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JustAnOrdinaryGuy

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JustAnOrdinaryGuy

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  1. JustAnOrdinaryGuy
    JustAnOrdinaryGuy
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    When reporting an issue, please upload your kcd.log file located in the game installation folder to Pastebin. Otherwise, your comments will be ignored and deleted.
  2. moujoe1
    moujoe1
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    Mod crashes the game after update 1.3 on startup.
    1. JustAnOrdinaryGuy
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      Thanks for letting me know, fixed.
    2. Vasquez
      Vasquez
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      Thank you!
  3. SirBacktee
    SirBacktee
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    Not sure if this is intentional, but the Data folder and mod.mainfest aren't in a folder when you download this mod. Is that on purpose or do they actually need to be in a folder like they were in previous versions?
    1. JustAnOrdinaryGuy
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      Definitely not intentional, thanks for letting me know.
  4. YuriVsevolodovich
    YuriVsevolodovich
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    Hope you can make a 25x version. I have installed the "Elite Bandit" and "More Bandits" mods, and the 10x version can't handle the loot. I tried to modify the files myself using tools, but it didn't work at all.
    1. YuriVsevolodovich
      YuriVsevolodovich
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      I noticed that you updated the 25x version. Thank you very much for considering my suggestions! Thank you again for your work!
  5. Ubleron
    Ubleron
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    An unintended consequence of this mod is that, since merchants are richer when depositing their gold in their chests, you can find thousands of Groschen there.
  6. mattjo6294
    mattjo6294
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    Blacksmith in Tachov still only has 390 groschen with mod installed. Not sure what I did wrong
    1. JustAnOrdinaryGuy
      JustAnOrdinaryGuy
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      It may take 7 in-game days for merchants to renew their inventory.
    2. mattjo6294
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      Thank you, Ill try it out. 
    3. graceymanor1988
      graceymanor1988
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      Same and I waited 4 in-game days.
  7. ode11
    ode11
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    Is it editable to make it even higher than 10x richer? Can I edit it in some mod file? pls?
  8. LittlePrince1008
    LittlePrince1008
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    please steam upload
  9. sosoxia
    sosoxia
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    plz update for 1.2.2,seems like they change Tables
    1. JustAnOrdinaryGuy
      JustAnOrdinaryGuy
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      It's fully compatible with v1.2.2
    2. sosoxia
      sosoxia
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      thx for reply
  10. ted279
    ted279
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    It still works in v1.2, but since it replaces the entire table, new items added in v1.2 are missing...
    1. JustAnOrdinaryGuy
      JustAnOrdinaryGuy
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      Update the mod to v1.3.
  11. newtwarlock
    newtwarlock
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    I remember in the first game you can sell stuff to a merchant and a few days after they'll restock and have more money than their default. To actually fix the economy and the player having 50k groschen and nothing to buy, we need to make it so most merchants aren't rich and you have to sell stuff to them consistently and a way for them to "digest" your stock and turn it into resold gold over time. That way even if the merchant has run out of gold, you can just let them keep some extra items so they can have more gold next time. And lets say they only keep half of the gold they get from your resold items and the other goes to retirement. That way you have to strategically plan who's business to cultivate to be able to handle your dumping. This is more natural compared to them magically having more gold every day and also it means you can steal from them daily which doesn't help your already 50k coin purse. We need a mod that makes merchants dynamic and maybe even price fluxuations, if you oversell certain goods to an area, they'll give you less and less because why would this random small trader in a backwater town want 20 sets of bandit armor. But If I sell 3 of it and he runs out of gold, I can just dump the other as freebies because I can't be bothered, the next time I show up, the merchant will still have some bandit armor left unsold but more gold. From like a 300 ish to like 600 ish. But won't take any more armor. Like in Spice and Wolf anime, the protag turns all his merch into armor for sale and arrives to a new town but turns out its worthless because the expedition was cancelled and they don't need armor anymore so he went bankrupt. Making a living breathing economy is probably possible with the mod tools so it'll probably happen in the future, but its too convoluted to be made within my current playthrough :C Maybe 5 years later I'll replay game of the year version and download that mod.