt chevalier de Suchotlesky.</Cell>
</Row>
<Row>
<Cell>ui_nm_recipe_petersword</Cell>
<Cell>Sketch of Peter's sword</Cell>
<Cell>Esquisse – Epée de Peter</Cell>
</Row>
<Row>
<Cell>ui_in_petersword</Cell>
<Cell>Copy of the sword of Peter of Suchotlesky. Displaying a masterfully crafted pommel in the form of a clenched fist.</Cell>
<Cell>Réplique de l'épée de Peter ayant appartenu au défunt chevalier de Suchotlesky. Dispose d'un pommeau forgé avec une finition magistrale en forme de poing fermé.</Cell>
</Row>
<Row>
<Cell>ui_nm_petersword</Cell>
<Cell>Peter's Sword</Cell>
<Cell>Epée de Peter</Cell>
</Row>
</Table>
SPOILERS
SPOILERS
SPOILERS
SPOILERS
im in post game and that camp is abandoned...
wh_cheat_additem a462ee7d-6cde-47c3-a37b-8615a8c7abe0
bcs otherwise i really dont know :/