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LUDWIG

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theludd

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26 comments

  1. FalseShepard
    FalseShepard
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    • 4 kudos
    Locked
    Sticky
    1. DeonHolo
      DeonHolo
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      truth
    2. AltanErener
      AltanErener
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      100% true
    3. theludd
      theludd
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      I'm an idiot. I have the "translation" tag blacklisted so I don't have to sift through a bunch of translated mods when browsing.  I only threw this together because my search had it filtered.

      It is indeed better. What a waste of an afternoon.
    4. HotPinkCenter
      HotPinkCenter
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      • 1 kudos
      This one is nice as it doesn't break immersion.
    5. paamu100
      paamu100
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      maybe but i prefer this one "description". Simply immersive
      just need a french version ^^
    6. ColorOfSpace
      ColorOfSpace
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      I'm using your Description version and this is heaps better for immersion. I don't want to know the exact numbers but just have a better idea what exactly the dice does. Your version is perfect for that, so I appreciate that "wasted" afternoon!
    7. theludd
      theludd
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      Thanks for the kind words everyone, I appreciate it.  I'm glad some people still enjoy it.

      That being said, I made the mod quickly so I could continue playing, so it's far from perfect and any suggestions are welcome.

      I'm gonna lock this sticky so it doesn't get too long. Happy modding.
  2. ramonsantana
    ramonsantana
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    The description dice is not working, the issue is with the xml inside the pak
    It has two underscores on the file text__dice_stats.xml instead of text_dice_stats.xml
    1. theludd
      theludd
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      That's on purpose.  It's a naming convention to improve compatibility - look up "PTF". 

      After a little testing, I'm not convinced it's even necessary for mods (like this one) that edit localization files.  But it is definitely not the reason you're having issues.  
    2. ramonsantana
      ramonsantana
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      As soon as i remove one of the __ it worked.
      text(__)dice_stats.xml
      to
      text(_)dice_stats.xml

      without the parenthesis()
    3. theludd
      theludd
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      The name doesn't seem to matter at all.  I just renamed it to ______.xml and it still works fine.
    4. ramonsantana
      ramonsantana
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      That’s odd, for me it only showed ingame once i removed the extra underscore
    5. TheShadow2077
      TheShadow2077
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      This fixed the issue for me with this mod not working ever since v1.1.

      Doing this rename, now it works.
  3. wulfster
    wulfster
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    For those that just upgraded to patch 1.2 and had this mod stop working:

    Changing the version to "1.2" instead of "1.1.*" in the mod.manifest file will make the mod work again. So it reads:

    <supports>
            <kcd_version>1.2</kcd_version>
    </supports>

    Just tested it myself. :)
    1. theludd
      theludd
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      Thanks. I uploaded new versions so this shouldn't be a problem with any future patches.
  4. zxc880
    zxc880
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    Why do I want to translate it, but it doesn't work. As long as something inside is modified, it will become non functional. Try using another one. The pak file still doesn't work, only the original one will work
    1. theludd
      theludd
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      To what language do you want to translate?

      This mod edits the English_xml.pak.  

      You will have to edit the appropriate language pak file in "KingdomComeDeliverance2/Localization".
  5. ayyxact
    ayyxact
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    Thank you for this mod. The other one is just goofy with all these added colors...
  6. wulfster
    wulfster
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    Also want to give my thanks for this version. For an immersive game like KCD2, this one is the better mod compared to the other dice mod, imo.
  7. ramonsantana
    ramonsantana
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    I like this mod better than the other mod aforementioned, keep it up
  8. Donasparagus
    Donasparagus
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    • 7 kudos
    Even if there is already a similar mod. Thanks for your work!!!
  9. Ryleyy34
    Ryleyy34
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    missing modid in manifest
    1. theludd
      theludd
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      As far as I understand, modids need to be referenced when introducing a new .pak file. Localization mods like this usually edit vanilla language .pak files, so there's no need.
  10. FredSanity007
    FredSanity007
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    This is great, helps with dice picking without breaking immersion
  11. Realzoa
    Realzoa
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    Is it possible to use these instead of numbers? 

    ⚀⚁⚂⚃⚄⚅
    1. theludd
      theludd
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      Good idea. Unfortunately, they aren't recognized.