hi i was trying to fix this mod https://www.nexusmods.com/kingdomcomedeliverance2/mods/400 by etiding the ff ff ff ff (fd f7 fb) to ff ff ff fe in m_head_033.skin and its still doesnt work. can you tell me what i did wrong ?
Hmm, doesn’t work as in theres no change? If thats the case… It could be a number of things.
Assuming that you only changed the ff ff ff ff block (fd, f7, fb connected to the section)thats about 75% the way down the page, then theoretically it should work…
Are you using total commander and notepad++? The method I basically used was:
-copy the .skin file over to an easily accessible location
-open the .skin file with notepad++ (with the hex editor plugin) then view in the hex editor mode
-find the section that is nothing but ff ff ff ff (and the fd, fb etc thats PART of that chunk)
-Copy and paste that block into a new notepad++ window
-Change the hex pattern to be ff ff ff fe
-paste this new block back in to replace the old section
-remember to save it, close, open it again to double check and to make sure it really did save
-use total commander to copy the edited file back into the pak file (overwrite when it asks)
iirc thats basically it. Though I will say, it took me a while to do/figure out. I kept having issues haha.. But yeah kinda just trial and error it unfortunately. So long as that big section of ff ff ff ff is changed it should work… I know when I was first trying to get it to work it lt got rid of everything besides like his front few teeth and i figured out that was connected to the fd, f7 etc stuff.
Hmm... That looks correct to me! Not sure why it's not working, as long as you overwrite the old one with the new there should be SOME change. I know when I was doing this one i had like, everything disappear besides the front teeth.
Love the mod, thanks for making it! I was trying to add a beard to this version of Henry (the same beard from this mod), but was having a lot of trouble getting it to work. Do you happen to know how hair/beard modding works?
I thought it was as simple as assigning 'm_beard_05' to all 4 beard entries for Henry in the 'appearance_unique.xml' file (that seems to be what the above mod did), but that doesn't change anything in-game.
To be clear, I saw a prior comment you left about how you couldn't get hair/beards to not show up in first person during animations, but that's 100% fine with me. The beard appears so low on the screen and only with certain animations so I don't mind at all.
Unfortunately I don't know :( I'm not much of a modder myself haha, mostly just brute forced my way through this one by following someone else's guide XD When I attempted to repeat the process with the hair mod, it didn't have the same like... Structure in the hex format (Like, no big chunk that was ff ff ff ff, and the last time I just lazily replaced all of them it totally hides the head)
As for beards, I haven't used any beard mods yet so I'm even more unfamiliar with those sadly. I know that in looking through comments on other mods people were really struggling to get beards functioning, and they definitely know more about modding than I haha
Hello excuse me, can you fix this mod? I tried the repair tutorial given by the original author, but it failed, I tried everything, it failed. https://www.nexusmods.com/kingdomcomedeliverance2/mods/257?tab=description
Ah, that usually happens when you simply replace every ff ff ff ff within the file. Theres a specific section you have to find and replace (its about 3/4ths the way down, its just a solid block of text that is nothing but ff)
Unfortunately I’m not sure how to do that :( I messed around with the hair mod (not the beard) but couldnt figure out how to hide it in first person and im assuming its the same. I dont use any beard mods so you’ll just have to hope someone else manages to figure it out
21 comments
Assuming that you only changed the ff ff ff ff block (fd, f7, fb connected to the section)thats about 75% the way down the page, then theoretically it should work…
Are you using total commander and notepad++? The method I basically used was:
-copy the .skin file over to an easily accessible location
-open the .skin file with notepad++ (with the hex editor plugin) then view in the hex editor mode
-find the section that is nothing but ff ff ff ff (and the fd, fb etc thats PART of that chunk)
-Copy and paste that block into a new notepad++ window
-Change the hex pattern to be ff ff ff fe
-paste this new block back in to replace the old section
-remember to save it, close, open it again to double check and to make sure it really did save
-use total commander to copy the edited file back into the pak file (overwrite when it asks)
iirc thats basically it. Though I will say, it took me a while to do/figure out. I kept having issues haha.. But yeah kinda just trial and error it unfortunately. So long as that big section of ff ff ff ff is changed it should work… I know when I was first trying to get it to work it lt got rid of everything besides like his front few teeth and i figured out that was connected to the fd, f7 etc stuff.
Hope this helps!
I thought it was as simple as assigning 'm_beard_05' to all 4 beard entries for Henry in the 'appearance_unique.xml' file (that seems to be what the above mod did), but that doesn't change anything in-game.
To be clear, I saw a prior comment you left about how you couldn't get hair/beards to not show up in first person during animations, but that's 100% fine with me. The beard appears so low on the screen and only with certain animations so I don't mind at all.
As for beards, I haven't used any beard mods yet so I'm even more unfamiliar with those sadly. I know that in looking through comments on other mods people were really struggling to get beards functioning, and they definitely know more about modding than I haha
https://www.nexusmods.com/kingdomcomedeliverance2/mods/257?tab=description
“To install V2 - rename .zip to .pak and put in your MODs folder in KCD2”