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solleo95

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solleo95

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18 comments

  1. solleo95
    solleo95
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    Please, endorse the mod, it will give me a nice support. Thank you <3
  2. gibbothegracious
    gibbothegracious
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    Is there any point to this mod if your herbs no longer decay? 
  3. maniacmaluco
    maniacmaluco
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    Nothing against the mod. Just want to inform those who might not know but if you level Alchemy enough, and you have the perk who unlocks Henry level, you can make the best potions even with dried herbs.

    Enjoy the mod :D
    1. solleo95
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      Haha, i still didn't make it to this point in game because dropped into mods, but nice to know :D
      Still can be useful for someone
    2. JustaHustla
      JustaHustla
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      I wish this was at the top.
    3. HyperLyne
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      I mean, you can include them in the recipe, but if you don't use at least one fresh herb you can't get Henry level. I have alchemy level 30, I've tried with freshness 100 dried herbs, it doesn't work.

      Edit: What. Never mind, apparently. Just got a Marigold Decoction with only dried herbs. I coulda swore that didn't work.

      Edit 2: Doing some more research, it seems some special ingredients can bring the level down. A Digestive Decoction with all dried herbs can be Henry level even though it uses charcoal, but a Bane Poison with all dried herbs can't, and seems to be brought down by the Amanita Muscaria mushroom.

      Edit 3: IT'S THE DARK ARTS APPRENTICE PERK. If I try it normally, I can only get level 3, but while this perk is active I can get it to level 4. I've been able to get both Marigold and Bane back to Henry level. Did you take the secret of Equilibrium/Error tolerance perks? That might be why you get it consistently. I'm only able to do it using Dark Arts Apprentice.
    4. TarathielTorosir
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      @Hyperlyne You must not be using the Secret of Balance Perks, cause with both of them you can easily hit Henry Level with all dried herbs just fine.

      It's not a problem though, have the best of both worlds by downloading this mod.

      Another option is that the reduced alchemy "value" of dried herbs is probably what is causing you issues, they likely give less room for mistakes even with the Secret of Balance Perks.
  4. TheArtorias
    TheArtorias
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    It took my dumbass a whole day to identify the source and sadly this mod bugged my game and gave me "[ERROR] ReadFile returned 15" in kdc.log
    1. solleo95
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      Hm. Interesting. I am very sorry if my mod caused you any inconvenience.
      Can you please share the whole kcd.log file with that error and tell me how exactly your game was bugged?
    2. TheArtorias
      TheArtorias
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      The issue isn’t with the game itself; rather, it interferes with other mods from patching the table due to an error. I can’t access my PC right now to provide the log file, but I believe the problem relates to the two previous comments.
    3. TheArtorias
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      Okay, the mod is now functioning properly. The issue was with Vortex; everything is resolved when I place the mod directly into the mod folder.
  5. Coffee2a
    Coffee2a
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    wait so is dried herbs supposed to give worse result than fresh herbs? cause I've been making level 4 potion with dried herbs all the time
    1. solleo95
      solleo95
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      Actually yes. Dried herbs in game params has 0.3 AlchemyQuality value, while fresh has 1.0. 
    2. Sam15SVK
      Sam15SVK
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      Hi, 1st of all - thanks for this mod!

      Second - any chance to make a version in which the dried herbs wouldn't be a guarantee of LVL IV potion? I mean... if I do like 2 mistakes during the brewing, I would love to be punished but at the same time I want to have a reason to dry the herbs.

      Having the number to 1.0 for the dried herbs is way too too generous while the vanilla 0.3 is way too punishing and renders drying the herbs useless (I never had a reason to use the drying spots because of it). A middle ground would be welcome... like setting it to 0.65 or 0.7 for the dried herbs.

      This would give us a reason to both have fresh herbs as having a reason to use the "drying machine" while having at least a decent chance to brew LVL IV potion still... if with no or little mistakes.
    3. solleo95
      solleo95
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      Sam15SVK, hi! Uploaded optional 0.7 version for you. Check it out.
    4. Sam15SVK
      Sam15SVK
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      That was awesomely fast my man! Thank you!
      Will endorse right after the 15m restriction lifts out. --Done--
    5. solleo95
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      You are welcome! Feel free to ask another value version, if 0.7 will be still too high for you.
  6. Twistty
    Twistty
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    Thanks for the mods (this one) and Easy To See Arrows And Bolts (Colored Feathers)....

    However - I had to re-name them both so that they would load?
    - Better_Dried_Herbs_PTF - had to be re-named to better_dried_herbs  *(Notice the lower case)
    - In the mod.manifest - this line had to be changed to  <modid>better_dried_herbs</modid> *(Lower case again)
    - and finally the .pak file had to be re-named to better_dried_herbs.pak *(Named the same as the <modid> name in the manifest)

    Folder file must be lowercase, same with the mod.manifest, and finally the .pak file must be named the same that in the mod.manifest.

    Not sure if all your mods need a tune up, or just the 2 I tried?

    Cheers ;-)
  7. ramonsantana
    ramonsantana
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    The pak file name and the modid are wrong. the pak file has to be lowercase betterdriedherbs.pak and the modid in the manifest hast to match it
    <?xml version="1.0" encoding="utf-8"?>
    <kcd_mod>
      <info>
        <name>Better Dried Herbs</name>
        <modid>betterdriedherbs</modid>
        <description>Makes dried herbs give you the same result as fresh in alchemy</description>
        <author>solleo95</author>
        <version>1.0</version>
        <created_on>25.02.2025</created_on>
      </info>
      <supports>
        <kcd_version>1.1.*</kcd_version>
      </supports>
    </kcd_mod>