I'm an idiot. I have the "translation" tag blacklisted so I don't have to sift through a bunch of translated mods when browsing. I only threw this together because my search had it filtered.
It is indeed better. What a waste of an afternoon.
I'm using your Description version and this is heaps better for immersion. I don't want to know the exact numbers but just have a better idea what exactly the dice does. Your version is perfect for that, so I appreciate that "wasted" afternoon!
The description dice is not working, the issue is with the xml inside the pak It has two underscores on the file text__dice_stats.xml instead of text_dice_stats.xml
That's on purpose. It's a naming convention to improve compatibility - look up "PTF".
After a little testing, I'm not convinced it's even necessary for mods (like this one) that edit localization files. But it is definitely not the reason you're having issues.
Why do I want to translate it, but it doesn't work. As long as something inside is modified, it will become non functional. Try using another one. The pak file still doesn't work, only the original one will work
As far as I understand, modids need to be referenced when introducing a new .pak file. Localization mods like this usually edit vanilla language .pak files, so there's no need.
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It is indeed better. What a waste of an afternoon.
just need a french version ^^
That being said, I made the mod quickly so I could continue playing, so it's far from perfect and any suggestions are welcome.
I'm gonna lock this sticky so it doesn't get too long. Happy modding.
It has two underscores on the file text__dice_stats.xml instead of text_dice_stats.xml
After a little testing, I'm not convinced it's even necessary for mods (like this one) that edit localization files. But it is definitely not the reason you're having issues.
text(__)dice_stats.xml
to
text(_)dice_stats.xml
without the parenthesis()
Doing this rename, now it works.
Changing the version to "1.2" instead of "1.1.*" in the mod.manifest file will make the mod work again. So it reads:
<supports>
<kcd_version>1.2</kcd_version>
</supports>
Just tested it myself. :)
This mod edits the English_xml.pak.
You will have to edit the appropriate language pak file in "KingdomComeDeliverance2/Localization".
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