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Zaph

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Zaphyrex

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115 comments

  1. Acidburnz
    Acidburnz
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    For all those that are still struggling to make this work with the new update, here's some info on how I made it work for me.

    You can also refer to this link for more knowledge on basic modding, editing files here 
    Structure-of-a-Mod

    I used a tool called Warbox for KCD

    Keep the folder name the same as <modid>exclusiveperks</modid> in mod.manifest file, and also for exclusiveperks.pak
    *****ModId can only contain lowercase characters and underscores.

    For editing, first extract the .pak 
    Go to sub-folders until you reach perk2perk_exclusivity.xml and open it
    Paste code below with Notepad++ or something similar

    <?xml version="1.0" encoding="us-ascii"?>
    <database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="../database.xsd">
      <perk2perk_exclusivitys version="1">
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
    <perk2perk_exclusivity first_perk_id="" second_perk_id="" />
      </perk2perk_exclusivitys>
    </database>


    save it

    Now repack with a tool called KCD PAK Builder by Altire.
    ******don't repack with 7zip it won't work

    Here's how my mod.manifest looks like just an example
    <?xml version="1.0" encoding="utf-8"?>
    <kcd_mod>
      <info>
    <name>exclusiveperks</name>
    <modid>exclusiveperks</modid>
    <description>removes exclusiveness from some perks.</description>
    <author></author>
    <version>1.0</version>
    <created_on>2025-05-29</created_on>
    <modifies_level>false</modifies_level>
    <dependencies>
    </dependencies>
      </info>
    </kcd_mod> 


    You don't need <support></support> to make it work in case the game updates to the new version

    And yes, I have tested this with all perks active.
    1. Sunstriderz
      Sunstriderz
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      This needs to be upvoted!
    2. SEND77
      SEND77
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      Thank you very much! Everything works!
  2. RobSmith176
    RobSmith176
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    Basic troubleshooting for a version controlled mod after an update:

    • Open the mod.manifest file within the mod folder, ExclusivePerks in this case
    • Check if there is a <supports> header with values under it
    • Make sure the value at <kcd_version> matches up with the current version of the game
    • For the current version at the time of posting, it should be <kcd_version>1.3.*</kcd_version>

    The game will simply not load the mod if the mod.manifest has a value under <supports> that does not match up with its current version.

    You may ask "Why use it at all then?" Short answer, because it protects against changes to the game that may create major compatibility problems with the mod.

    In this case, no new perks were added nor were any existing perks removed, so the chance of a conflict is low. Try
    changing the value for the version from "1.1.*" or "1.2.*" to be "1.3.*" and see if it works for you.
    1. SirDaemon
      SirDaemon
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      Thanks this works perfect. I notice a lot of mods don't bother with game version but those that do should either update their mods or update and the add the asterisk in the right place so that the mod will load when the game updates.
    2. WuuuM
      WuuuM
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      THX!!!!!!!
  3. Reaper5594
    Reaper5594
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    Don't think this mod (or any mod, really) works post-1.3 Patch
  4. byCouXx
    byCouXx
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    • 1 kudos
    It doesn't work for me :(
  5. thtghstblk
    thtghstblk
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    Great mod, I'll wait for an update.
    1. j0hnny1338
      j0hnny1338
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      The mod works with 1.3. If you have problems just change the name to "aaExclusivePerks" so its higher up in the loading order. After that it should work or at least did for me.
  6. nashal
    nashal
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    Dunno working fine for me on 1.3 I just updated the manifest to accept 1.3. At least with the one skill I tested it on, Secret of Matter + SoE
    1. Danielsimm
      Danielsimm
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      Sorry if i'm Stupid but how did you do that?
    2. j0hnny1338
      j0hnny1338
      • supporter
      • 0 kudos
      Change the name of the mod in your modfolder to "aaExclusivePerks". After that the mod worked for me again.
  7. kalazan1991
    kalazan1991
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    It's not working in newest patch 1.2.4.
    1. pdxcorgidad
      pdxcorgidad
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      It is working for me. Well, kind of. I think I need to drink Lethean Water and check all the perk boxes again. I noticed two exclusive perks were again available to choose, but I was out of perk points. That does leave me with a question about adding them both, though. Hmmm...
  8. GonzoTheSamuraiiii
    GonzoTheSamuraiiii
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    Installing mods is actually more easier manual than using vortex its just drag n drop.
    1. buggiant
      buggiant
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      But vortex helps to keep track of mod update
    2. basm360
      basm360
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      But where do I drop it in manually??? Most mods tell me what folder to put it in. This one doesnt
  9. drit97
    drit97
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    Mod isnt working after the update, similar experience to spliff
  10. spliffmonkee
    spliffmonkee
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    Mod doesn't work for me, tried changing manifest like I've seen here, nothing. Reset using the water and tried re-applying everything, didn't work. Anyone able to suggest something I can do? Thanks