Nothing against the mod. Just want to inform those who might not know but if you level Alchemy enough, and you have the perk who unlocks Henry level, you can make the best potions even with dried herbs.
I mean, you can include them in the recipe, but if you don't use at least one fresh herb you can't get Henry level. I have alchemy level 30, I've tried with freshness 100 dried herbs, it doesn't work.
Edit: What. Never mind, apparently. Just got a Marigold Decoction with only dried herbs. I coulda swore that didn't work.
Edit 2: Doing some more research, it seems some special ingredients can bring the level down. A Digestive Decoction with all dried herbs can be Henry level even though it uses charcoal, but a Bane Poison with all dried herbs can't, and seems to be brought down by the Amanita Muscaria mushroom.
Edit 3: IT'S THE DARK ARTS APPRENTICE PERK. If I try it normally, I can only get level 3, but while this perk is active I can get it to level 4. I've been able to get both Marigold and Bane back to Henry level. Did you take the secret of Equilibrium/Error tolerance perks? That might be why you get it consistently. I'm only able to do it using Dark Arts Apprentice.
@Hyperlyne You must not be using the Secret of Balance Perks, cause with both of them you can easily hit Henry Level with all dried herbs just fine.
It's not a problem though, have the best of both worlds by downloading this mod.
Another option is that the reduced alchemy "value" of dried herbs is probably what is causing you issues, they likely give less room for mistakes even with the Secret of Balance Perks.
Hm. Interesting. I am very sorry if my mod caused you any inconvenience. Can you please share the whole kcd.log file with that error and tell me how exactly your game was bugged?
The issue isn’t with the game itself; rather, it interferes with other mods from patching the table due to an error. I can’t access my PC right now to provide the log file, but I believe the problem relates to the two previous comments.
Second - any chance to make a version in which the dried herbs wouldn't be a guarantee of LVL IV potion? I mean... if I do like 2 mistakes during the brewing, I would love to be punished but at the same time I want to have a reason to dry the herbs.
Having the number to 1.0 for the dried herbs is way too too generous while the vanilla 0.3 is way too punishing and renders drying the herbs useless (I never had a reason to use the drying spots because of it). A middle ground would be welcome... like setting it to 0.65 or 0.7 for the dried herbs.
This would give us a reason to both have fresh herbs as having a reason to use the "drying machine" while having at least a decent chance to brew LVL IV potion still... if with no or little mistakes.
Thanks for the mods (this one) and Easy To See Arrows And Bolts (Colored Feathers)....
However - I had to re-name them both so that they would load? - Better_Dried_Herbs_PTF - had to be re-named to better_dried_herbs *(Notice the lower case) - In the mod.manifest - this line had to be changed to <modid>better_dried_herbs</modid> *(Lower case again) - and finally the .pak file had to be re-named to better_dried_herbs.pak *(Named the same as the <modid> name in the manifest)
Folder file must be lowercase, same with the mod.manifest, and finally the .pak file must be named the same that in the mod.manifest.
Not sure if all your mods need a tune up, or just the 2 I tried?
The pak file name and the modid are wrong. the pak file has to be lowercase betterdriedherbs.pak and the modid in the manifest hast to match it <?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>Better Dried Herbs</name> <modid>betterdriedherbs</modid> <description>Makes dried herbs give you the same result as fresh in alchemy</description> <author>solleo95</author> <version>1.0</version> <created_on>25.02.2025</created_on> </info> <supports> <kcd_version>1.1.*</kcd_version> </supports> </kcd_mod>
18 comments
Enjoy the mod :D
Still can be useful for someone
Edit: What. Never mind, apparently. Just got a Marigold Decoction with only dried herbs. I coulda swore that didn't work.
Edit 2: Doing some more research, it seems some special ingredients can bring the level down. A Digestive Decoction with all dried herbs can be Henry level even though it uses charcoal, but a Bane Poison with all dried herbs can't, and seems to be brought down by the Amanita Muscaria mushroom.
Edit 3: IT'S THE DARK ARTS APPRENTICE PERK. If I try it normally, I can only get level 3, but while this perk is active I can get it to level 4. I've been able to get both Marigold and Bane back to Henry level. Did you take the secret of Equilibrium/Error tolerance perks? That might be why you get it consistently. I'm only able to do it using Dark Arts Apprentice.
It's not a problem though, have the best of both worlds by downloading this mod.
Another option is that the reduced alchemy "value" of dried herbs is probably what is causing you issues, they likely give less room for mistakes even with the Secret of Balance Perks.
Can you please share the whole kcd.log file with that error and tell me how exactly your game was bugged?
Second - any chance to make a version in which the dried herbs wouldn't be a guarantee of LVL IV potion? I mean... if I do like 2 mistakes during the brewing, I would love to be punished but at the same time I want to have a reason to dry the herbs.
Having the number to 1.0 for the dried herbs is way too too generous while the vanilla 0.3 is way too punishing and renders drying the herbs useless (I never had a reason to use the drying spots because of it). A middle ground would be welcome... like setting it to 0.65 or 0.7 for the dried herbs.
This would give us a reason to both have fresh herbs as having a reason to use the "drying machine" while having at least a decent chance to brew LVL IV potion still... if with no or little mistakes.
Will endorse right after the 15m restriction lifts out.--Done--However - I had to re-name them both so that they would load?
- Better_Dried_Herbs_PTF - had to be re-named to better_dried_herbs *(Notice the lower case)
- In the mod.manifest - this line had to be changed to <modid>better_dried_herbs</modid> *(Lower case again)
- and finally the .pak file had to be re-named to better_dried_herbs.pak *(Named the same as the <modid> name in the manifest)
Folder file must be lowercase, same with the mod.manifest, and finally the .pak file must be named the same that in the mod.manifest.
Not sure if all your mods need a tune up, or just the 2 I tried?
Cheers ;-)
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>Better Dried Herbs</name>
<modid>betterdriedherbs</modid>
<description>Makes dried herbs give you the same result as fresh in alchemy</description>
<author>solleo95</author>
<version>1.0</version>
<created_on>25.02.2025</created_on>
</info>
<supports>
<kcd_version>1.1.*</kcd_version>
</supports>
</kcd_mod>